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P3D 3.0 Speculation & General Nonsense

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  • Moderator

Yes and it is not ridiculous as many accident reports will show. Too many rely on automation and when that fails, they are screwed. Pilots who pull nose up in a stall, etc -. There are quite a few of my professional pilot friends that agree with me, and some of those are current Captains for major carriers..

 

just because someone is an airline pilot does not mean they are a good pilot.

 

I am NOT saying that ALL airline pilots are in that category but they are there.  Read the reports - Airbus crew too busy figuring out why altimeters didn't match have CFIT, etc.

 

Again - I am not knocking airline pilots or pilots in general, I've been one for over 50 years but the reliance on automation has created some sad situations.

 

Is it prevalent? Not at all but even ONE can result in a tragedy.

 

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

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Ha...

 

Mindstar Aviation worked with EAA and SAFE to develop training missions that create situations which tend to get GA pilots into hot water. It was interesting to watch the pilots reactions to the immersion and attention to detail that was used for each mission.

 

Hey Ed,

 

As a Pilot, I love these training scenarios that we can try at home that will make any pilot cry for help, and if the worse happens, we can restart and try again.

 

Any way of someone without the very expensive sims to get these scenarios to try on their home computers?

Alexis Mefano

Ha...

 

Mindstar Aviation worked with EAA and SAFE to develop training missions that create situations which tend to get GA pilots into hot water. It was interesting to watch the pilots reactions to the immersion and attention to detail that was used for each mission.

I'm not a real world Pilot.could it be that most real world pilots will never have any problems while flying.so are not prepared for something when it does happen.sounds to me like your company turns good pilots into great pilots if they can learn from and cope with your training missions.

    steve

REX SKYFORCE 3D

 

steve howlett

  • Commercial Member

I'm not a real world Pilot.could it be that most real world pilots will never have any problems while flying.so are not prepared for something when it does happen.sounds to me like your company turns good pilots into great pilots if they can learn from and cope with your training missions.

    steve

Exactly. Nothing ever goes wrong, so they don't pay close enough attention. Then something goes wrong, and a lot of times they miss that something is wrong until it's too late.

Ed Wilson

Mindstar Aviation
My Playland - I69

 

 


Not this again ... take a close look at those other games you listed ... notice the distances everything's blurred out and static?  This is how developers manage FPS by governing the draw distance in a restricted scene.  That's the primary difference is draw distances.  P3D is DX11 shader based, GTA V is DX11 shader based ... they both use compressed textures and tessellation, and they both work on quad-tree design.  

 

Rob, do you have any projections on what DX12 optimization, the degree to which ESP/P3D code can be can exploit, will bring in terms of various performance behaviors:  frame rate, fluidity, texture update rate, and so forth?  And also, will there be any benefits from DX12 with regard to SLI, or is SLI mostly related to lowering impact from AA/AF or other traditional graphics functions, and so technologies like dynamic parallelism may be less targeted by SLI?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Commercial Member

DirectX 12 has been available for two weeks, and the long list of DX12 ready applications reflects that (mostly none).

 

It would be difficult to make claims regarding what DX12 will and won't do until someone actually makes it do it.

Ed Wilson

Mindstar Aviation
My Playland - I69

DirectX 12 has been available for two weeks, and the long list of DX12 ready applications reflects that (mostly none).

 

It would be difficult to make claims regarding what DX12 will and won't do until someone actually makes it do it.

Yes, I'm sure.  I wasn't looking for claims, but for 'projections', educated guesses based on everything known, Ed.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Rob, do you have any projections on what DX12 optimization, the degree to which ESP/P3D code can be can exploit, will bring in terms of various performance behaviors:  frame rate, fluidity, texture update rate, and so forth?

 

I have no projections other than moving from DX11 to DX12 is a little easier than say from DX9/DX10 to DX12 ... there are libraries provided by Microsoft to make that process "less difficult".  I would love to see DX12 titles take off, but ... there are market issues around that happening.

 

The biggest issue with DX12 titles is that it's Windows 10 exclusive ... current numbers have Windows 10 market share at around 3-5% for desktop and Windows 7 at around 60% for desktop.  Developers ... or more precisely, those funding the development projects will be aware of these market share numbers so it'll be VERY difficult to justify allocation of funding for DX12 projects.

 

This is the same strategy Microsoft used before to platform move customers ... but times have changed, people use console games these days because they're cheap and "good enough" ... so Windows 10 and DX12 doesn't have the leverage that new DX versions once did have.  It's puzzling why Microsoft didn't understand their own console market and how that impacted the desktop market ... but many things about Microsoft puzzle me.  

 

Microsoft should have just made DX12 available for Windows 7 ... there is no real technical reason they couldn't.  Anyway, just have to wait and see ... a smart move by Microsoft would have been to develop a incredible (game changer) 3D game/sim that would be available when Windows 10 was released ... but then Microsoft is their own worse enemy ... Xbox one.  Microsoft have a gaming platform ... it's not the PC.  Just more signs of a very confused company that despite itself, is making money via it's enterprise division.

 

Cheers, Rob.

people use console games these days because they're cheap and "good enough"

Well the consoles themselves are cheap compared to PCs and are certainly user-friendly. The games however are generally significantly higher in price than the same title for the PC (although you can sell the game on afterwards if you bought the disk). I admit the graphics are certainly good enough; the PS4 for example runs most titles in 1080p at about mid-range PC level settings.

