February 17, 201412 yr What is that red plane in the first picture? Amazing how FSX still looks a whole lot better than P3D v2. Sigh. Realair Legacy Lancair....totally must have. Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor
February 17, 201412 yr many games are even 64bit Many? The vast majority are not. Software houses would love to switch to 64 bit, but they worry about backwards compatibility with the installed base. Take Skyrim as a good example. It's still not 64 bit and instead of investing effort in that direction Bethesda has gone the online route instead. There is nothing lucrative about 64 bit apparently.
February 17, 201412 yr The same OOM issues are in P3DV2.0, in P3DV2.1 in FSX, FSX SP1, FSX SP2, and FSX Acceleration ... can you see the pattern? Not the same Rob--I had a steady 2.6.-2.8Gb of VAS in use for hours in 2.0--not so now. It's a steady climb all the way to 4.0Gb which NEVER happened for me w/ 2.0, nor FSX, and I have all of the same software installed, though didn't reinstall all components. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 17, 201412 yr Moderator Not the same Rob--I had a steady 2.6.-2.8Gb of VAS in use for hours in 2.0--not so now. It's a steady climb all the way to 4.0Gb which NEVER happened for me w/ 2.0, nor FSX, and I have all of the same software installed, though didn't reinstall all components. I noticed the same thing Noel. In FSX I almost NEVER had an OOM. In 2.0 ditto. In the last week I've had more OOM errors than in my total sim experience. I've noticed that it is location dependent - meaning I can fly for a few hours in and around Southern Californa with VAS very slowly diminishing. I have a 150mile flight from France to Germany that will OOM about half way! Did notice one thing - started the flight with 1.9G remaining (FSUIPC) - after about 15 minutes it was down to 799K - I went to options and disabled veggies completely - VAS remaining immediately went up to about 830K and I was able to finish the flight with about 480k remaining. SO removing the veggies didn't stop the decline but it certainly slowed it down considerably. Up until that time I had been unable to complete that flight without OOM. Fortunately I was able to resolve the blurries and stutters - unless I'm at 600kts and 500ft AGL - and I don't think any sim will handle that currently. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
February 17, 201412 yr If you tinker with Sweetfx, it's as real as its gets with FSX. P3D does not even come close, and HDR is way too dark imo. FSX+Sweetfx is simply incredible when tweaked right. I tried Sweetfx just the other day, hoping to get some HDR and vibrancy in FSX now that I've uninstalled P3D. But FSX wouldn't start with the SweetFX files in my root directory. I followed the instructions.
February 17, 201412 yr I'm going to assume that your long experience in IT IT is Information Technology, it's not software engineering ... two VERY different worlds with different experience and skill sets. why do companies like Rex bother with 4096 textures on 32bit sims ? 1. They can (currently no restriction in FSX or P3D) 2. The better your product looks, the more it will sell relative to the competition 3. Why wouldn't they strive to improve realism? Isn't that the purpose of a "simulation"? 4096 clouds look much better than 1024 clouds But Rob! It's OK!! It happens! Sloppy coding finds its way into production systems. I don't write sloppy code, I don't get paid to write sloppy code nor code that is hard to maintain. I make NO claims to creating the most efficient code nor knowing everything there is about all technologies and all languages available, however that is my goal All developers make mistakes (millions of lines of code, there are going to be mistakes, add threading to the mix and the potential for errors increases, poor Microsoft document can also lead to errors) ... however, picking the correct data type for a task is NOT one of those mistake when the requirements are known. But more importantly, picking a data type too large doesn't lead to memory leaks. If you're real intentions are about retaining backwards compatibility and not losing your past expenditures, then fair enough, I can understand that, but that will forever keep you contained if a small world that will have a real cap on realism. Making assumptions that it's bad programming that's the problem and nothing to do with limits of a 32bit address space, then you are in denial. However, there are those (such as myself) that would like to see the world of flight simulation move forward and not forever stuck in the past and we're willing to make the sacrifices for that to happen because we're looking at the long term goal. though didn't reinstall all components Come on Noel, I know you know better ... there are endless threads about OOMs in FSX and P3DV2 ... not many on XP10 64bit front however I see it all the time, XYZ says "this never happens to me" ... 3 months later after another thread from XYZ "my first OOM, help!" Many? The vast majority are not. Where are you getting your "majority" statistics from - sources? But, I said "many", I didn't imply a percentage or suggest a majority. Here are a few (not a complete list by any means): iRacing Call of Duty Ghost Far Cry Far Cry 2 Half-Life 2 Half-Life 2: Lost Coast Colin McRae Rally 2005 Civilization V World of Warcraft The Chronicles of Riddick: Escape from Butcher Bay Shadow Ops: Red Mercury WWII Tank Commander S.T.A.L.K.E.R.: Shadow of Chernobyl Dreadnoughts Crysis Crysis Wars Crysis Warhead Hellgate: London XPlane-10 Steam survery 2014 on hardware http://store.steampowered.com/hwsurvey 64bit games, all platforms (this will most likely make 64bit game development a standard) http://www.polygon.com/2013/10/24/5023552/microsoft-veterans-design-new-64-bit-game-engine-for-pc-ps4-and-xbox Microsoft: Porting 32bit to 64bit http://msdn.microsoft.com/en-us/library/windows/desktop/ee418798(v=vs.85).aspx Cheers, Rob. P.S. Now, off to go do some flying ... just picked up a new Yoke.
