September 25, 201114 yr Anyone know how much memory/cpu power this addon takes up? I'm already running EZCA, add in the PMDG 737NGX, Orbx scenery, facetracknoIR/freetrack/trackIR and now this and I can see myself running pretty low in memory. Soarbywire - Avionics Engineering
September 25, 201114 yr Anyone know how much memory/cpu power this addon takes up? None that I've noticed. KInd regards Jean-Paul I7 8700K / Fractal Design Celsius S24 watercooling / ASRock Z370 Extreme4 motherboard / Corsair 32GB 3200mhz DDR4 / INNO3D iChiLL GeForce GTX 1080 Ti X3 / Samsung SSD 960 EVO M.2 PCIe NVMe 500GB / Seasonic-SSR-850FX power supply / Fractal Design Define R5 Black case / AOC Q3279VWF 32″ 2560x1440 monitor / Benq GL2450 24″ 1920x1080 monitor / Track-IR 4
September 25, 201114 yr Anyone know how much memory/cpu power this addon takes up? I'm already running EZCA, add in the PMDG 737NGX, Orbx scenery, facetracknoIR/freetrack/trackIR and now this and I can see myself running pretty low in memory. It has a tiny memory footprint, esp. once the GUI is closed and FSX is running. Task Manager says around 7,400k... and it certainly will not trouble your CPU.
September 29, 201114 yr Hi all I'm wondering if anyone has recommendations for using ENB with Shade. My settings are below, and I really just want a bit more 'blue' in my sky...at the moment it washes out a but much. I also think it darkens the terrain a little too much, but only a little: Here is a screenshot: It's very close, but just a little too glarey. I love what these settings do at dawn, dusk, and night though so...it's a bit of a balancing act I guess. So, if anyone can either recommend a SHADE profile that will blue up the sky, and lighten the land, but keep the striking shadows, or what to tweak in the ENB settings, I'd appreciate it //GEX Europe ENB Bloom Settings by Nick Needham [PROXY]EnableProxyLibrary=0InitProxyFunctions=0ProxyLibrary=[GLOBAL]UseEffect=0AlternativeDepth=1AllowAntialias=0BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRTRendering=0AdditionalConfigFile=enbseries2.ini[EFFECT]EnableBloom=1EnableOcclusion=0EnableReflection=0EnableMotionBlur=0EnableWater=0EnableShadow=0DepthBias=0EnableDepthOfField=0[iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106[REFLECTION]ReflectionPower=60ChromePower=60UseCurrentFrameReflection=1ReflectionQuality=1ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=1ReflectionDepthBias=0UseLowResReflection=1ReflectionSinglePass=1UseEnvBump=0EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=0[bLOOM]BloomPowerDay=7BloomFadeTime=400 BloomConstantDay=1BloomQuality=0BloomScreenLevelDay=30BloomCurveDay=0BloomPowerNight=0BloomConstantNight=0 BloomCurveNight=0BloomScreenLevelNight=10BloomAdaptationScreenLevel=24BloomAdaptationMultiplier=100BloomAllowOversaturation=1BloomMaxLimit=100[sSAO]UseFilter=1OcclusionQuality=2FilterQuality=1DarkeningLevel=15BrighteningLevel=20IlluminationLevel=20 AdditiveIlluminationLevel=25UseAmbientOcclusion=1UseIndirectLighting=1FadeDistance=50UseForAlphaTest=0UseForAlphaBlend=0[colorCORRECTION]DarkeningAmountDay=25ScreenLevelDay=50ScreenLevelNight=1DarkeningAmountNight=35GammaCurveDay=-3GammaCurveNight=-3ColorSaturationDay=1ColorSaturationNight=1UsePaletteTexture=0[WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=0[sHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=50ShadowAmountNight=40ShadowScreenLevelDay=40ShadowScreenLevelNight=30ShadowQuality=1UseShadowFilter=0FilterQuality=2ShadowBlurRange=30[ENGINE]ForceAnisotropicFiltering=0MaxAnisotropy=8ForceDisplayRefreshRate=0DisplayRefreshRateHz=60[MOTIONBLUR]MotionBlurQuality=1MotionBlurVelocity=0MotionBlurRotation=0[PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100[DEPTHOFFIELD]DOFQuality=2DOFNumberOfPasses=1DOFFocusRange=50DOFBlurinessRange=10
