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Gregg_Seipp

LatinVFR Key West v2 FSX/P3D released

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Did I miss the announcement?  I had the old one and this one looks quite a bit nicer.  Here's a shot from 2000' looking west.  The photoreal covers more islands going north...not sure how far.

 

qPuaPFO.jpg

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Looks like the photoreal only covers the next island up the chain.  Still...it's very nice.  Much better than the old one and free if you bought 1.0.

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Very cool!   Thanks for the heads-up!

 

 

Edit:  I already had version 2.0 and the updates installed.  It was from 2013!  B)

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Dear lord!  I was just on Simmarket and it was on the front page.  Still,...not complaining.  Something weird going on with the runway.  It's like the runway moves or is translucent. 

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Thanks for the heads up Frank. I had the original version and ended up having to tweak it so much to get good performance and even then was not impressed with it so I ended up uninstalling it. I noticed that they hadn't done a very good job with the water masks at the edges of the photoreal in the water and you could see too many square edges.

 

I may log into my account and download the new version and see how it looks now. They've improved a lot of their newer sceneries since they began developing.

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So it is new. This is was posted on the LatinVFR Forum yesterday...full post here.

 

http://www.flycay.com/forums/showthread.php?5716-LatinVFR-releases-Key-West-In-tl-Airport-V2-KEYW-for-FSX-P3d&highlight=keyw

 

---------------

 

We are pleased to announce after 4 years of having released V1, our new and upgraded V2 of Key West Int'l Airport.

 

Among the new features, updated

  • Complete new photo scenery for the islands
  • New ground polygons with new textures
  • Re-modeled and re-textured main terminal and surroundings
  • New custom animations (vehicles, etc)
  • New lighting for runway and light beams
  • New static aircraft
  • New P3dv2 version
  • Scenery configuration tool
In all we have re-done from scratch almost 85% of the scenery, here is the full list of the features:

  • KEYW (EYW) Key West Int'l airport completely modeled with significant attention to detail.
  • Texturing in HD mapping for all buildings, shading and occlusion (texture baking) effects on all buildings.
  • Custom reflection maps and customized global environment map (FSX)
  • Surroundings extremely detailed.
  • 150 square miles of photo scenery with thousands of hand placed autogen, extending from Boca Chica Key to the Marquesas.
  • High resolution ground textures / Custom runway textures.
  • Landmarks, island buildings.
  • Scenery configurator tool
  • Custom vehicle animations.
  • Static aircraft.
  • Fully AI traffic compatible.
  • Optimized for excellent performance.
  • Excellent night effects.
  • Inclusion of manual in PDF format.
  • FSX, Prepar3Dv2 support.
  • Much more!

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It still suffers from some odd night textures, I sometimes see areas flash to an orange color as I overfly them, but otherwise it is nice and a massive improvement over the stock Key West area.

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It still suffers from some odd night textures, I sometimes see areas flash to an orange color as I overfly them, but otherwise it is nice and a massive improvement over the stock Key West area.

My experience with older LatinVFR sceneries was an issue with shimmering ground textures when running FSX in D9 mode.

 

They look much better in dx10 mode, but you need Steve's fixer. Their newer titles do not suffer from shimmering ground textures at night.

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I noticed that they hadn't done a very good job with the water masks at the edges of the photoreal in the water and you could see too many square edges.

 

I may log into my account and download the new version and see how it looks now. They've improved a lot of their newer sceneries since they began developing.

 

They've improved a good bit sure, but regarding your first point, they're one of my "serial photoscenery offenders." This is coming from someone that's bought a lot of their [newer] stuff but, while I generally dislike the use of photoscenery, they've never bothered trying to blend it with the surrounding area, whether default or using FTX. Not sure why, this has just always bothered me. While I think KRSW is great in virtually every way, the photoscenery they used their just really gets me...

 

I suspect, though, that much of this is mitigated in the case of an island scenery. I have Roatan and sure, the island looks different than a lot of the surrounding landmasses but at least it isn't so jarring...

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Looks like the photoreal only covers the next island up the chain.  Still...it's very nice.  Much better than the old one and free if you bought 1.0.

Free?

 

Only if you purchased v.1 this year.

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Can someone convince me it's performance is MUCH superior to the old version?  If so, I'll buy it, otherwise I'm thinking Orbx may do this one day.  

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Can someone convince me it's performance is MUCH superior to the old version? If so, I'll buy it, otherwise I'm thinking Orbx may do this one day.

 

I was getting 30s/40s in P3D with the Bonanza.  My rigs in my profile.

