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maukro_1990

Want the most realistic vc view. WideViewAspect= True or False?

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Hello everyone!

 

I want the most realistic VC view. I red that some people set the WideViewAspect entry in FSX cfg to "True". I have a 22 " Display and a resolution of 1920 x 1080. Should i set the WideViewAspect value to "True"? 

 

Can you tell me which zoom factor should i set to get the view of real 737 NG pilots? 

 

Thank you for your help!

 

 

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Hello everyone!

 

I want the most realistic VC view. I red that some people set the WideViewAspect entry in FSX cfg to "True". I have a 22 " Display and a resolution of 1920 x 1080. Should i set the WideViewAspect value to "True"?

 

Can you tell me which zoom factor should i set to get the view of real 737 NG pilots?

 

Thank you for your help!

Yes - this should be set to true.

 

Hard to say what zoom factor as it depends on where you start zooming from in the VC (your camera can be anchored anywhere). I have mine zoomed at 0.54 with the viewpoint starting at head height just infront of the headrest. This is as close as I can get it to looking like it does when im in the 737 sim at work. But recreating what a human eye can see in a virtual world is notoriously difficult. Just find something your happy with/that you can fly well and dont worry too much about how close to realism it is - you could spend days fiddling and still not be close to real life depending on how you sit in the real aircraft, which is often slightly different each time anyway.

 

8810606320_2c3850ba59_c.jpg

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I use wideviewaspect=true and a zoom factor of 0.80, because the outside view is most realistic with this. See the virtual cockpit as realistic as possible is difficult because even in the real cockpit you won't really see your instruments and the windshield at the same time. Your head will slightly move up and down between the different focuses. 

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Hello everyone!

 

I want the most realistic VC view. I red that some people set the WideViewAspect entry in FSX cfg to "True". I have a 22 " Display and a resolution of 1920 x 1080. Should i set the WideViewAspect value to "True"? 

 

Can you tell me which zoom factor should i set to get the view of real 737 NG pilots? 

 

Thank you for your help!

 

We designed it with WideViewAspect=True set. Honestly something much more zoomed approaching 1.0 is closest to the real life view you get - your field of view in the real aircraft is very constrained vs. what I see most people running in FSX. I have to disagree with Elliot about zooming way out to 0.5 or whatever - you cannot see the entire cockpit in one field of view like that in the real thing. I found this out the hard way in the simulator I flew last year when I left the speedbrakes out all the way through landing because I was looking out the window and not down at the indicator light that would have told me it was there. With the usual views people set in FSX you can see the outside view *and* virtually the entire cockpit all at once. This isn't realistic at all - in real life you have to develop a scan pattern where you go from looking outside to looking down at the PFD and ND and then back etc over and over.

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We designed it with WideViewAspect=True set. 

 

Is FSX that by default or do I need to change anything?

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Is FSX that by default or do I need to change anything?

No, it isn't. Unless you used some auto tweak tool or something like that.

 

I noticed a slight increase in frame rate when I changed it to true. I don't know if it was a coincidence, and it also wasn't that significant.

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You do need a scan pattern in the real thing. Its also much easier to do in the real thing - you just move your head. Unfortunately in FSX its not that easy (unless you spend money on trackIR). Ill double check next time im in the sim, but im pretty sure when you include your peripheral vision you can see most of the instruments and windscreen (just not enough to accurately see hence the need for scanning). 

 

I could be wrong though, maybe I have just subconsciously told myself this when setting up my views in FSX to make it easier! Ill have to check again.

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I'm 100% with Tabs on this one. I don't fly the 737 in real life but the other airliners I have flown are quite constrained with the views and you have to develop a scan. Zooming out isn't realistic at all and just looks like you're flying from the jumpseat, lol. I have my NGX at .80 zoom and use my hat switch to pan around. I find that pretty realistic. I also don't use any of the tracIR or Ezdoc. I only use FSPS Real 3d Cockpit for shaking and eye level effects.

RiceySpicey,

 

I know what you mean. The other day I made sure to take a good mental note on my views, head movements and even the shaking while on takeoff and landing. Just to make sure my views were as realistic as possible. I know that when I'm PF I can kinda see about half of the captains panel through my peripheral vision. But that's brurry hence the scan.

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I only use FSPS Real 3d Cockpit for shaking and eye level effects.

 

Does the shaking feel more realistic than say opus ? what are the "eye level" effects ?

 

 

Thanks

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FYI 90% of the time I use the mouse+spacebar to pan around - I find that a surprising number of simmers don't know about this feature in FSX. I have a TrackIR and EZCA and Opus and all of that, but most of the time when I don't feel like getting that stuff all set up, I just use the mouse - functions exactly like "mouselook" in a first person shooter game.