September 29, 201114 yr I don't use REX... But fwiw, I discovered these settings for ENB and they seem really great. I have more colour in the day, and nighttime still remains nice and dark [PROXY]EnableProxyLibrary=0InitProxyFunctions=0ProxyLibrary=[GLOBAL]UseEffect=1AlternativeDepth=1AllowAntialias=0BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRTRendering=0AdditionalConfigFile=enbseries2.ini[EFFECT]EnableBloom=1EnableOcclusion=0EnableReflection=0EnableMotionBlur=0EnableWater=0EnableShadow=0DepthBias=0EnableDepthOfField=0[iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106[REFLECTION]ReflectionPower=60ChromePower=60UseCurrentFrameReflection=1ReflectionQuality=1ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=1ReflectionDepthBias=0UseLowResReflection=1ReflectionSinglePass=1UseEnvBump=0EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=0[bLOOM]BloomPowerDay=18BloomFadeTime=600BloomConstantDay=3BloomQuality=0BloomScreenLevelDay=50BloomCurveDay=7BloomPowerNight=30BloomConstantNight=0 BloomCurveNight=9BloomScreenLevelNight=12BloomAdaptationScreenLevel=80BloomAdaptationMultiplier=45BloomAllowOversaturation=1BloomMaxLimit=57[sSAO]UseFilter=1OcclusionQuality=2FilterQuality=1DarkeningLevel=15BrighteningLevel=20IlluminationLevel=20 AdditiveIlluminationLevel=18UseAmbientOcclusion=1UseIndirectLighting=1FadeDistance=50UseForAlphaTest=0UseForAlphaBlend=0[colorCORRECTION]DarkeningAmountDay=33ScreenLevelDay=60ScreenLevelNight=12DarkeningAmountNight=-5GammaCurveDay=-2GammaCurveNight=9ColorSaturationDay=2ColorSaturationNight=-2UsePaletteTexture=0[WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=0[sHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=50ShadowAmountNight=40ShadowScreenLevelDay=40ShadowScreenLevelNight=30ShadowQuality=1UseShadowFilter=0FilterQuality=2ShadowBlurRange=30[ENGINE]ForceAnisotropicFiltering=1MaxAnisotropy=8ForceDisplayRefreshRate=0DisplayRefreshRateHz=60[MOTIONBLUR]MotionBlurQuality=1MotionBlurVelocity=0MotionBlurRotation=0[PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100[DEPTHOFFIELD]DOFQuality=2DOFNumberOfPasses=1DOFFocusRange=50DOFBlurinessRange=10
September 29, 201114 yr Actually no, it's too overpowering, and the colours are way oversaturated... back to the drawing board :)
September 29, 201114 yr Author I agree on the VC darkness but I have been able to make subtle adjustments in my nvidia control panel. ie. saturation, gamma and the like. It does help a little. Bob Officially retired
September 30, 201114 yr If anyone's interested I've got it pretty right now. Just a little bit of bloom, nice contrast on the land but not too dark, and of course, really dark evenings and nights. If anyone's interested I can post it
September 30, 201114 yr Please.+1 System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
September 30, 201114 yr Please post it. Thanks! Menno i7-11700, 16GB, 1 TB SSD, 2 TB HDD, RTX 3070, Windows 11, MSFS 2020 DeLuxe, P3D 4.5
September 30, 201114 yr Post Deleted by O.P. Set up custom, ....got it working. REX rendered and loaded rain clouds are really now nicely highlighted...and seem menacing. Shade on the mountain and hill sides give a nice realism to the sim. Worth 11.00 bucks. Totally custom configurable. Worth the asking price of $11.00
October 1, 201114 yr Hi guys, I bought Shade for FSX because I loved the pictures that you are posting on this topic. And also to give more realistic environment to FSX. But I have a problem. I don't know how to use because it is a little bit confuse . So can anyone post a tutorial how to use this software? It will be very kind from you . Best regards and good flights, Gonçalo Carvalho
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