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DTG : Fs 64 bit this year - How will LM react ?

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  • Rocket science is pretty easy: mix appropriate chemicals together in a tube, set light to one end and stand back. Used to make rockets in my schooldays!   ;-)   Pete

  • They have improved AI behavior, already in Flight School. They are looking at upgrading terrain data for the full flight simulator. They're considering improved ATC and sloped runways for the future.

  • Agreed. But their intentions are good! I also liked the statement they've actually worked with former members of the Aces team. Then again, we don't know what P3D may contain at the end of the year.

Looking back at the "learning curve" that Lockheed went through for the past few years developing P3D into what it is today, it could take DTG some time to get where they ultimately want to go. By comparison, every time P3D had a major code overhaul, things get broken and then patched until they work. In essence, DTG wants to release a v1.0 product this year that does most everything that P3D v3.1 does right now (minus the 3rd party support). The 64 bit support is a great goal, but it is just that right now... a goal. I'm honestly not sure who will come out with a 64-bit version first.

I don't get the posts criticizing the so called negativity in this thread. I am certainly not negative about it and I wish DTG all the success in the world with there flight Sim. But being realistic P3D user may very well buy it out of curiosity, but they are hardly going to jump ship at this point. LM are way ahead of DTG. I anticipate a 64bit P3D buy the end of this year.

All this talk of 64bit confuses me a bit if its so great wouldnt everyone be using x-plane yet most are not - hmmmmmmmm 


I don't get the posts criticizing the so called negativity in this thread. I am certainly not negative about it and I wish DTG all the success in the world with there flight Sim. But being realistic P3D user may very well buy it out of curiosity, but they are hardly going to jump ship at this point. LM are way ahead of DTG. I anticipate a 64bit P3D buy the end of this year.

 

Oh its coming thats for sure

Rich Sennett

               

Rich, where do you think LM got the improvements to the VAS issues from ?

Dovetail are already well ahead at this point with modernising the old FSX/ESP code, these aren't just a bunch of well meaning amateurs, in the time it took LM to move from V2 to V3 DTG have managed to convert the codebase to 64bit and DX11.

That's impressive, but then DTG do have many more developers experienced in delivering consumer oriented product in their team than LM ( over a 100 devs allegedly) and a massive head start from the Train sim code. add to that the fact that they are already established on the largest software delivery platform.

WOW!!! I have been picked up by 3 space ships and probed and yet I can not spin a yarn like that. I know it is all said with a wink and laugh but really?? :lol:  :LMAO:

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

64 bit isn't the magic performance bullet that many think it will be. Big deal you can max out all the sliders without an OOM, You'll still be running at 5 FPS. If anything it will run a few percent slower as most 64 bit ported stuff does. DCS and XPX have been 64 bit for a while now.

Steve McNitt

64 bit isn't the magic performance bullet that many think it will be. Big deal you can max out all the sliders without an OOM, You'll still be running at 5 FPS. If anything it will run a few percent slower as most 64 bit ported stuff does. DCS and XPX have been 64 bit for a while now.

 

There yo go Steve so not getting all of the 64bit excitement or immediate need - be nice to have for sure as my OS 64bit and its light years ahead of 32 bit OS but in simming it may not be that WOW factor  - anyway well stated

Rich Sennett

               

  • Commercial Member

There yo go Steve so not getting all of the 64bit excitement or immediate need - be nice to have for sure as my OS 64bit and its light years ahead of 32 bit OS but in simming it may not be that WOW factor  - anyway well stated

 

No, that's not quite right. 64 bit lets developers do more without having such a small margin of error (more detail, higher resolution textures, etc). This on top of the utilization of modern hardware to give us better performance, it should be quite a fun platform to develop for, one would think.

 

I strongly suggest you go read the press release and some of the Q&A answers, as lots of your worries have been proven false many times already.

Brandon Filer

1,500$ thats it  :wink: I am way past that 

 

So my point is I am not going to re-spend thousands of dollars on addons and re-buy them for a sim that will not be a true simulator as we know it 

 

Took tons of years to get this far - you think they will do it in a couple months you are sadly mistaken

 

It will be arcade simulator  -  buy one region at a time with no real backbone to the simulation portion are you kidding me lol

 

If I am wrong I will eat my words but I highley doubt it

 

Ill help you with your first serving of words for you to eat, there are no "regions" to buy as it will be a whole world simulator. 

 

Think about what you just said, you are stating that it took you years and tons of money to make what you now describe as a "true simulator". Yet you so quickly dismiss DTG which we are just starting to learn about.

 

P3D without addons is FSX with a more robust mission planning tool. If anything, the graphics enhancements they may without new airport data, no AI improvements, and no ATC enhancements makes it an embarrassment after all of this time they have had access to it. And that makes it less of an "arcade simulator" than FSX was? In 1/3 the time DTG has brought all the stuff that we have been begging for for years now. Please, try to think beyond that 6.5 lod for a moment and be realistic here with the assessments of what P3D is and isn't. 

 

I know P3D has served you and others, including myself, for some time, but that was mostly because the alternative was a 10 year old sim that remained largely the same as it was all that time ago on the DVD's that it shipped on. But for the first time, in a long time, we are looking at a real alternative. Lets not be so quick to judge it before we have something to judge.

 

We have been speculating, hoping, and praying for LM to make P3D 64 bit for about 3 years no. Nothing on the horizon. I for one, am not going to sit back and wait for a developer who is reactive to what the consumer market calls for and is strictly interested in the commercial market. Many folks cant justify being taken for an extra $200 every time there is a major fix to things like SLI artifacting and a new gimmick like an avatar added. 

Rich, where do you think LM got the improvements to the VAS issues from ?

