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alpilotx

X-Plane 10 HD Mesh v2 - PREVIEW

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Here are some first PREVIEW screenshots (mostly from the European Alps) of my upcoming new X-Plane 10 HD Scenery Mesh v2!

https://picasaweb.google.com/101666907909842492197/XPlane10HDMeshV2PREVIEW

(it seems Picasa has somehow blown up the saturation of the images ... don't know why)

dhc3t_32.jpg

 

A short list of the improvements:

  • increased mesh density
  • improved forest representation (in Europe, reprocessed/improved raw forest landclass data)
  • all new OSM data (streets, railways, power lines, water)
  • linear OSM rivers included (Tag:waterway=river)
  • some - minor - landclass tweaking (like strip mines or riverbeds etc.).

Planned coverage:

  • Europe (this time, entire Europe)
  • USA (complete)
  • Alaska
  • possibly parts of Canada (like the West)
  • ... etc. (depends on the data size ... but this time the single DSFs will be even larger, so ...)

Release? Hopefully this summer (most of the things are already in place, but there are a few things - partly not in my hand - which need to happen before).

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Great news Andras, I'm especially happy for inclusion of OSM linear rivers. It will be a great improvement!

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How about South America? Any chance we're getting an update as well? I'm pretty sure nowhere else in the X-Plane world needs it as badly as South America. I'm not saying it needs to be the same HD quality as Europe, but any improvement will be better than what's default right now!

 

Thank you very much

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Xcellent news! Really looking forward to this, especially a it looks like the mountainous areas are going to get the treatment first.

 

Does this also mean some of the riversides, lakesides and coastlines won't look so jagged and straight-edged?

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Nice work! Thank you for your efforts.

 

Sent from my BNTV600 using Tapatalk 2

 

 

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Great.

Now, if only X Plane had a fractal mesh / noise refinement generator to get rid of these sampling artifacts, especially in the mountains , that would be so great!

Minos

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Andras,

 

I've said it before, but I'll say it again.... wink.png

 

X-Plane is a much better place because of your tremendous efforts. The entire community owes you a debt of gratitude for all your hard work.

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Slightly off topic but are there any good airport addons available for the Alps area so I can make a base?

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How about South America? Any chance we're getting an update as well? I'm pretty sure nowhere else in the X-Plane world needs it as badly as South America. I'm not saying it needs to be the same HD quality as Europe, but any improvement will be better than what's default right now!

 

Thank you very much

I read this at the x-plane developers blog !

 

 

Alpilotx says:

June 24, 2013 at 10:36 am

Here is the short comment of Albert we have in the artwork repository from his latest check-in:

 

“There are 62 new textures (+ 20%) which now represent tropical, partly subtropical and some other landclass data entirely new and adapted to V10, along with a large number of changed, improved or adjusted former textures.”

 

So, as you see, its mostly the tropical areas which got his attention lately. And as far as I know, there were some minor improvements for the more temperate zones …. mostly in preparation to upcoming DSF re-cuts and my continuing HD Mesh work (where in both, we try to have some little landclass improvements).

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How about South America? Any chance we're getting an update as well? I'm pretty sure nowhere else in the X-Plane world needs it as badly as South America. I'm not saying it needs to be the same HD quality as Europe, but any improvement will be better than what's default right now!

 

Thank you very much

Hi Alec ... uhm ... in one way or other, South America should (hopefully) get his share too. What I know is - this is almost sure - that even the official DSF re-cuts (http://developer.x-plane.com/2013/04/dsf-recuts-some-basics/) will cover the most critical spots down there. Like for example Rio .... which is now definitely looking more sane than before (have checked it some time ago). There the main problem was, that our previous DEM elevation data was a "little bit" hosed. Now the data is better, and Rio looks a lot more like a normal place (yes, you can even - halfway - recognize the Sugarloaf).

 

And should Ben hesitate, then i call still cut you a smaller RIo area :brazil-flag:

Xcellent news! Really looking forward to this, especially a it looks like the mountainous areas are going to get the treatment first.

 

Does this also mean some of the riversides, lakesides and coastlines won't look so jagged and straight-edged?

Yes, they "automatically" improve with the higher resolution mesh (as they directly depend on it) ... but at least "some" edges will never completely disappear.

