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Dynamic Textures in P3D

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Would be sweet to get dirt on tires and spray on the aircraft from muddy bush strips! And insects on the windscreen and leading edges :)

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Very impressive Marcin.....I think the potential of this is 'huge'. 

 

Awesome work mate.

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Could this be used to project rain fx on the windshield perhaps?

+1

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Hm, "in flight movies" for your virtual pax? :Just Kidding:

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Dynamic advertising in scenery! Perhaps that could reduce some costs, or make it worthwhile to do niche scenery that would otherwise be uneconomic to do?

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Wow, that is really a nice. You demo really shows the potential for this. What about performance with this technology?

 

Bob

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I for one will totally welcome live ads in scenery - couldn't wait for it as long as the performance hit is minimal and the amount of ads are not excessive. Those live ads would add so much to the immersion! It's so strange to consider the fact that in P3D/FSX world having ads can be a real plus.

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I for one will totally welcome live ads in scenery - couldn't wait for it as long as the performance hit is minimal and the amount of ads are not excessive. Those live ads would add so much to the immersion! It's so strange to consider the fact that in P3D/FSX world having ads can be a real plus.

Yes, a new way for 3rd party devs to sell their product. They give it to you free and they you pay to have the ads removed. Wow, interesting effective way to demo your products and make money at at the same time.

 

bob

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if this live texture/ad thing goes well we may have to pay developer for the ad-enabled version b/c it is so cool to have real life ads flashing on the billboards..

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Thx All,

 

a short word on the performance.

 

1) It runs in the separate process, using DX11, deferred context. i.e. as much as possible with GPU support. As P3D is DX11 enabled, no GPU "compatibility" problem.

2) When using WebGL, the performance is even better. There are lots of libraries to simplify WebGL programming.

3) Of course, once you put too much content, then the performance will drop. It is up to the developer to build the logic and not to enable too many dynamic stuff at a time for example, imagine you have engine that changes the textures with not too much insensitivity (e.g. dynamic billboard adds changing on every minute) then the performance loss is close to zero ! Once the texture is updated it stays in GPU memory and behaves as any static texture loaded from file. For the moment I do not support mipmaps, but it should not be a big deal to add it to the solution.

 

Feel free to apply to your scenario.  I am here to support your "imagination"

 

 

Hm, "in flight movies" for your virtual pax? Just%20Kidding.gif

 

I'd say, how about "fly in" theatres  :D

 

br

 

Marcin

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It could be used for all the scenery in Vegas and Times Square as well... I would also love to see this used as a solution for rain on the windscreen textures...

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I really think this could be revolutionary. Up to now, the P3D/FSX world has no connection to our real world (except for real time weather plug-ins?). Once the scenery finalized, it's frozen in the time it was created in.

 

Now, with this dynamic texture thing, real world information like ads, news, video, websites, can be relayed into the world of P3D/FSX in real time. That's thrilling at least...

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Is or does the HTML5 in the dynamic texture have any interactability outside of the add-on window? This could be interesting for EFBs or loading up charts during flight in the in-game environment. You could have a virtual iPad in your virtual plane in the virtual world to access real-world data.

I'm not sure how keen I am for in-game advertisements. I think they would have to be very tastefully done. I like the idea that FlightSimmDimm had about Vegas and NYC. I'll add Tokyo or Hong Kong to that list. Some places could really see some cool little touches.

I can almost imagine A2A getting their hands wet with this and integrating it with AccuSim to simulate more life and wear into their planes.

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Far out, this amazing tech demo and all you guys can think of is ads in the sim!?  :P

 

Hopefully devs will implement better uses than that! :D There's lots of potential here.

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Is or does the HTML5 in the dynamic texture have any interactability outside of the add-on window? This could be interesting for EFBs or loading up charts during flight in the in-game environment. You could have a virtual iPad in your virtual plane in the virtual world to access real-world data

 

Sure, I made a sample project called WebSimChart, pity I had not come to an agreement with skyvector owner (even for payware) to use it as I did in the video below:

 

 

of course it could be integrated in VC as any of my window.

 

 

I really think this could be revolutionary. Up to now, the P3D/FSX world has no connection to our real world (except for real time weather plug-ins?). Once the scenery finalized, it's frozen in the time it was created in.

 

That's the point. Connectivity ! and it is the HTML and HTTP that we use for that purpose most of the time. On top of that simplicity to define graphical content behind HTML5 and acceptable performance. That was my spirit when I started my work on it.

 

thanks all for your feedback. It looks like "rain drops" are quite important as this feature is missing as from FS9. I could build simple website using VCRainStop/Moving000* textures. The problem is I do not have FS9 any my FSX and P3D textures are "blank". Maybe somebody could help me on this ...

 

regards

 

Marcin

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Just an "FYI"... product placement... costs money, lots of money. Doesn't matter if it's an advertisement in public view in Times Square... if you want to incorporate it into a product, you'll have to pay the owner of the product for the placement.

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Forget ads. Too much of that outside of Flight Sim without having to endure it within as well.

I could see the dynamic textures being used for say Airport terminal windows whereby rather than a static texture we could have a moving one to simulate passenger movement.

Could it also be used to introduce real world aircraft flight plans (perhaps using Flight aware tracking information) to inject AI traffic. In theory we could sit and watch traffic arriving and departing at somewhere like Heathrow. Perhaps apply a filter so that only selected airlines and or aircraft types are used so limiting the required model set.

Some very exciting possibilities if one thinks outside the box.

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I'd be good for devs to advertise their other sceneries like have a bilboard on approach that says travel to x location see x website for details

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I'd be good for devs to advertise their other sceneries like have a bilboard on approach that says travel to x location see x website for details

Why on earth would you want to see that while flight simming? Would you not already have the scenery in the first place in order to see the billboard? Where would it all end?

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