April 7, 201610 yr Would be nice if these were simply settings in the sim. H e l p k e e p A V S I M f l y i n g
April 7, 201610 yr Author Commercial Member Just to let you know guys that I'm making even more progress with collecting shader tweaks. Now added realistic haze and more precise cloud shadows. More info soon. Examples included, notice the realistic haze in AFTER shot. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
April 7, 201610 yr The haze tweak really has my interest as now we need to enable Volumetric Fog and Multiple Visibility Layers In order to have a good haze with ASN. And Vol Fog is costing performance. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
April 7, 201610 yr Author Commercial Member The haze tweak really has my interest as now we need to enable Volumetric Fog and Multiple Visibility Layers In order to have a good haze with ASN. And Vol Fog is costing performance. I'm using ASN with volumetric fog and disabled multiple visibility layers, looks good with this haze tweak. Strangely, volumetric fog doesn't eat a single frame on my machine. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
April 7, 201610 yr Author Commercial Member can't wait for HDR exposure lock tweak http://www.avsim.com/topic/486562-hdr-exposure-lock/ but it's far from perfect. I'm using Bloom=0 to minimize hdr exposure adaptation. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
April 7, 201610 yr Very nice! That makes the cloud shadows far more realistic. I always thought that the default shadows looked too washed out.
April 7, 201610 yr I'm using ASN with volumetric fog and disabled multiple visibility layers, looks good with this haze tweak. Strangely, volumetric fog doesn't eat a single frame on my machine. Same here volumetric fog no FPS penalty testing with the shader settings to see the result also with the sliders and the different bitmaps to see the differences ;-) Anyway thanks for sharing the info found on avsim.ru ;-) André
April 7, 201610 yr Author Commercial Member Same here volumetric fog no FPS penalty testing with the shader settings to see the result also with the sliders and the different bitmaps to see the differences ;-) Anyway thanks for sharing the info found on avsim.ru ;-) Yeah, I think it was avsim.ru, google is your friend. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
April 7, 201610 yr I hope more of this sort of stuff gets integrated into the Sim control panels (like was done with HDR recently)
April 7, 201610 yr I like the results so far, although I might reduce it a bit. Thanks Pe11e! Also very much looking forward to your haze tweak. I also noticed that the terrain shadows look a lot more dramatic after this tweak:
April 8, 201610 yr Author Commercial Member Never seen such realistic haze! This is a good example of the new tweaks in action: Amazing! Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
April 8, 201610 yr Commercial Member Never seen such realistic haze! This is a good example of the new tweaks in action: Amazing! This is looking really good. Do you know if you are able to modify the haze to be a bit more blue-ish in color? Thanks for all your efforts. REX AccuSeason Developer REX Simulations
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