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HiFlyer

Outerra Version 0.8.4.5244

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Well, we know the Clouds are here, but now so are the lights, and the race is on to light up the world of Outerra. New planes are almost done, point and spot lights are being tweaked (a user has reported 3000 lights on screen simultaneously, with only moderate framerate hit) and in short, Outerra seems to be moving to a new stage of development. Stay tuned!

 

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Excellent shots.  Looking forward to more of the lights.

 

Runway lights are a biggie, apparently.  ^_^

 

The runway light system will include:

 

Edge lights, centerline lights, approach centerline lights, threshold lights, displaced threshold lights, displaced threshold side bar lights, end threshold lights, touchdown zone lights, visual approach slope indicator lights, and precision approach indicator lights, as well as rotating Aerodrome Beacon lights.

 

Regards,

Uriah

 

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Sweet mother of virtual reality... That looks like most dreams come true.. Are the cockpits clickable now?

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Sweet mother of virtual reality... That looks like most dreams come true.. Are the cockpits clickable now?

 

Not yet, but its certainly a goal. Here is the response from the developers to that question:

 

A clickable cockpit is certainly doable, we just need to provide some helpers for scripts that will allow you to define clickable elements in the cockpit, and then providing the click events that can be handled in the aircraft script.

 

For aircraft systems simulation we plan to use a component system based on what we are already using internally, that allows to define components that are either implemented in C++ plugins, or scripted in JS.

 

Actually, the goal is to use all this for a prototype aircraft for the demo that can be used for Kickstarter simulator campaign, and we are looking at how this can/should be done.

 

Speaking of Virtual Reality. Outerra does quite well with the Oculus........ 

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Many thanks for the explanation, HiFlyer. Now, Outerra with the Oculus is something beyond my imagination. Can't wait for the future sometimes..

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Many thanks for the explanation, HiFlyer. Now, Outerra with the Oculus is something beyond my imagination. Can't wait for the future sometimes..

 

I really want to test it on Occulus. The sense of distance is one of the most credible I've ever have with a 3D engine. I will just set myself in a mountain area with a good vista, set time to x10, and put some good music :)

 

Oh yeah, and do that thing too:

 

https://www.youtube.com/watch?v=whdHElU83bk

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Lets wind forward 4 years - and hopefully we have all switched to this simulator!

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I WANT

 

PMDG

FSDREAMTEAM

ORBX

 

COMPATIBILITY!

 

..just kiddding, great shots!

 

 

What he said, 'NOT Kidding'...   :smile:

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I really want to test it on Occulus. The sense of distance is one of the most credible I've ever have with a 3D engine. I will just set myself in a mountain area with a good vista, set time to x10, and put some good music :)

 

Oh yeah, and do that thing too:

 

https://www.youtube.com/watch?v=whdHElU83bk

 

If thou' were a freakish mutant like me, you could see the 3d in the video as clear as day with no problem. Just have to look at it the right way.

 

Oculus Shmockulus!!  :ph34r:  :lol:

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My gosh that is so realistic! Those clouds under the A380... :wub:

 

I do have a question about this: Is this a stand-alone 3D software, so an advanced plug-in? 

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My gosh that is so realistic! Those clouds under the A380... :wub:

 

I do have a question about this: Is this a stand-alone 3D software, so an advanced plug-in? 

 

Outerra is a stand-alone program in early alpha. (and likely to be that way for a while) It is not a plug-in for fsx or any other software.

 

Demo is free, and the whole program is $15 at this point.

 

http://forum.outerra.com/index.php?topic=637.0

 

Avsim also has an unofficial forum.......

 

http://forum.outerra.com/index.php?topic=637.0

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Outerra is a stand-alone program in early alpha. (and likely to be that way for a while) It is not a plug-in for fsx or any other software.

 

Demo is free, and the whole program is $15 at this point.

 

http://forum.outerra.com/index.php?topic=637.0

 

Avsim also has an unofficial forum.......

 

http://forum.outerra.com/index.php?topic=637.0

 

Hi Devon,

 

May I ask...again maybe...what is it that makes the engine so efficient, if it is indeed?  Is it 64 bit yet?  Is it more multi-core friendly?  How will SLI work w/ it?