 

I think the really "big" improvement will be the many, tiny line rivers from OSM. They really add to the landscape in many many areas (in the mountains or even more in the flat land, where you usually have less other, prominent features to catch the eye). And I have also spent some time to improve the scenery generator code (well, I usually don't mess with it - but in rare cases I just need to :-) ), so in narrow valleys, the rivers still look halfway (not perfect, but still ...)  sane (without going wildly up and down).

I read this at the x-plane developers blog !

 

 

Alpilotx says:

June 24, 2013 at 10:36 am

Here is the short comment of Albert we have in the artwork repository from his latest check-in:

 

“There are 62 new textures (+ 20%) which now represent tropical, partly subtropical and some other landclass data entirely new and adapted to V10, along with a large number of changed, improved or adjusted former textures.”

 

So, as you see, its mostly the tropical areas which got his attention lately. And as far as I know, there were some minor improvements for the more temperate zones …. mostly in preparation to upcoming DSF re-cuts and my continuing HD Mesh work (where in both, we try to have some little landclass improvements).

Hi Strider: well, thats correct, but that comment was more about artwork (the textures and their abstract TER definition files). I think, Alec was talking more about to landscape (especially elevation data - which at the moment is hosed for example around Rio ... just check it out).

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Slightly off topic but are there any good airport addons available for the Alps area so I can make a base?

Aerosoft's Lugano X comes to mind.

 

@alpilotx: will this addon work alongside the osm+autogen files from simheaven?

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I would believe that when you have osm autogen on higher priority in the scenery list it will overwrite the autogen stuff but not the mesh data? Atleast that would be logical in my mind.

 

 

And amazing work once again Andras! Love the v1 mesh and this looks like a great improvement. :smile:

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Yes, of course it does work with OSM + Autogen!

With OSM Scenery from SimHeaven there are different possibilities, how it combines with my scenery:

  • all EXCLUDE ... it removes all autogen buildings (NOT roads) and possibly all forest (depends on how its configured) and replaces by OSM buildings / forests
  • no EXCLUDE... it removes NO autogen buildings (NOT roads) and NO forest and directly mixes with by OSM buildings / forests
  • smart EXCLUDE (is an upcoming feature, not currently available - will take some time to my knowledge) ... only excludes autogen buildings where there are "enough" (which will be possible to parametrize in osm2xp) OSM buildings ... otherwise leave autogen where it is.

The last option with smart EXCLUDE will be the way to go once it becomes available.

UPDATE: and of course in none of those cases does the OSM Scenery mess with the HD Mesh. That always stays there. BUT, if you take Photoscenery from SimHeaven, then that does indeed replace the mesh. Thats why I am in close contact with PilotBalu from SimHeaven, and he plans to re-create the Photoscenery files based on HD Mesh (yes, because the photoscenery generator derives the base mesh and all extra overlay info from an existing "normal" mesh)

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Thank you!

 

This looks and sounds really good, I'll definitely install this on release.

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UPDATE: I have just re-uploaded all pictures after I finally found the - well - hidden setting in Google, which over saturated all of them (why did they set this as default at all ... argh). Now everything looks normal ....

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Awesome stuff alpilotx - is great to see this platform continually move forward!

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Hi Alec ... uhm ... in one way or other, South America should (hopefully) get his share too. What I know is - this is almost sure - that even the official DSF re-cuts (http://developer.x-plane.com/2013/04/dsf-recuts-some-basics/) will cover the most critical spots down there. Like for example Rio .... which is now definitely looking more sane than before (have checked it some time ago). There the main problem was, that our previous DEM elevation data was a "little bit" hosed. Now the data is better, and Rio looks a lot more like a normal place (yes, you can even - halfway - recognize the Sugarloaf).

 

And should Ben hesitate, then i call still cut you a smaller RIo area :brazil-flag:

 

Such great news! THank you! Can't wait to see the result of this newer data. Rio sure needs some care! Let us know!!

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Many thanks for your responses Alpilot. A couple more questions for you:

 

1) Any noticeable FPS difference with the new mesh?

 

2) I think you mentioned a while back that a Japan mesh was on your radar. Is that still the case?

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Many thanks for your responses Alpilot. A couple more questions for you:

 

1) Any noticeable FPS difference with the new mesh?

Since he already answered thuis in another forum:

Sure, it consumes some FPS, but not to bad on a rather fast computer, but you need RAM, the minimum is probably around 8 GB.

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Great work Alpilot! 

Thank you for taking the time to make these great mesh's

 

Rob

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