 

777 is fixing this zoomed out with huge windows look btw too, we spent a crazy amount of time getting the view right. It's much more constrained out the front and looks very close to what you actually see sitting in the seat.

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FYI 90% of the time I use the mouse+spacebar to pan around - I find that a surprising number of simmers don't know about this feature in FSX. I have a TrackIR and EZCA and Opus and all of that, but most of the time when I don't feel like getting that stuff all set up, I just use the mouse - functions exactly like "mouselook" in a first person shooter game.

 

777 is fixing this zoomed out with huge windows look btw too, we spent a crazy amount of time getting the view right. It's much more constrained out the front and looks very close to what you actually see sitting in the seat.

Awesome news. Regarding the view points - I only use EZDOK to save my seat position then disable and use space bar/joystick hat switch. Too much hassle with the other stuff and not worth it for me personally. Ezdok good for doing a walk around though - which I will every B777 flight (-:

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The F1 Pilatus PC12 has a plate and three balls on the windscreen centre pillar. Aligning the balls gets the eye point in the correct position. From there one can play around with zooming from the correct starting point. IMHO all sim aircraft should have this gizmo as it makes set up so much easier and consistent.

 

Gordon

 

P.S. 50% zoom wideview off for me. 

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FYI 90% of the time I use the mouse+spacebar to pan around - I find that a surprising number of simmers don't know about this feature in FSX. I have a TrackIR and EZCA and Opus and all of that, but most of the time when I don't feel like getting that stuff all set up, I just use the mouse - functions exactly like "mouselook" in a first person shooter game.

 

777 is fixing this zoomed out with huge windows look btw too, we spent a crazy amount of time getting the view right. It's much more constrained out the front and looks very close to what you actually see sitting in the seat.

I use this too. Is there anyway to configure FSX so that the mouse is always the look tool without having to hold down the spacebar? Save a hand or a finger that could be used on the yoke! Would make it easier to look around on approaches

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1.0 zoom is the most accurate and use Ezdok for adjusting position

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i dont want to go off topic,but i have a question:

if i use TrackIR,do i have to have many monitors?or one is sufficient?

I'm sorry,but i didnt find a place to ask my q

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I use the Project Magenta CRJ glass cockpit on a second computer and screen for the main and navigational display and an old laptop for the FMC, and set the zoom on my main out-the-front screen to where I just see the cockpit window and the autopilot buttons. Essentially, just to the point where the main nav display would be looking down.

I use a little program called XMouse button control to program the click wheel for the shift-O (I think that's the panning combo) for when I want to look around the cockpit or out the window, otherwise my attention is focused on the displays during takeoff and landing.

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FYI 90% of the time I use the mouse+spacebar to pan around - I find that a surprising number of simmers don't know about this feature in FSX. I have a TrackIR and EZCA and Opus and all of that, but most of the time when I don't feel like getting that stuff all set up, I just use the mouse - functions exactly like "mouselook" in a first person shooter game.

 

777 is fixing this zoomed out with huge windows look btw too, we spent a crazy amount of time getting the view right. It's much more constrained out the front and looks very close to what you actually see sitting in the seat.

Hey cool! I set the entry to "Tue" now and zoomed to .80. It looks really good! Are there any screens that can´t handle the "True" value? I mean i have a 1920 x 1080 screen/resolution. Is it ok that i set the value to "True"? 

 

Nice to hear that you, PMDG, create the most realistic view for the 777 VC cockpit. It would be nice if you write down a tutorial in the manuals about getting the realistic view (Set zoom to .80 etc.). 

A realistic cockpit view is very important for me. It´s funny to see that some people fly an aircraft while they sit on the jumpseat^^. 

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I use this too. Is there anyway to configure FSX so that the mouse is always the look tool without having to hold down the spacebar? Save a hand or a finger that could be used on the yoke! Would make it easier to look around on approaches

In my opinion that wouldn't work. I also use mouse+spacebar to pan around, and also fly with speakers pretty loud, the vibration from them moves the mouse ever so slightly and can trigger the pointer...so for me, it wouldn't work :lol:

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I use this too. Is there anyway to configure FSX so that the mouse is always the look tool without having to hold down the spacebar? Save a hand or a finger that could be used on the yoke! Would make it easier to look around on approaches

You can do this if you have EZCA. Holding the middle mouse button down lets you steer the view with the mouse. I also have a small amount of lateral and vertical movement set up for the pilot view too (usually 0.02 lateral and 0.01 vertical). This makes panning and tilting much more natural as in real life your eye point moves right when you look right, it move up when you look up. I can then view the overhead and centre pedestal easily without using other preset views. I find this the perfect set up. I rarely use other views I have set up in EZCA, though as it only takes a few minutes to do I still set them up, it's a once only task for each add on. Anyone who has EZCA but has given up with it might like to try this idea.