  • Commercial Member

Microsoft should have just made DX12 available for Windows 7 ... there is no real technical reason they couldn't.  Anyway, just have to wait and see ... a smart move by Microsoft would have been to develop a incredible (game changer) 3D game/sim that would be available when Windows 10 was released ... but then Microsoft is their own worse enemy ... Xbox one.  Microsoft have a gaming platform ... it's not the PC.  Just more signs of a very confused company that despite itself, is making money via it's enterprise division.

 

Why make new technology available on an older OS when you're trying to sell a new OS? They'd almost be silly to put DX12 on Windows 7. Car companies might as well start offering replacement engines every couple of years at no charge so that you can continue to use your current car with better efficiency.

 

Besides, us developers want users to move forward so we can do more, right?

 

I take it you've not really been following the XBox One that much? Essentially:

  • Windows 10 will become its primary OS
  • Mouse and Keyboard support is coming

The XBox is on its way to becoming a piece of hardware more than its own platform. There's no doubt developers will eventually want to take advantage of DX12's abilities, especially for games that may run on the XBox. This will likely help push DX12 along.

Brandon Filer

I take it you've not really been following the XBox One that much? Essentially:

  • Windows 10 will become its primary OS
  • Mouse and Keyboard support is coming

The XBox is on its way to becoming a piece of hardware more than its own platform. There's no doubt developers will eventually want to take advantage of DX12's abilities, especially for games that may run on the XBox. This will likely help push DX12 along.

 

In the face of all those in these forums who kept saying that a flight simulator developed for consoles could not be a "serious" simulator.

"Society has become so fake that the truth actually bothers people".

Why make new technology available on an older OS when you're trying to sell a new OS? They'd almost be silly to put DX12 on Windows 7. Car companies might as well start offering replacement engines every couple of years at no charge so that you can continue to use your current car with better efficiency.

 

This. It is business after all. Besides, in the long run it is also a life cycle question. Windows 7's exended support is ending on 2020 and it is not in the Microsofts or end users interests that huge amount of legacy Win 7 OS's is floating around at that point. Releasing new features to only newer OSs pushes users to new platforms. EOL of XP was already a farce even though it lacked many features and was complete rubbish later years compared to newer OSs.

 

And PC and Windows IS a gaming platform, and bigger than any of the consoles. Only mobile gaming market is growing more, but it more or less competes with console gaming as HC gamers stay and even migrate to PC. Also PC gaming is a profitable business for many gaming accessories and component manufacturers. MS perhaps isn't making that much money out of PC gaming directly, but still, many home users are using Windows just because it is by far the best OS for PC gaming. Only alternative would be buying the console as Linux (including SteamOS) and OSX are far behind, though OSX limitations are not the only hinderance for Apples success in gaming market.

Why make new technology available on an older OS when you're trying to sell a new OS? They'd almost be silly to put DX12 on Windows 7. Car companies might as well start offering replacement engines every couple of years at no charge so that you can continue to use your current car with better efficiency.

 

Besides, us developers want users to move forward so we can do more, right?

 

I take it you've not really been following the XBox One that much? Essentially:

  • Windows 10 will become its primary OS
  • Mouse and Keyboard support is coming

The XBox is on its way to becoming a piece of hardware more than its own platform. There's no doubt developers will eventually want to take advantage of DX12's abilities, especially for games that may run on the XBox. This will likely help push DX12 along.

Boom. Dude, you should have embedded a "drop the mic" sound because you earned it.  

 

Side-note, Windows 10 is running amazing on my rig. Granted, I have a beast at my desk, but it is running my Pro Tools HD rig better than my buddies G5...and that is saying A LOT...like A LOT A LOT. I hope Lockheed realizes that times change, be that amazing first sim/game to utilize DX12. The benefit could be substantial to the aviation industry on a whole. At 32 and working in the entertainment industry, I see a lot of what interests the younger one's. Flying a plane isn't looked at like it was 20 years ago. People are spoiled very easily and have plenty of gadgets to divert attention. You've gotta have some pretty awesome graphics to get any attention nowadays. My advice would be:

 

1) Suck it up and develop/invest in DX12

2) Make an awesome xBox One Military Flight Simulator. Yup, for entertainment purposes.

3) Enjoy a new wave young one's signing up for your aviation programs in real life...now your investment has come full circle.

 

On a whole, the aviation industry is going to be forced to change it's ways in the very near future. Kid's aren't as interested in glass cockpit's and parents don't want to pay 100K+ for their kids to get aviation/college education for a job that has a starting salary of $21,050 a year.

 

I apologize for my soapbox, it just slid right out in front of me.

---Brian Bash---
398 HR MEL PPL and climbing!

 

The biggest issue with DX12 titles is that it's Windows 10 exclusive ... current numbers have Windows 10 market share at around 3-5% for desktop and Windows 7 at around 60% for desktop.  Developers ... or more precisely, those funding the development projects will be aware of these market share numbers so it'll be VERY difficult to justify allocation of funding for DX12 projects.

 

 

And probably more importantly, many the commercial customers who pay the big bucks to LM are still using Windows XP or some form of Linux or Unix. I know my firm is still on XP. 

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

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