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Phantom88

PMDG DC-6 Release info

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From PMDG Forum............

 

Captains!

Tonight we have an update for the vintage airplane fans and X-Plane users looking forward to the upcoming PMDG DC-6 Cloudmaster for X-Plane.

One of the things that is interesting about simming is the diverse range of interests from which simmers draw on the hobby.  Some simmers are far more interested in visual detail that allows them to engage in an immersive story of the journey.  Others are more interested in sitting down with original manuals and working the knobs, switches and levers to recreate perfectly the steps taken by aircraft flying in the real world.

One of the challenges that PMDG sought to undertake when we launched our first product line in August 1997 was to bridge the gap between these two poles in the simming community- and to that extent I think our products have largely succeeded.  With this update tonight, I want to show you an example of how this is especially true with the PMDG DC-6 Cloudmaster!

Picking up on some of the theme's from our earlier update, we have created a really nice and easy-to-use Fuel And Loudout Manager for the DC-6.  The fuel loading method will give you complete flexibility to set your total fuel load, or set the fuel load on a per-tank basis to satisfy your dispatch requirements.  Alternatively you can click the 100% and 50% buttons, and the results will be self explanatory.  

a2_18MAY16.jpg


For payload loading, we will use this cargo DC-6 as a good example...  Along the lower right corner of the page you can see your current fuel and weight loading with the respective impact on the aircraft's gross weight.  Setting cargo in the Lower or Main holds will reflect in your weight on the manifest.

We didn't stop there, however- as we all know that cargo is not invisible...  So as you load weight onto the airplane, it's presence becomes visible in both the upper and lower deck cargo areas.  You can see in this image below the presence of paletized freight strapped to the floor and ready for hauling to the outter reaches best served by the good old Cargo Haulin' DC-6!

a9_18MAY16.jpg


So now let us step onto the flight deck and talk a bit about nit-picky-detail stuff.

The DC-6 has a TON of circuit breakers.  (These are the old, 1950s switch throw circuit breakers that actually have some weight to them- so i MAY not be exaggerating when I tell you that there are a TON of them on this airplane!)  

You have heard me say a few hundred times in this forum that the modern interpretation of circuit breakers is that pilots should leave them alone.  If a breaker pops, it is an indication of trouble.  Report it to maintenance and don't go resetting them in flight.  It failed for a reason...

b1_18MAY16.jpg

On the DC-6, things are a bit different.  This airplane comes from an era where the pilots were often trained mechanics and they were expected to be able to address any circumstance that came up in the field without having to call home for permission.  (Insert argument on accident statistics and safety here...  LOL)

To that end, we are giving you quite a bit to play with...  All of the breakers (except maybe two or three) are operable.  You can throw them, and turn equipment on and off to see what kind of impact it has on your ability to fly and operate the airplane.  All of it works...  Or not...  Depending upon how you set that breaker...

b2_18MAY16.jpg

There will be a quiz later, we expect you to know what every single breaker does, where it is located (by feel, in the dark) and how many amps you save by throwing it to the OFF position...  You have a week, get studying!    :Shocked:

Seriously- we like to provide this incredible level of depth and detail, but we also want to make the simulation visually immersive and enjoyable- so we have implemented some balancing controls to allow you to set things up to suit your style of simming.

In this image, you can see a realism options menu that allows you to configure on or off the kinds of detail level you want to experience.  Most of the options here are pretty easy to understand- and all of them can be further understood if you take the time to dig into the manual and read what sort of pilot skills you will need to employ if you turn various functions on.  One of the more interesting features is that we implemented a "head shake" to replace the seat of the pants sensation you would get in certain instances, such as leaving your cowl flaps set too far open in high speed flight.  If you do this in the real airplane, you get a very ominous, low frequency rumble and vibration through the airframe that serves to ensure every member of the crew knows just how stupid you really are...  So we implemented this with an optional head shake to simulate the vibration.

c1_18MAY16.jpg

Whether you admit your lack of airmanship to your crew is up to you.  

(Side note: Flying the DC-3 last summer, we managed to get one set of cowl flaps in the OPEN position rather than TRAIL on takeoff...  The vibration was bad enough that the engine gauges were hard to read, and we were pretty certain the right engine was misfiring.  Precautionary landing followed... and the offending copilot was beaten ruthlessly with the fuel dipstick...  True story.)   :ph34r:

Of course- if you elect not to admit your mistake, and maintenance decides to launch a full inspection of the airplane- they will have all of the required maintenance stands and equipment to accomplish the mission!

d2_18MAY16.jpg

Any of you who have flown our 747 (the old one OR the new one!) will know that fuel system complexity is something we have always taken great pride in.  The DC-6 has an incredibly complex system that has been modeled in great detail.  Main and alternate fuel systems with crossfeed, fuel dump, and accurate display of fuel pressure on the cockpit gauges.  You won't be bored in cruise flight as you manage this plumbing marvel in order to ensure you have access to all of the fuel you need for those long over-water segments, that is for sure!

e1_18MAY16.jpg

Okay- as the last part of my update this evening, I promised Henning we would squeeze in a few shots of the airplane and the flight deck "in action" at night.  The external lighting has been modeled to give you much of the feeling that you get flying the actual airplane.  These airplanes were designed in the 50s, after all- and plain old incandescent bulbs tended to be poor on the illumination side while drawing a massive amount of energy.  The result is that the wing inspection lights, while operable, aren't always as helpful as one would like- and you can see that in evidence in this image here.  Look at the outboard left engine and you can see it- but not in great detail because of the shadows and dim light.