February 17, 201412 yr Half-Life 2 Half-Life 2: Lost Coast Not really. They used to have a 64-bit mode but it was discontinued. Also, you might want to add Battlefield 4 to the list.
February 17, 201412 yr I will be sticking with FSX for now. I have just completed a total reinstallation of FSX and all of my addons, and it has cured the "one second hard stutter" problem that had appeared from nowhere at large airports with anything more than a handful of AI planes active. I tested it this morning at EGPH Edinburgh (25-30 AI planes at the gates), and then EGLL Heathrow (50+ AI planes active), and I couldn't detect a stutter at all! The reinstallaton appears to have solved the problem, and since every one of my addons works with FSX, it makes sense to stick with it. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 17, 201412 yr Soooooo......... What's LM saying while all of this is apparently going on? We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 17, 201412 yr Soooooo......... What's LM saying while all of this is apparently going on? This is the latest statement from today: "In all our in-house testing, memory usage patterns appeared to be improved from 2.0 to 2.1, though our focus here is on the core app and content, leaving most addon testing to the developers in the beta. We will be monitoring the forums and collecting data to help find/fix the issue. It will take some time to sort things out, though because the patch is still new and we're still getting a lot of vague and/or conflicting reports. The most helpful reports are those which compare completely clean installs of 2.0 with completely clean installs of 2.1, but we understand that most users don't have the time and resources to do that level of testing prior to posting an issue. It is important for us to at least know what method of update was used and what addons were installed before/after the patch/install as well as any settings and configurations changes. We understand that when problems like this effect a group of users, that it can feel like a obvious issue that affects the entire application, but it many cases, these kinds of issues are actually isolated to a single setting, feature, type of addon, hardware, OS, etc. The more information we have the better off we will be in finding and fixing issues." Beau Hollis Rendering System Lead - Prepar3D® Team
February 17, 201412 yr Hmmmmm...... They must be fairly frustrated at this point. Thanks for the post. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 17, 201412 yr I read posting from RWFeldman and I read LM not having enough tester and LM read post from simmer to tell problem to LM. I am happy I ask refund because I want to not test for LM I like flying I did hope for good improvement for last year but still same or more problem or small % of P3D is better but not better for $200.00. Not to tell bad of P3D just telling what I see when use P3D and read all post here of P3D forum or LM forum not good if I look at past 2 year and no addon to work good with P3D after 2 year. P3D not winner right now P3D with more problem as FSX. Olga Vankranendonk
February 17, 201412 yr Well, I am giving it another and re-installed V2.0 for the purpose of harvesting the Autogen file because supposedly replacing the Autogen file in 2.1 with the autogen file in 2.0 cures some issues! I'll believe it when I see it :lol: . Have to say that I have tried V2.0 vanilla default flight only changed the FPS to unlimited and it is smooth and with my system running on base clocks. Also the Autogen is much better in V2.0. No popup and you can see the object smoothly coming out of the ground in the distance. It is a very believable effect. Looks like object in the distance coming into view not magically appearing out of nowhere. I am pretty sure that has been removed from 2.1 when I set everything to max it was still a lot smoother than 2 but I saw some stutters and blurred textures but nothing like as bad as V2.1. Next step is to apply the OC and see how V2.0 looks vanilla. Then I will harvest all the contents of the V2.0 install to my dead storage drive and reinstall V2.1 and replace the autogen folder with the V2.0 autogen folder. I'll eat my hat if this does anything! Personally I think where all seeing the same thing! Its all about previous experience and expectations and that's different for everybody. Where all seeing the same thing but some are saying it smooth as silk others are saying it stutters.
February 17, 201412 yr Hmmmmm...... They must be fairly frustrated at this point. Thanks for the post. I wouldn't want their job for any amount of money. Too many "experts" telling them how to run their business. I for one found their forum a lot more productive and educational before they opened up P3Dv2 to the hobbyists. Now a "I want, I want - you guys are hopeless" mentality has taken over. Really quite sad to witness.
February 17, 201412 yr On a positive note, it seems the cloud reflections in water are much improved in 2.1 removing the glass surface look, and providing a more subtle effect, making the oceans look much nicer... I didn't realise this was being fixed, or maybe I missed it in the huge list.... or is it just me? I know its a bit too green... playing with ocean colours in REX-E+OD... note subtle reflections.
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