Dovetail are already well ahead at this point with modernising the old FSX/ESP code, these aren't just a bunch of well meaning amateurs, in the time it took LM to move from V2 to V3 DTG have managed to convert the codebase to 64bit and DX11.

That's impressive, but then DTG do have many more developers experienced in delivering consumer oriented product in their team than LM ( over a 100 devs allegedly) and a massive head start from the Train sim code. add to that the fact that they are already established on the largest software delivery platform.

 

Exactly. People seem to quick to write off DTG as some fly by night "game studio", which coincidentally 90% of P3D of users would be better served by than an EULA that excludes them, but they have to take an objective look at things and see that they pioneered the VAS management improvements that we enjoy today in v3 and are now significantly ahead of LM with 64 bit and modernization of the hardware utilization of the old FSX code. 

 

They are a game studio, yes, but they are very talented developers and designers who at least understand the needs of consumer simmers and clearly have a far more open connection to this community as a result. LM doesnt even respond to their beta testers at times none the less to any questions or concerns that non-commercial users have. 

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

 

 


WOW!!! I have been picked up by 3 space ships and probed and yet I can not spin a yarn like that

 

Well it's not really a yarn is it, there are some facts in there

 

here's a few

 

DTG are releasing a 64bit version of the FSX/ESP code

DTG have a larger development team than LM well versed in producing consumer software (including former Aces employees)

DTG have been working with the TS code for a long time, from before LM ever thought about ESP

DTG can sell their product into the worlds largest gaming community without worrying about licensing issues. something that 3rd party devs are going to be very happy about.

 

P3D is a sideline for LM, for DTG simulation,gaming and selling DLC  is how they make their living.

DTG is also anxious to get into the X box game console world with their products. Do you really think that a flight sim that they create, that will eventually probably be ported to X box, will be of the quality of a P3D?   It is more likely to be targeted to the young gamer demographic , that doesn't own a PC, but instead a smart phone, tablet, and gaming console. Even X plane is moving in this direction. http://www.dovetailgames.com/news/2015/aug/4/dovetail-games-looks-to-the-future-collaborating-with-microsoft.   Dovetail is about making money, and I am betting that this will be their target market. 

 

 

Bob, it has been stated for some time now that this will be a PC only title with no plans to move to X-Box. 

 

 

P3D is a sideline for LM, for DTG simulation,gaming and selling DLC  is how they make their living.

 

 

My thoughts exactly. We accepted P3D to be what we want. DTG, on the other hand, is making DT Flight Simulator to provide what we want. Big difference there. 

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

At some point, there comes a time you have to part with the old and bring on the new no matter the investment previously. Whether that be a car, house, electronics, hobbies etc. No matter the coats of paint , and dressing up you do, eventually there comes a time for a brand new product or a complete overhaul /renovation. Usually it for better efficiency , looks, ease of use, cost in long run.

 

Take a simple incandescent light bulb for example. It stil works and runs, provides light. But compared to LED it runs hotter, uses far more electricity, is more costly to produce, and doesnt last very long relative to LED. Im sure there are better examples.

 

Point is, we moved on from over simulators and we invested in them too to some extent.  FSX still runs, and has plenty of options, but the time to put it to bed is nearing. To take advantage of modern hardware to run more efficiently, to look better, and lower production costs- that being the tools to develop for a 64bit platform should be alot easier assuming a robust SDK. Its not easy to part with what we invested in, but if this big overhaul provides the means to run really well while looking great and allowing complex aircraft to be developed and plugged in, im all for it. We can make FSX and P3D run well but we have to work hard at it, and even then one little thing can throw it off and FPS can tank like a rock. That shouldnt be in this day and age of modern programming and hardware. So embrace the change coming.

 

At the very least, it should be considered and even tried out. It will be a awhile still after its released before we see the likes of PMDG and other high fidelity addons enhance it further.

 

As for the knock on XPX, while its development is at a sloths pace, which they dont seem to care about, Im a new user that tried it out, and some of the new aircraft like FF767 are pretty sweet. And the allowance of 64 bit is now producing some great looking scenery.  Its just not as all encompassing yet as we have with FSXP3D. But its coming. Be happy we have all these options.

Competition is good. Lets see who wants to be the best.

CYVR LSZH 

I7-14700k 64gb 6000Mhz DDR5 ASUS  z690 ROG STRIX Gaming  RTX 4080 Super, 

Ill help you with your first serving of words for you to eat, there are no "regions" to buy as it will be a whole world simulator. 

 

I'm not eating anything yet way to soon for that - well see

Rich Sennett

               

Well it's not really a yarn is it, there are some facts in there

 

here's a few

 

DTG are releasing a 64bit version of the FSX/ESP code

DTG have a larger development team than LM well versed in producing consumer software (including former Aces employees)

DTG have been working with the TS code for a long time, from before LM ever thought about ESP

DTG can sell their product into the worlds largest gaming community without worrying about licensing issues. something that 3rd party devs are going to be very happy about.

 

P3D is a sideline for LM, for DTG simulation,gaming and selling DLC  is how they make their living.

 

Love the speculation and hearsay spoken as fact - can't wait till the $50 Avsim donation. I also assume you don't run P3D since you'd know it's already DX11.

 

And don't try to ruin this relatively interesting thread by trotting up the clickbait and tired licensing issue to get this locked...

There yo go Steve so not getting all of the 64bit excitement or immediate need - be nice to have for sure as my OS 64bit and its light years ahead of 32 bit OS but in simming it may not be that WOW factor  - anyway well stated

 

If someone  thinks 64 bit is the cat's meow, they should  go buy X plane tomorrow and then tell us how great it is. 

 

 

 

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