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DTG Flight School - Approach & Landing Lesson

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The audio is a little out of sync

But anyway, it looks good (even tho i woudn't be able to say if that was Flight School or FSX), but i don't see dynamic cockpit shadows! 

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I don't think it that good at all. There where obvious stutters and jerks in the game play. Could have been YouTube but I doubt it. If I can produce perfectly smooth Prepar3D videos on YouTube on would think that DTG could!

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Well, what I expected. In the end, this is nothing more than a Prepar3d v3 simulator with eye-hurting HDR settings and a nice local scenery such as provided by ORBX. Not even the Piper Cub VC is really amazing me.

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Guys, why don't you pay a little more attention to the actual content instead of the scenery/performance, which can be subject to many other variable parameters anyway...

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Well, what I expected. In the end, this is nothing more than a Prepar3d v3 simulator with eye-hurting HDR settings and a nice local scenery such as provided by ORBX. Not even the Piper Cub VC is really amazing me.

 

It's very obvious you are looking at this issue through a agenda plagued lens.

 

ESP is pretty much a finished game - unlike how different you can get Unity to look I doubt you could change ESP to look completely different, yet still be in the vein of realistic flight simulation.

 

While P3DV3 has many eye candy features I'd wager DFS stands up well - it's performance tweaks, PBR and 64 bit wage very well for it's success in the current gen market. 

 

Can I also say just how silly arguing that this is nothing more than P3DV2 is - it is a $15 product for the consumer market, compared to the $200 price tag on P3D, or $60 if you're a student. That's only 1/3 of my argument, the other 2/3 is that P3D doesn't offer anything groundbreakingly new like you all seem to want. In your words, it is "basically just FSX" with a few eye candy tweaks.

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Which actual content? The nice little rose on the upper left corner for those not capable of reading the rose in the VC? The nice instructor talking via letter box with you? The non-existent weather? I am not sure, what you are talking about, sorry...

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Which actual content? The nice little rose on the upper left corner for those not capable of reading the rose in the VC? The nice instructor talking via letter box with you? The non-existent weather? I am not sure, what you are talking about, sorry...

 

I don't know where you've been getting your information recently but clearly nowhere that's helped you understand this is a product for beginners to simming, which applies to nearly no-one here. The baby-step visuals and the 'nice instructor' as you so sneeringly say, are entirely appropriate.

 

In terms of a teaser for what's to come in the future I'm really pleased with this video. Clearly there's some stuttering (which may be the video compression but...), blurriness and no weather / shadows to push the engine but there's an amazing amount of autogen being fairly smoothly rendered which looks pretty good. Considering this is a $15 game and it covers the world, I'd say there's a lot to be optimistic about.

 

My expectations for the full-sim at the end of the year just went up a bit.

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My expectations for the full-sim at the end of the year just went up a bit.

 

That's the point I do not really understand. The full-sim end of the year will be exactly the same thing. Do you really think that there will be a lot of differences? What leads you to this assumption?

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For a 15€ product it looks very decent, I think. If you've only played stock FSX:SE so far, it will be a massive upgrade thanks to ORBX scenery and the nicely detailed plane alone. Can't tell much about the quality of instructor lessons at this point though.

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Which actual content? The nice little rose on the upper left corner for those not capable of reading the rose in the VC? The nice instructor talking via letter box with you? The non-existent weather? I am not sure, what you are talking about, sorry...

Which part of the phrase 'Flight School' are you failing to understand....?

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Which part of the phrase 'Flight School' are you failing to understand....?

 

The part of "Flight School" that is "looking great" according to Alpha Floors post... I do not see anything "looking great" in regard to "content", sorry.

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The part of "Flight School" that is "looking great" according to Alpha Floors post... I do not see anything "looking great" in regard to "content", sorry.

 

When I say "looking great" I'm not necesarilly just talking about how it literally "looks", but how the content is. As an instruction video I think it's quite good.

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I think that this game,being aimed at beginners, is entirely appropriate. It's cheap, easy to comprehend (these aren't even sim pilots we are talking about) and has decent visuals. Not for me, but I think it hits the mark so far.

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When I say "looking great" I'm not necesarilly just talking about how it literally "looks", but how the content is. As an instruction video I think it's quite good.

