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News on DTG Simulator is coming soon!

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Usability trumps all!

Simmerhead - Making the virtual skies unsafe since 1987! 

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  • Alphafoxsierra
    Alphafoxsierra

    Hello AVSIM!   Last year we were very excited to announce that we would be starting work on developing a brand new flight simulator. Since then we at DTG have spoken sparingly about the project and

  • II read, with dispair, how elitist we have become, when I see all the postings of how terrible & what garbage default aircraft are claimed to be.   Have we forgotten how we all began at the ver

  • Almost never post...only read usually.   Some rather embarrassing behavior on this thread.   Put yourself in check and take a deep breath of reality.  $50.00 piece of flight simulation will not be

No, it will be on Steam too. Win32 applications can be hosted on the Windows Store as of some time in the first half of last year. I'm not sure Steam can even host UWP apps. http://steamcommunity.com/app/314160/discussions/16/412446890550990408/#c412446890554935643

It has not been confirmed that it's Windows 10 exclusive. http://steamcommunity.com/app/314160/discussions/16/412446890550990408/#c412446890553928094

Just because Microsoft is a business and they do what they think is in their best interest doesn't mean they instantly poison everything they touch. You know, it takes time. :P

 

Okay, I stand corrected.

 

However, that still doesn't mean MS isn't trying to compete with Steam, which Phil Spencer said they wouldn't. Their silly "app store" is essentially GFWL 2.0.

i7-6700K @ 4.5 GHz, 16 GB DDR4-2400 MHz, GTX 1070 8GB

DTG have probably done a secret deal to distribute Prepar3D for entertainment purposes under the name Dove Tail Flight Simulator. They have coincided the release date to be around the same time LM told them that they are releasing Prepar3D V4 64bit. Why on earth would a company start with FSX do the R&D to end up with DX11, 64 bit, Dove Tail Flight Simulator with graphical and engine enhancements over FSX, when LM have already done the exact same thing with ESP? LM have already indicated that they wanted to fully optimize the 32 bit code before recompiling it to 64bit. So are DTG just not going to bother optimizing the code and just recompile to 64bit. I don't think so. I'll eat my hat if there isn't some LM, DTG collaboration going on behind the scenes! :Cuppa:

DTG have probably done a secret deal to distribute Prepar3D for entertainment purposes under the name Dove Tail Flight Simulator. They have coincided the release date to be around the same time LM told them that they are releasing Prepar3D V4 64bit. Why on earth would a company start with FSX do the R&D to end up with DX11, 64 bit, Dove Tail Flight Simulator with graphical and engine enhancements over FSX, when LM have already done the exact same thing with ESP? LM have already indicated that they wanted to fully optimize the 32 bit code before recompiling it to 64bit. So are DTG just not going to bother optimizing the code and just recompile to 64bit. I don't think so. I'll eat my hat if there isn't some LM, DTG collaboration going on behind the scenes! :Cuppa:

 

:smile:

 

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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DTG have probably done a secret deal to distribute Prepar3D for entertainment purposes under the name Dove Tail Flight Simulator. They have coincided the release date to be around the same time LM told them that they are releasing Prepar3D V4 64bit. Why on earth would a company start with FSX do the R&D to end up with DX11, 64 bit, Dove Tail Flight Simulator with graphical and engine enhancements over FSX, when LM have already done the exact same thing with ESP? LM have already indicated that they wanted to fully optimize the 32 bit code before recompiling it to 64bit. So are DTG just not going to bother optimizing the code and just recompile to 64bit. I don't think so. I'll eat my hat if there isn't some LM, DTG collaboration going on behind the scenes! :Cuppa:

 

Do we want to talk about chemtrails already? :P

 

Why woudn't DTG upgrade the engine to support dx11? dx12 is too new, and its use is not yet clear.

 

Do you know when Prepar3d V4 64bit is coming, or you are just saying that it will be released in April by reading the future? Source?

 

Starting with FSX or ESP doesn't change a thing, since they are exactly the same thing. They had splitted names and perhaps some little changes mostly for the license and the different kind of audience the two products were aimed for.

 

Also, you never thought that perhaps what LM says is not always what they actually mean? That perhaps there are other reasons for them to not go 64bit yet, may it be difficulties with it, deals to be taken with addon developers (since their addons will have to be reworked) and so on? Who says that DTG didn't optimize the code already in these months, and had a better way of focusing on it since they haven't released their product yet?

Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

Wait, so you are suggesting DoveTail Games spent all this money to buy the entertainment license for all of FSX and Flight, and then furthermore bought a license to recompile the entire P3D v4 source code from LM to for the purpose of releasing it under entertainment license they bought from Microsoft? And so all the work they put in FSX:SE will be thrown away instead of forked into what will be their new flight sim, and will instead use the ESP engine as modified by LM which they will pay for on top of what they paid Microsoft for?

Daniel Moser

 

92logo4.png

Yeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaa!

Last year Martin and Aimee were absolutely clear about the fact that DTG simulator would not target the same core target base as P3D, whatever this may mean.

Last year Martin and Aimee were absolutely clear about the fact that DTG simulator would not target the same core target base as P3D, whatever this may mean.

 

I think they were alluding to the first item spelled out in the P3D FAQ. I can't say anything more meaningful than that.

Daniel Moser

 

92logo4.png

well did not LM speak to DTG about methods of preventing out of memory crashes in P3d.I believe Bill reported it,so there must have been some contact between the two,which considering the different target markets surprised me

Peter

DTG have probably done a secret deal to distribute Prepar3D for entertainment purposes under the name Dove Tail Flight Simulator. They have coincided the release date to be around the same time LM told them that they are releasing Prepar3D V4 64bit. Why on earth would a company start with FSX do the R&D to end up with DX11, 64 bit, Dove Tail Flight Simulator with graphical and engine enhancements over FSX, when LM have already done the exact same thing with ESP? LM have already indicated that they wanted to fully optimize the 32 bit code before recompiling it to 64bit. So are DTG just not going to bother optimizing the code and just recompile to 64bit. I don't think so. I'll eat my hat if there isn't some LM, DTG collaboration going on behind the scenes! :Cuppa:

 

 
DTG was the first to optimize scenery cache dumping in the FSX world. They did that almost a year before LM did in P3D v3. So I don't see why they would then turn to LM to help them develop this new sim. If anything, P3D users should thank DTG for being the first to prove the optimization of VAS was possible in the way we currently see it. 
 
DTG has proven to be innovative in this little hobby of ours and I have full faith and confidence in what they will bring with these new sims. 

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

well did not LM speak to DTG about methods of preventing out of memory crashes in P3d.I believe Bill reported it,so there must have been some contact between the two,which considering the different target markets surprised me

Peter

Are you sure it wasn't the other way around? After all DTG implemented the  VAS management improvements long before LM did in P3D.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

 

 


TG was the first to optimize scenery cache dumping in the FSX world.

 

I don't know what DTG did with FSX-SE, but LM's VAS savings didn't come from whatever "optimize scenery cache dumping" means.  LM made several VAS optimization from V2.x to V3.x covering a range of strategies which I'm not at liberty to say what those strategies are, but it's probably best not to compare DX9/10 app to a DX11 app where the DX11 app (P3D) employs many techniques not used in the other (tessellation, HDR, volumetric fog, dynamic reflections, cloud shadows, etc. etc.).

 

Cheers, Rob.

Are you sure it wasn't the other way around? After all DTG implemented the  VAS management improvements long before LM did in P3D.

yes you are correct thanks for correction,that,s what I meant to say,I posted at 5.09am far to early for this technical stuff here in the good old UK

Peter

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