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I was getting 30s/40s in P3D with the Bonanza.  My rigs in my profile.

Thanks for the reply, Gregg.  Your system is much better than mine, but I plan on upgrading soon.  

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Hello folks,

Thanks for the support.

Regarding performance, despite we adding more new features, we have optimized the scenery a lot. So no performance issues for anyone. When we did v1 we had a lot of FS8, FS9 code in there. We have made most of the things from scratch, and re-compiled the scenery so that it can work great on P3dv2.2. So no issues there.

 

hopoe you enjoy the sun at the conch Republic!

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Hello folks,

Thanks for the support.

Regarding performance, despite we adding more new features, we have optimized the scenery a lot. So no performance issues for anyone. When we did v1 we had a lot of FS8, FS9 code in there. We have made most of the things from scratch, and re-compiled the scenery so that it can work great on P3dv2.2. So no issues there.

 

hopoe you enjoy the sun at the conch Republic!

 

Hi Ricardo,

 

Thanks for the update!  One thing, in FSX, it looks like the runway is moving or it's got a translucent layer on it that moves.  Doesn't happen in P3D.

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I think I purchased v1 way back in 2011.  Haven't installed in years.  Really like the upgrade in P3D.  Saw no performance issues off the bat sitting on the tarmac or making a quick spin.  Definitely worth the $9 upgrade price.  I think it some of their best work yet and I have their San Diego and Orange County airports. 

 

A few minor "niggles"... a square water texture right next to the airport (surprised they did not catch that), but the other surrounding water bodies are really nice and tropical.  Luv the colors and the coral!  Also, some of the autogen is mis-aligned a tad here and there.  But again, nothing big.  The night lighting could use a little touch-up but not a deal killer at all.   Overall... really good job guys!

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Hi Gregg,

 

Quite odd, if its flickering, then there is a conflict with another AFX, did you remove the old version entirely?

 

send me an email to support(at)latinvfr.com with the images of what you mention.

 

Clutch, yes got the square we will fix it soon for the next update.

 

thanks

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Quite odd, if its flickering, then there is a conflict with another AFX, did you remove the old version entirely?

 

I didn't.  I'll give that a try. 


 

 


Quite odd, if its flickering, then there is a conflict with another AFX, did you remove the old version entirely?

 

That fixed it.  I assumed it overwrote the old one.  It's fixed now. 

 


Clutch, yes got the square we will fix it soon for the next update.

 

If you're in there tweaking, you might want to take a look at the green roofs (terminal building and appartments...flickering above 1000'.  Everything else is rock solid.  Really nicely done.

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Very nice update.  Everything just looks more polished.   I no longer get the flickering as well.  Also, framerates appeared higher for me. 

 

I'm running Steves DX10 Fixer and everything looks great. 

I did notice that they removed the sound effects, such as the airplane flying overhead and city noises, if not mistaken.

 

Also noticed considerably less boats and wakes in the photo-gen waters.  That looks much nicer.

 

I flew all the way over to the Marquesas and loved the water in the area.  I was hoping that they had continued westward and added the Dry Tortugas and Fort Jefferson but unfortunately they didn't extend that far West.  Hopefully in an update??  ;)

 

Any chance KMIA gets a similar update in the near future??

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Very nice update.  Everything just looks more polished.   I no longer get the flickering as well.  Also, framerates appeared higher for me. 

 

I'm running Steves DX10 Fixer and everything looks great. 

I did notice that they removed the sound effects, such as the airplane flying overhead and city noises, if not mistaken.

 

Also noticed considerably less boats and wakes in the photo-gen waters.  That looks much nicer.

 

I flew all the way over to the Marquesas and loved the water in the area.  I was hoping that they had continued westward and added the Dry Tortugas and Fort Jefferson but unfortunately they didn't extend that far West.  Hopefully in an update??  ;)

 

Any chance KMIA gets a similar update in the near future??

 

Dry tortugas? I was keen on it, but then the update would have cost more.

 

But I am sure for a future version we can add the dry tortugas, and perhaps more keys towards Marathon?  that's a nice idea.

 

The KMIA update will be free to all customers and we will try to bring many elements to 2015 standards.

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Thanks for posting, Ricardo!

 

An update or addon that includes the Dry Tortugas and Marathon would be great.  

 

And thank you for the KMIA update to come.  The current version covers an amazing amount of area and I love that you included the surrounding areas.  It really makes the flights in and out of KMIA that much more realistic.  My only problem is with the shimmers and hit in frame rate but that should be resolved with the update.  Thanks again!

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