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X-Plane 10.30 b4 available now...

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How many programmers are working on XPX, and is it full time?

 

Bob

The Developers Blog says Austin and Phillip made contributions to beta 4 but Ben did not due to his PC being down.  So I guess thats 3 and I think there may be some others working on art assets.

 

Not sure about the full time status, but it doesn't seem like it.

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Does this mean the real weather is a bit better now?

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

XPX does not seem to me to be progressing fast enough for me.  When you look at whats still missing and how long it has been out, it is just not there.

I am not saying the quality is not there, it is. What has been done has been done well. There is just not enough of what I would categorize as required, when compared

to other offerings and the length of time in the market. I truly love the feel of it as it gives me a completely different buzz than FSX and P3D, but it is seems to be moving

so so slowly. The clouds, ATC, AI, different seasons. These are things I believe should have already arrived.

 

Bob

Officially retired

 

Sounds like an alpha fade approach. Hmmm, don't think that would be a good approach for clouds but if it is believable then I give them credit.

 

Bob

 

Interesting the alpha fade comment on clouds, anyway I don't like those new clouds. Hopefully there is Skymaxx as an alternative (for now).

Alexander Colka

  • Commercial Member

XPX does not seem to me to be progressing fast enough for me.  When you look at whats still missing and how long it has been out, it is just not there.

I am not saying the quality is not there, it is. What has been done has been done well. There is just not enough of what I would categorize as required, when compared

to other offerings and the length of time in the market. I truly love the feel of it as it gives me a completely different buzz than FSX and P3D, but it is seems to be moving

so so slowly. The clouds, ATC, AI, different seasons. These are things I believe should have already arrived.

 

Bob

I know what you mean.  I have been flying in P3D mostly and sure wish there were more development going on with XPX from Laminar.  If Laminar would focus on the features that actually bring more people to not only purchase, but use the platform, then there would be more incentive for a larger number of quality third party developers to invest their time and money.  When I fire up XPX, I often think XPX is just a superior platform, but it is just missing baseline features and without them, XPX will always be a secondary player and continues to lose ground as LM have a team of full time developers and proper funding and Laminar has Ben and a few part time people.  Frustrated with XPX, but I do support it and think it could be the best thing out there, but am glad that P3D is a player in this space in order to keep things moving forward.

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REX AccuSeason Developer

REX Simulations

Agree.

Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64

“We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.

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I decided to re-install simply to test World2XP and the latest release of the SSG 748i.

 

For both reasons it was certainly worth the install, and yesterday I was surprised with a new beta ( which did have a positive  impact in my FPS! ) and Santorini, which is, I don't know how to put it other than saying - a scenery with Spirit!

 

Strangely when I arrived home and ported the install to my main rig, I started having errors with some files under a "lib" folder? I don't know what's happening but will sort it out latter today :-)

 

Since my main focus of attention has turned into combat flight simulators, where I am having the best time of my simmer life, specially in IL2 Battle of Stalingrad and Rise of Flight, and since FSX and P3D aren't tempting enough, I can wait patiently for whatever is added to XP10. Long goes the time when I was dreaming of 10.30 being the "Miracle" that would bring the whole potential of XP10 to life, but, while it certainly brought many important fixes and features, it is far from my expectation back then, but still a good reason to believe in the future of XP10.

 

I'll wait and see.. Until then, a casual flight in one of the GAs ( default or add-on ), a long haul or short haul in the 748i or the QPAC A320, and I am good! I'll do an LPPT-LGSR as soon as possible in the 748i !!!

 

Real life flying has me trying to figure out how to better move inside of the rather tricky cockpit of the new Phoebus B1 in my "glider driver career" :-), and I use Condorsoaring for a few online competitions when the weather is nasty ( like this weekend :-/ )

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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Maybe they did nothing and just wanted to see what improvements we might report? 

 

LOL, reminds me of another forum whenever Apple release a minor update to iOS or Mac OS X with just security fixes, people swear it's quicker :smile:

 

 


I am not saying the quality is not there, it is. What has been done has been done well. There is just not enough of what I would categorize as required, when compared

to other offerings and the length of time in the market. I truly love the feel of it as it gives me a completely different buzz than FSX and P3D, but it is seems to be moving

so so slowly. The clouds, ATC, AI, different seasons. These are things I believe should have already arrived.

100% agree with this.

I've been reading always the same in fsx forums as a stopper for switching to x-plane, and also applies to me:  ATC ,  appropiate/scalable AI and seasons are foundation to immersion. I personally went back to fs9 as primary sim, until at least ATC and AI get fixed.

I'm no criticizing at all, I'm developer myself and I could imagine the effort of building a beast like this, but its just lacking of some core features to me yet. (usable).

Have to echo what others have said about XPX progress.

 

Just seems to be glacially slow...but the things that do get implemented are wonderful.

 

I really think XPX may have lost out on its window of time. It will be interesting to see if LM can cure micro stutters in P3D with v2.3 out soon.

 

If they get P3D smooth and then onto 64 bit (on the roadmap) - I think it's game over frankly.

 

A healthy sim is all about 3rd party support much like a successful business is ultimately about sales and user base.

 

...but I sure WANT to be wrong here. I love many things about XPX

 

 


If they get P3D smooth and then onto 64 bit (on the roadmap) - I think it's game over frankly.

 

Good luck and don't hold your breath!!!!

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

Not sure what you mean Carlos...

 

In P3D v2.2 right now

 

I'm flying over CYVR right now with real weather that actually looks like "real weather" at over 40fps, butter smooth, above scenery that looks like it should below me (I fly here in real life - the differences are large).

 

Until X-Plane get me to make statements like this, it's just a fun "side toy" for me (x-plane).

 

I'm not into flame wars between the Sims - They are both great, but P3D definitely gets most of my attention.  I mainly keep tabs on XPX to see if it's ever going to go beyond "Austin's hobby" stage at some point.

 

So far the only signs of that are some Carenado ports.

 

 


Not sure what you mean Carlos

 

By the time LM switches to 64bit (if they ever do), gets it stable and smooth and all of current options cut up, XP will be 1000 miles ahead!

 

 


I'm not into flame wars between the Sims 

 

Neither am I.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

By the time LM switches to 64bit (if they ever do), gets it stable and smooth and all of current options cut up, XP will be 1000 miles ahead!

 

 

 

Neither am I.

 

Good to hear we are on the same page...

 

That said, you do realize that we've all been waiting for X-Plane to get "miles ahead" for literally 5+ years now, right?

 

With each version we think "this is the one" -- But honestly with Austin deciding to go with a "Plausible world" approach, as opposed to the "actual world" approach - I'm not sure we are heading in the direction I personally would care for.

 

I like to fly over the planet Earth - and not just over "sort of close, kind of plausible, generic texture planet land" --- all with clouds that both don't look realistic and are currently absolute FPS hammer droppers.

 

The cloud thing hopefully gets fixed (at least the performance part) as that's an open bug/beta issue according to Ben....here's to hoping.

 

...and waiting (that's what XP users have been asked to do for years and years)

 

 


Plausible world" approach, as opposed to the "actual world" approach

 

Hmmm, how about OSM, in my point of view, that is "As real as it gets"....Don't see LM implementing it.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

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