 

I DO understand what you mean, but I still do not agree. Simply go into your FSX and use the flight school of FSX once and you will instantly see that it is basically the same. They even did not change the green arrow pointing into the direction of the airfield. Really only small little cosmetics. In the end, they took some things from MS Flight, put it together with their FSX:SE edition, used an ORBX local scenery and published it as "DTG Flight School". Still, the only real change is the 64bit, and this has yet to show if this is really a game changer or simply "nice to have". You can not even judge if they improved the performance or not, as I will have more than 60FPS in a similar scenario (no weather, no AI traffic, only few cars, no complex aircraft etc.) already now in P3Dv3.2. And by the way, if you look really close, you can even still see the autogen popping, something P3D at least eliminated...

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The part of "Flight School" that is "looking great" according to Alpha Floors post... I do not see anything "looking great" in regard to "content", sorry.

Ah...! Silly me!! I must have been doing the crossword when my instructor was explaining about downwind, base and final. No wonder he looked a bit miffed when I strafed the Tower, beat up a couple of hangars and landed sideways in the Car Park. :Whistle:

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Well, then tell me please what you can see in this little advertisement video of DTG Flight School what you will not find in the Flight School of FSX or MS Flight?

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used an ORBX local scenery

 

 

I doubt that the local landclass is even Orbx, Orbx would have got the VFR landmarks right, and this is one field where you really do need to know where you are in relation to London CTR. 

 

WWLFA21.jpg

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I don't know! Building a whole simulator to provide instructional content that could be provided by an addon to an existing simulator? Seems to me that the main grip with all Flight Simulators is performance and looking at that video its not delivered. New comers to flight Simulation are going to be put off flight simulation by stutters in game play than seasoned flight simmers are. And as new comers as apposed to these who are knowledgeable, they will not have a clue where to begin to get smooth game play. I would say that the only major outstanding issue with Flight Sim is performance.

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I don't think it that good at all. There where obvious stutters and jerks in the game play. Could have been YouTube but I doubt it. If I can produce perfectly smooth Prepar3D videos on YouTube on would think that DTG could!

 

If you look at the animations in the intro screen (out of sim), the moving clouds are noticeably jerky.  This would suggest that the video compression introduced the stutters... I guess we'll know for sure in about a month.

 

Even if Flight School (and eventually DTFS) looked EXACTLY like FSX, having it in 64-bit would still be a major upgrade.  With that said, I expect DTG will certainly be adding other enhancements.  I suspect some people aren't going to be impressed until the plane flies out of the screen and hits them in the nose. 

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I suspect some people aren't going to be impressed until the plane flies out of the screen and hits them in the nose.

 

Being impressed with something is generally relative to something else or merely lip service. :-)

 

EDIT: Yeah, I had another look and those stutters are IMO not produced by the video processing but are in fact either game play vsync stutters or frame time variation stutters. Hopefully they can be addressed before the release. They will drive newbies nuts :-)

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Won´t have dynamic shadows on the Virtual Cockpit? I thought it would have.

 

Is this really the last build of the product? I guess the last screens I saw had better visuals than those in the new video.

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I guess the last screens I saw had better visuals than those in the new video.

 

They were probably stills out of this pre-rendered crap called advertisement video, showing nice clouds, nice shadows, nice bump-mapping and so on along with the little comment "not ingame footage", ruining the whole effect.

 

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I DO understand what you mean, but I still do not agree. Simply go into your FSX and use the flight school of FSX once and you will instantly see that it is basically the same. They even did not change the green arrow pointing into the direction of the airfield. Really only small little cosmetics. In the end, they took some things from MS Flight, put it together with their FSX:SE edition, used an ORBX local scenery and published it as "DTG Flight School". Still, the only real change is the 64bit, and this has yet to show if this is really a game changer or simply "nice to have". You can not even judge if they improved the performance or not, as I will have more than 60FPS in a similar scenario (no weather, no AI traffic, only few cars, no complex aircraft etc.) already now in P3Dv3.2. And by the way, if you look really close, you can even still see the autogen popping, something P3D at least eliminated...

Stick with P3Dv3.2 then.

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