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torque2

My blurries solved!

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by the way. I have lost my great PC armchair (just broke!).

 

You've been spending wayyyyyyyyyyyyyyyyyyyyyyyyyyyyy too long in it Rafal. No wonder it broke through overwork. :P

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I mostly do heavy metal flying so, blurries aren't the end of the world for me

 

Same here. But FS for me, except for the aircraft operation aspect, is also a free adventure of virtual travel.

So I wish the world below would not make me want to see the runway immediately...

 

it broke through overwork

 

Certainly. I am impressed it survived a whole year of all this simming tension!

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Not to mention jaggy roads when driving!

 

And the impossibility to sit straight on the airmchair.

Plus I have to check the water from the toilet tank.

 

BTW Does intoxication cause seeing blue screens? <-- Asking the experts only!

I may not be an expert in what causes blue screens, but I am an expert in intoxication... LOL I don't recall any blue screens but I can tell you that it can make almost any woman look like Angelina Jollie - until you wake up with a hangover....

B)

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As the original poster of this topic I would like to post a followup. Further experience and testing has shown me that the key for me is to delete the FS9.cfg file then restart FS9 (to the welcome screen) to allow it to re-initialize itself. Then I close FS9 and restart it a second time, this time with my saved configuration file (using the /cfg: command line switch) and my blurries are gone as long as I don't restart my computer. Shutting down my computer or rebooting causes the blurries to reappear and I have to go through this process again. I have written a short batch file to automate this process and I run it each time I start my computer.

 

I have no explanation for this behavior. It seems that having FS9 regenerate a new cfg file resets something unrelated to the cfg file itself such that I can then run FS9 with my old cfg file and my textures remain sharp for the rest of my session. I pass this off to some peculiar glitch with modern hardware that FS9 is probably not totally compatible with. I never had this problem with my old dual core computer.

 

David


David, CYXE

 

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[DISPLAY.Device.NVIDIA GeForce GTX 560 Ti .0]

Mode=1920x1080x32

MipBias=8

 

Hello Rafal

Have you tried turning down your mip bias to 4 and in your NV inspector settings.

Texture Filtering - Quality = High quality

Texture Filtering - Trilinear optimisation = OFF

 

Currently you have it set to quality and also have Texture Filtering - optimisation set to on.

Texture Filtering - Trilinear optimisation = on in combination with Texture Filtering - Quality = Quality always gives me worse results. the extra filtering causes blurry textures here.

 

You might also want to try 8xS along with dropping your 4xSparse grid supersampling down to 2x

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Hey, Maddog!

 

I've had mip bias so high to - theoretically - reduce the amount of blurr.

And the extra shimmer that follows high mip bias was killed by higher sparse grid setting in the NVI.

Thanks a lot for your suggestions. I will definitely try them today or tomorrow and will tell you how it goes.

 

For the last few days I've been fighting with frequent BSOD's.

Maybe I am on a good way to kill them. Will let everyone know.

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Guest BRISTOL86

Rafal

 

Did you ever have any luck here?

 

Blurriest are the biggest frustration ever for me. Another Win7 user...

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I know this is an old post but thank you YUHKF for this: try to open terrain.cfg and in DefaultTextureCount=put the number 1261 ( ore last number of your texture.xxxx) i think you'll be satisfied with results My settings were at 238 and I set them as you said and Voila for me is I have something that is presentable and imagine that...there is some elevation change in the scenery. mot just one flat surface..Thank you, Thank you!

 

Cheers

 

Rick

CYXE

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try to open terrain.cfg and in DefaultTextureCount=put the number 1261 ( ore last number of your texture.xxxx) i think you'll be satisfied with results My settings were at 238 ...

 

The last one is Texture.1261 and the first one is Texture.1024.

 

1261 - 1024 = 237, so...placebo?

 

regards,

Joe


The best gift you can give your children is your time.

sigbar.gif

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The last one is Texture.1261 and the first one is Texture.1024.

 

1261 - 1024 = 237, so...placebo?

 

regards,

Joe

 

Sounds like it might be.


Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

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Hi, David!

 

I don't want to extinguish your enthusiasm, especially that it may work for you and then it is just great.

But having myself been unsuccessfully fighting with ground blurries / jaggies for more than half a year I immediately tried your method and unfortunately saw no difference.

 

Anyway thanks for posting and I hope it will work for you.

 

Part of a screenshot taken during the test some 15 minutes ago

bluraugust.jpg

 

You appear to have a very realistic lowered visibility effect there, and I would embrace it. It looks just like REAL LIFE when flying on the East Coast USA during the summer ... I LOVE IT !!!

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