 

I'm completely with Ryan about VC zoom. I set my primary view so that I can just view the main flight instruments at the bottom of the screen, zoomed out just enough to give a good view over the glareshield.. Zoom can then be as close to perfect as possible (maybe 0.8 or 0.9). Things are more constrained in the NGX as the view through the HGS is the primary consideration.  Zooming out to 0.5 or less is very unnatural and not much use unless you have excellent resolution and eyesight to read the flight displays.

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sidh, on 07 Jul 2013 - 03:18 AM, said:

sidh, on 07 Jul 2013 - 03:18 AM, said:

1.0 zoom is the most accurate and use Ezdok for adjusting position

This is quite true. The gentleman in this video explains in detail why and also how zoom 1 with wiedeviewaspect is the same as .75 in in non-wideview mode and that 3d "perspective" is correct with these settings. Which is why we must always qualify Wideview on or off in any discussion surrounding favorite zoom.

 

Regardless, Zoom 1.0 is technically correct if using wideviewaspect and .75 is when not but your FOV must be dealt with and your perception of it is affected by changing the physical distance from which you sit at the monitor versus its size. If you think of a screen as a window that you can move closer to or further from, there is a point where the scene out the window is correct which is when it fills 35 degrees of your Vertical field of view. There is a calculation for correct distance of a screen so that it fills about 35 degrees of your VERTICAL field of view which he covers in part two of the video.

 

In the end, to compensate for distance to screen, I have settled on .75 with wideviewaspect on my 27" at about arms length from seated at the controls. For my screen size and viewing distance, it (zoom .75) seems to fill at least about 35 degrees vertical. He explains this at about 11:20 in the video.

 

http://youtu.be/qjbCFNSofpk

 

Anything further out in zoom is too fish-eye and 1.0 is just missing too much peripheral even though it is not technically correct. So .75 is my personal go to zoom for my seating arrangement and screen size.

 

I also use trackir.

 

C.

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I use this too. Is there anyway to configure FSX so that the mouse is always the look tool without having to hold down the spacebar? Save a hand or a finger that could be used on the yoke! Would make it easier to look around on approaches

 

Elliot,

 

I use X-Mouse Button Control. http://www.highrez.co.uk/downloads/XMouseButtonControl.htm

 

What I did was create an FSX profile in X-Mouse, and switched the mouse look button from the spacebar to the enter key (Yours can be anything, just make sure you don't use it in-sim) inside FSX.  Then I setup X-Mouse to press enter when I hit the middle mouse button, so now when I want to look around, I press the middle mouse button and my mouse switches to the look tool, then press it again to freeze the view when I'm ready to press the button/switch/knob I want. Very easy to use.

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i dont want to go off topic,but i have a question:

if i use TrackIR,do i have to have many monitors?or one is sufficient?

I'm sorry,but i didnt find a place to ask my q

It will work fine with one monitor.

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This is quite true. The gentleman in this video explains in detail why and also how zoom 1 with wiedeviewaspect is the same as .75 in in non-wideview mode and that 3d "perspective" is correct with these settings. Which is why we must always qualify Wideview on or off in any discussion surrounding favorite zoom.

Regardless, Zoom 1.0 is technically correct if using wideviewaspect and .75 is when not but your FOV must be dealt with and your perception of it is affected by changing the physical distance from which you sit at the monitor versus its size. If you think of a screen as a window that you can move closer to or further from, there is a point where the scene out the window is correct which is when it fills 35 degrees of your Vertical field of view. There is a calculation for correct distance of a screen so that it fills about 35 degrees of your VERTICAL field of view which he covers in part two of the video.

In the end, to compensate for distance to screen, I have settled on .75 with wideviewaspect on my 27" at about arms length from seated at the controls. For my screen size and viewing distance, it (zoom .75) seems to fill at least about 35 degrees vertical. He explains this at about 11:20 in the video.

Anything further out in zoom is too fish-eye and 1.0 is just missing too much peripheral even though it is not technically correct. So .75 is my personal go to zoom for my seating arrangement and screen size.

I also use trackir.

C.

If we buy into this zoom factor of 1.0 when wideviewaspect=true theory, this is the math.

 

Your distance from monitor is height divided by .61

 

My screen is 34 cm high. Distance therefore should be 56 cm. While that indeed is roughly my distance, I still use .75 zoom anyway. Might bump to .80 or .90 at most but not sure.

 

C.

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I use this too. Is there anyway to configure FSX so that the mouse is always the look tool without having to hold down the spacebar? Save a hand or a finger that could be used on the yoke! Would make it easier to look around on approaches

 

I believe Ctrl+O will do this and lock mouse look on. Problem is you can't adjust things in the cockpit without turning it back off.

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