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Hi Devon,

 

May I ask...again maybe...what is it that makes the engine so efficient, if it is indeed?  Is it 64 bit yet?  Is it more multi-core friendly?  How will SLI work w/ it?

 

Probably Outerras biggest advantage is that its a modern engine designed to take full advantage of todays hardware from the beginning and has no legacy components to hold it back. A second might be the fractal and procedural based nature of the engine. The simple fact is that a lot of the "world" of Outerra actually isn't even "there" in the sense of many programs we're more familiar with.

 

Essentially Outerra is a compact, rule based mathematical/fractal construct, running primarily on the GPU. (Check your GPU while Outerra is working, and you'll find it fully utilized in most cases.)

 

In a way, its the refinement, advancement, and end result of some very scholarly work in a lot of places literally for decades on the design of procedural worlds, and owes a good bit spiritual heritage to a technical demonstration called "Proland."

 

How efficient is it? The Proland technical demonstrations generally ran on old core2 duos with a NVIDIA GeForce GTX 470 at 1280x720 resolution. Our current sims would laugh hysterically at something so low powered. https://www.youtube.com/results?search_query=Proland

 

The way its designed is going to present possibilities for things we've simply never experienced before. Users changing the terrain with a few clicks: adding roads and eventually waterways with a few more. A "living" world, where the environment responds to temperature and other environmental factors, and can change on the fly. Snow in Outerra can advance slowly across the land, based on season, climate, temperature and other factors....

 

Roads are always level unless you "tell" them not to be. Trees "know" not to grow in certain places..........

 

For those who may have missed it, here is some (incomplete) background on Outerras internals that might be useful.  http://forum.outerra.com/FMX/presentation/

 

About 64bit, here is the word from the developers.

 

It's 32bit at the moment, but it's going to be 64bit in the near future. There are ways how to manage it on 32bits for a while, but it would be unnecessarily complicating the matters.

 

Is that a big enough Wall'O text?  :lol:

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Probably Outerras biggest advantage is that its a modern engine designed to take full advantage of todays hardware from the beginning, and has no legacy components to hold it back. A second might be the fractal and procedural based nature of the engine itself. The simple fact is that a lot of the "world" of Outerra actually "Isn't even there" in the sense of many programs we're more familiar with.

 

Essentially Outerra is a compact, rule based mathematical/fractal construct, running primarily on the GPU. (Check your GPU while Outerra is working, and you'll find it fully utilized in most cases.)

 

This presents possibilities for things we have never experienced before. Users changing the terrain with a few clicks: adding roads and eventually waterways with a few more. A "living" world, where the environment responds to temperature and other environmental factors, and can change on the fly. Snow in Outerra can advance slowly across the land, based on season, climate, temperature and other factors....

 

Roads are always level unless you "tell" them not to be. Trees "know" not to grow in certain places..........

 

For those who may have missed it, here is some (incomplete) background on Outerras internals that might be useful.  http://forum.outerra.com/FMX/presentation/

 

About 64bit, here is the word from the developers.

That is really fascinating--so much more elegant compared to the model of pasting pre-written terrain textures over mesh, then depending on shaders etc to morph this into something believable.   I would have to wonder in spades how long it will take before this methodology is adapted by a big company intent on building a killer simulator.  It seems like SLI would be fabulous w/ this engine.

 

Thanks!

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That is really fascinating--so much more elegant compared to the model of pasting pre-written terrain textures over mesh, then depending on shaders etc to morph this into something believable.   I would have to wonder in spades how long it will take before this methodology is adapted by a big company intent on building a killer simulator.  It seems like SLI would be fabulous w/ this engine.

 

Thanks!

 

Looks like you responded while I was policing up and refining my post.  :lol:

 

Anyway, one of my main fears is that some Goggle type big money company will see the possibilities and gobble up Outerra while the sim community is still sitting on the fence and before we can lock in the basics of a flight sim to the point that its a no-brainer for any potential new owner to complete that functionality.  :(

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Looks like you responded while I was policing up and refining my post.  :lol:

 

Anyway, one of my main fears is that some Goggle type big money company will see the possibilities and gobble up Outerra while the sim community is still sitting on the fence and before we can lock in the basics of a flight sim to the point that its a no-brainer for any potential new owner to complete that functionality.  :(

Quite frankly I'm amazed LM who it would seem is in it for the long haul didn't gobble up Outerra already.  Maybe they are eyeing it...

