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Brighter terrain, darker cloud shadows - DONE!

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  • Ahmad, are you using v3.2? The tweaks will work only in that version.     --------------------   Anyways... we are getting close! Screenshots from the early beta of the config tool. Couple more o

  • I think it's official now - the new version of the shader pack will include installer and config tool, where you can BACKUP original files, restore the files you want, choose what shader tweaks to ins

  • It took a little tweaking, but I found a config that, for my taste and setup, seems nice.   I went with 0.3 for the terrain shadows, 0.6 for the autogen shadows, and no 1.8 highlight multiplier as sug

That looks seriously amazing!!!

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  • Commercial Member

Just to let you know guys that I'm making even more progress with collecting shader tweaks. Now added realistic haze and more precise cloud shadows. More info soon. Examples included, notice the realistic haze in AFTER shot. :)

 

Dwm%202016-04-07%2021-52-10-63_zps0bt2dk

 

Prepar3D%202016-04-07%2022-42-13-26_zpsr

 

 

 

Prepar3D%202016-04-07%2022-43-55-47_zpsu

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

The haze tweak really has my interest as now we need to enable Volumetric Fog and Multiple Visibility Layers In order to have a good haze with ASN.

And Vol Fog is costing performance.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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  • Commercial Member

The haze tweak really has my interest as now we need to enable Volumetric Fog and Multiple Visibility Layers In order to have a good haze with ASN.

And Vol Fog is costing performance.

 

I'm using ASN with volumetric fog and disabled multiple visibility layers, looks good with this haze tweak. Strangely, volumetric fog doesn't eat a single frame on my machine.

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

can't wait for HDR exposure lock tweak

Jose De Campos

London

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  • Commercial Member

can't wait for HDR exposure lock tweak

 

http://www.avsim.com/topic/486562-hdr-exposure-lock/

 

but it's far from perfect. I'm using Bloom=0 to minimize hdr exposure adaptation.

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

Very nice! That makes the cloud shadows far more realistic. I always thought that the default shadows looked too washed out.

I'm using ASN with volumetric fog and disabled multiple visibility layers, looks good with this haze tweak. Strangely, volumetric fog doesn't eat a single frame on my machine.

 

Same here volumetric fog no FPS penalty testing with the shader settings to see the result also with the sliders and the different bitmaps to see the differences ;-)

Anyway thanks for sharing the info found on avsim.ru ;-)

 

André
 

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  • Commercial Member

Same here volumetric fog no FPS penalty testing with the shader settings to see the result also with the sliders and the different bitmaps to see the differences ;-)

Anyway thanks for sharing the info found on avsim.ru ;-)

 

Yeah, I think it was avsim.ru, google is your friend. :)

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

I hope more of this sort of stuff gets integrated into the Sim control panels (like was done with HDR recently)

I like the results so far, although I might reduce it a bit. Thanks Pe11e! Also very much looking forward to your haze tweak.

 

I also noticed that the terrain shadows look a lot more dramatic after this tweak:

 

eb17slq.jpg

 

Y2vNbMz.jpg

 

S44ARLR.jpg

 

0rBRWr4.jpg

  • Author
  • Commercial Member

Never seen such realistic haze! This is a good example of the new tweaks in action:

 

Prepar3D%202016-04-08%2002-12-55-50_zpsf

 

 

Amazing!

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

This is great tweak! Thank you. 0.1 for me is a little bit too dark, I prefer 0.4

  • Commercial Member

Never seen such realistic haze! This is a good example of the new tweaks in action:

 

Prepar3D%202016-04-08%2002-12-55-50_zpsf

 

 

Amazing!

This is looking really good. Do you know if you are able to modify the haze to be a bit more blue-ish in color? Thanks for all your efforts. :)

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REX AccuSeason Developer

REX Simulations

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