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P3D 3.0 Speculation & General Nonsense


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Posted

Correct. The last two iterations of NV drivers have had SLI support. As I have stated, it has worked fine for me and others for quite a while. Some people have issues with strange light artifacts but basically P3D uses SLI quite well.

 

If it is not using two cards - you have it set up incorrectly. The issues have been minor artifacts not card usage.

 

Vic

Works brilliant in my case and i got Quad-SLi

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Posted

So the speculation monster sayeth no 64 bit and no DX12. If that's true, then more and more I wonder as to why this is being billed as 3.0 and not 2.6...

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Posted

So the speculation monster sayeth no 64 bit and no DX12. If that's true, then more and more I wonder as to why this is being billed as 3.0 and not 2.6...

It's the things they're NOT speculating about that make it V3.

 

Vic

 

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Posted

 

 


No, sorry. I've asked multiple times, but the answer is still no, NDA in place. Best I can do is say have patients ... and believe me it's hard for me to do when I just want to EXPLODE with information, videos, screenshots.

 

No worries Rob, I had to ask and yes, I will be patient about the upcoming news.   

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Posted

Hi Dylan

 

Which ORBX file was causing the problem and why?  I keep getting a failure to install for Win 10.

 

Thanks

Posted

It's the things they're NOT speculating about that make it V3.

 

Lol, you're right.

 

Wednesday night philosophy everybody: I believe Vic wins tonight's anti-René Descartes award!

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Posted

Google 'windows 10 upgrade orbx todo file'. That will give you the answer. Straightforward enough to follow, just can't remember the location.

 

Chris

Posted

So the speculation monster sayeth no 64 bit and no DX12. If that's true, then more and more I wonder as to why this is being billed as 3.0 and not 2.6...

 

Because if it was 2.6 everyone would expect to get a free update, version 3.0 they get to charge for a new product.

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Posted

I can count the number of games currently using DirectX 12 on one hand... without using any fingers.

Ed Wilson

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Posted

Hmm Rob not running Win 10 has me fearing there is no DX12 capability in v3 .

 

 

What could possibly lead you to have hope of dx12 being in P3D? How could Lockheed beat all the major game developers to this technology when they aren't worried about gamers as much as commercial customers? You set yourself up for failure of with that one.

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

Posted

^ Because P3D is currently DX11 and it doesn't take a huge leap of the imagination to see future iterations evolve. Even though V3 may not be DX12, the type of optimizations offerred in the API are almost custom-built to suit the needs of a simulator (don't worry, it will be commercial customers pushing the boundaries first with this one). 

Posted

I can count the number of games currently using DirectX 12 on one hand... without using any fingers.

Could you name at least one or two (preferred of interest to a simmer)? I made a recent search and the result was exactly: "0". Not even a playable demo.

 

Thanks and kind regards, Michael

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Posted

^ Because P3D is currently DX11 and it doesn't take a huge leap of the imagination to see future iterations evolve. Even though V3 may not be DX12, the type of optimizations offerred in the API are almost custom-built to suit the needs of a simulator (don't worry, it will be commercial customers pushing the boundaries first with this one). 

 

And by using DX12 force all customers to upgrade their simulator to W10 and rewrite their probably custom written drivers for their complete cockpits, including a very very painful bugfixing phase and maybe a new certification if they have one?

 

I highly doubt Lockheed will do a forced OS change without some major notification aswell as ample documentation ahead of time.

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