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Quite frankly I'm amazed LM who it would seem is in it for the long haul didn't gobble up Outerra already.  Maybe they are eyeing it...

 

When you are working with a platform, it's hard -even impossible- to jump back to an other one if it's already established. They already have P3D, and Outerra is a completely different architecture. Personally, I would love to see a more community oriented evolution, and it's pretty much what's happening currently. Devs improve the engine and implement tools, users create (majority of) the content.

 

We just need more modders jumping aboard :)

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When you are working with a platform, it's hard -even impossible- to jump back to an other one if it's already established. They already have P3D, and Outerra is a completely different architecture. Personally, I would love to see a more community oriented evolution, and it's pretty much what's happening currently. Devs improve the engine and implement tools, users create (majority of) the content.

 

We just need more modders jumping aboard :)

Yes of course Outerra is a totally different architecture--that's the main point.   LM has the resources ($45B annual revenue, $3B profits FY13) to do whatever they need to w/ a flight simulator platform.   On the surface Outerra appears so much more elegant and scalable w/ the sort of capital LM has to work with and if they are truly in it for the long haul they could embrace Outerra's engine and run away w/ it, or so it appears. 

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Yes of course Outerra is a totally different architecture--that's the main point.   LM has the resources ($45B annual revenue, $3B profits FY13) to do whatever they need to w/ a flight simulator platform.   On the surface Outerra appears so much more elegant and scalable w/ the sort of capital LM has to work with and if they are truly in it for the long haul they could embrace Outerra's engine and run away w/ it, or so it appears. 

 

Actually, I'm more surprised Dovetail isn't salivating at the concept.

 

One unified engine for all of their sims; one target for all of their programmers and artists and......

 

Train sim would be a no-brainer in Outerra.

 

Flightsim? In progress.

 

Fishing simulator? Every location in the world available to be enhanced to higher detail and included. I included that picture of a woman standing by a weedy lake deliberately.  :lol: .

 

Truck simulator? Yes. 

 

Bus simulator? Duh.

 

War simulation? See TitanIM.

 

Underwater? I've already requested the inclusion of a well lit deep sea exploration vessel (Seaquest DSV will do) so I can explore the Marianas trench. Unfortunately the new lights apparently don't illuminate underwater geography, yet.

 

Racing? Check.

 

What else? In my mind, its almost a certainty that once Outerra reaches a certain state of completion, somebody will try to ###### it.

 

Edit: And once again the word-filter attacks. Replace that word with "Grab"  :huh:

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Actually, I'm more surprised Dovetail isn't salivating at the concept.

 

One unified engine for all of their sims; one target for all of their programmers and artists and......

 

Train sim would be a no-brainer in Outerra.

 

Flightsim? In progress.

 

Fishing simulator? Every location in the world available to be enhanced to higher detail and included. I included that picture of a woman standing by a weedy lake deliberately.  :lol: .

 

Truck simulator? Yes. 

 

Bus simulator? Duh.

 

War simulation? See TitanIM.

 

Underwater? I've already requested the inclusion of a well lit deep sea exploration vessel (Seaquest DSV will do) so I can explore the Marianas trench. Unfortunately the new lights apparently don't illuminate underwater geography, yet.

 

Racing? Check.

 

What else? In my mind, its almost a certainty that once Outerra reaches a certain state of completion, somebody will try to ###### it.

 

Edit: And once again the word-filter attacks. Replace that word with "Grab"  :huh:

OMG yes!   Salivating!  What a super cool idea of fractalizing the entire thingie!  Sounds truly next-gen approach.  Now if only Steve Jobs were alive and as addicted to FS as I am!

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Its been a long road! Lot of doubters and people saying "Ho Hum, its been years, and its still just a tech demo........."

 

But there is such a thing as critical mass, and Outerra is reaching it. Be there, or be square.  :lol:

 

Hats off again to Tom, for being open, and having the foresight to start an Outerra forum for Avsim. I suspect this is going places.

 

http://forum.outerra.com/index.php?topic=3140.0

 

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