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Prepar3d V3 Release date Wednesday 30th September

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oh no...he said the "game" word :)

 

Haha. You know what? I actually halted right after typing "game" thinking, "hmm no I should probably change that".  :P

 

Looks cool

 

 

Really cool. Like that you can modify HDR settings "in-game" !!

 

 

 

 

38.jpg

Brynjar Mauseth 

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"2) VAS VAS VAS VAS VAS:

Our testing internally leads us to conclude that Lockheed Martin's development team has succesfully updated Prepar3D so that it will unload data that is no longer needed in memory. More specifically, our testing seems to conclude that data accumulation in VAS related to scenery being seen or over-flown is no longer a factor for simmers using Prepar3D.

 

 

I'll gladly hand over $200 for V3 that case.  I'm very happy with that alone.

 

 

Maybe I'm getting old, but what is Avatar mode?

Maybe I'm getting old, but what is Avatar mode?

 

You get to walk around your planes and you see an avatar that is supposed to be you.

 

From EGFF to YSSY

 

 


While ATIS is quite a lot of information from ATC, we have to actually contact ATC to know which runway left or right, ramp, and directions.

 

But if we are going to be that procedurally precise, why not just use VATSIM.

I was wrong when i said there would be griping when PrepareD v3 is released - it's alreeady started no!

 

To those who don't want to pay for v3 then don't and stick with v2  it's your decision. No one's forcing to you to!

Gerry Howard

Avatar, huh? The real question is... can I start from my hotel room?

 

article-2271645-1741332B000005DC-656_634

Top marks for that,  very funny  :smile:

 

 

 

You get to walk around your planes and you see an avatar that is supposed to be you.

 

 

 

Errm. Ok.  Neat.  Is that the equivalent of an EZDOK walkaround where the aircraft appears to be its actual size?

 

 


Really cool. Like that you can modify HDR settings "in-game" !!

 

Yes it does look good alright, the way you can adjust to your liking 

 

21183436264_6d5dbe69bb_o.png

 

 

 

I am especially intesrested in this new feature:

 

  • Cube map render added to system enabling real-time reflections on objects

 

Can any of the beta testers comment on this or on any other major visual improvements?

 

Cheers

Nizar

Nizar Thabti

 

VATSIM Germany - RG Frankfurt

My AI paints: ntflight.tk

Speedtree is a product that is now being used by Prepar3D to render all of it's trees.

 

Hm, but Orbx overwrites all trees afaik... I wonder how that is going to work out.

 

Anyway, I had a look at Rob's video and er... I am very disappointed to see ground textures still being loaded nearby. I thought v3 would offer a great LOD radius for everything but it seems we still have to live with obvious texture loading, which is my major gripe with the current sim. I am actually in doubt if v3 is worth the 200 dollars. But well, I am sure I will get it nonetheless. I was hoping for some improvement in this regard though. I really hate those late loading textures.


I am especially intesrested in this new feature:

 

 

Can any of the beta testers comment on this or on any other major visual improvements?

 

Cheers

Nizar

 

I don't think any add-on already supports this...? There are quite a few new possibilities which need work from developers.

So far, at least one FDM update :-)

 

  • Change low speed thrust limit on propeller in order to better blend the low and high speed thrust calculations

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Jonh Venema from the Orbtx Forums 

 

Prepar3D V3 - free quad installers coming for Orbx regions, Vector, OLC

 

""Hello all,

With the recent announcement by LM about P3Dv3 I'm pleased to announce that we have been testing all our regions, FTX Global, Vector and openLC over the past few months and they all function without any changes needed.

Ed Correia has developed a new Multi-installer which now auto-detects what sims you have installed so therefore supports FSX:Boxed, FSX:SE, P3Dv1, P3Dv2, P3Dv3 with a simple pull-down so you select the target sim.

We will be rolling out these new Multi-Installers for our core non-airport products over the coming month (there will be a delay for some weeks due to a staff member at FSS having to undergo surgery)


Airports

I've asked each developer to review exactly what is required to port their airports to P3Dv3. If it's a simple process then I'll compensate them for their hours spent and the airport will be a free download for FSS customers with a new Multi-installer.

If there is substantial work involved then I will leave it to each developer to notify me if we charge a nominal fee for the work involved. I will leave that up to each developer to decide at their discretion.

Rest assured we are keen to make any migration to P3v3 as painless as possible for everyone. ""

 

 

 

In addition: the above is a quote from John Venema which he posted on the Orbx forum.

I can't wait for everyone to spread the love about V3 tomorrow. 

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