Pretty neat stuff when you see it in the sim!

While I'm here- notice the exhaust stack flames on #3 and #4?  You have to see those in the sim to really appreciate the work that went into animating them!

f9_18MAY16.jpg


Last might image for the evening is the businss end.  We have shown you a few images similar to this in order to demonstrate the wonderful, red glow of the cockpit lighting and how realistically it creates a sense of space and darkness.  If you love old airplanes and revel in the characteristics that make them challenging to fly- then you will LOVE flying this magnificent prop-liner at night, in weather.  The amibiance and the feeling of being there is hard to beat.

f8_18MAY16.jpg

Okay- I think that gives you a pretty good sample of what we have in store with this incredibly deep, feature rich simulation of one of the classics of airliner history.  When you look around this flight deck, you aren't just seeing a bunch of knobs and buttons that dont DO anything...  They are all functional.  Everything works.  Needles respond to system changes, temperatures and pressures.  They respond to vibration in the airframe.  The airplane flies marvelously nicely until you abuse it...  Then it swings a cantankerous cudgell that will send you scrambling for the runway and the safety of proper procedures.

Sure, it may take a bit of time to master, but we promise you the satisfaction of a flight well flown will be worth it.

h1_18MAY16.jpg

The PMDG DC-6 Cloudmaster is an incredibly deep simulation of the adventuring days of modern airline travel when we were just learning how to safely transport passengers across vast expanses of territory in a manner that was designed to appear effortless.  Fly the PMDG DC-6 Cloudmaster, master the operation of her systems, and you will gain a much greater understanding of just how much effort can go in to making something look effortless, that really isn't.

She is a classic...  From the golden era...  hence I will close with an image of the Golden Gate, as seen through the front windows of a golden age classic.  

 

h2_18MAY16.jpg

 

Want to fly her?  

Release for X-Plane will take place on June 1, 2016... 

 

(For those interested in other platforms: We don't have any platform conversion ETAs available at this time...  We will let you know once we have spent some time on the conversion and thus have some estimates...)

 

See you in training class!.

 

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It's really a shame it's not ready for P3D. Wait patiently.

Ed

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Actually I am glad its for XPX. That will be 2 birds for XPX I'll buy and XPX itself to go along with P3D which I have tons of stuff for. Its a good thing that the IXEG 737 has been released and the PMDG DC-6 is coming soon. As I see it they re giving XPX a major boast and helping to develop a level playing field. That all we need for a good competition between two committed FS developer. Great for the hobby!

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I have been watching this for years. I had no idea it wasn't going to be for FSX. I was really looking forward to it too. I hope it's not going to be too long. It looks BEAUTIFUL!!!

 

Don

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You caught me by surprise with that release date, I picked a marvelous time to get cracking at xplane! Definitely made my night, my week, my month!!

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Price?

 

They will announce right before official release most likely.

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They will announce right before official release most likely.

 

Hoping for a 50% off promo, $600,000 is burning a hole in the wallet.

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Excellent - I have been looking forward to this for a long while. It may not be a day-one purchase for me, since I just burnt 90 bucks on new RAM, but I'll probably get this in July.

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I had no idea it wasn't going to be for FSX

 

Your an AVSIM Moderator and you didn't know that this PMDG DC-6 was for XPX only? My AVSIM conspiracy radar is going crazy right now! LOL!

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Do we know yet what the retail outlet will be for this? Direct from PMDG, or that plus the .org store, or what?

 

I guess we'll hear about that soon (along with the price), but if it's PMDG direct, can anyone who has dealt with them let us know what their experience had been for sales and support? As an X-Plane user for the last 10 years or so, I have no idea. 

 

At first I thought I might not go for this, because it doesn't fit my business model (such as it is) in the FSEconomy game where I do most of my sim flying. Can't afford to virtually buy the big ones like this, especially with recent changes in fees. But I might get it anyway just to experience the Golden Age of Early Transport vibe, and fly it outside of FSE for kicks. I do love radial engines.

 

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Do we know yet what the retail outlet will be for this? Direct from PMDG, or that plus the .org store, or what?

 

I guess we'll hear about that soon (along with the price), but if it's PMDG direct, can anyone who has dealt with them let us know what their experience had been for sales and support? As an X-Plane user for the last 10 years or so, I have no idea. 

 

At first I thought I might not go for this, because it doesn't fit my business model (such as it is) in the FSEconomy game where I do most of my sim flying. Can't afford to virtually buy the big ones like this, especially with recent changes in fees. But I might get it anyway just to experience the Golden Age of Early Transport vibe, and fly it outside of FSE for kicks. I do love radial engines.

 

I would imagine that they would sell it direct from their store initially at least. I bought the 737NG for P3D there with no problems. I cannot comment on support personally as I have had no problems but from what I have heard from people that have needed support, its always been prompt and helpful. PMDG are probably the biggest name in third party addons for the flight sim industry, I am sure you will have no issues.

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PMDG support is excellent.  Looking forward to this aircraft for XP10.

 

Cheers, Rob.

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Good news! Looking forward to the release of this superb plane as well!

:smile:

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Woo hoo! .....1st June...bring it on!

 

Yes, a great time for me to being 'having a good dabble' with X-Plane 10 right now, too.

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Welcome to the X-Plane world PMDG team!  She is a real beauty, and from what I've seen so far the level of detail and love put into it by the developers is amazing, I can already tell it has a "soul" and "character" - congratulations!   This will be another milestone in XP history, and I am really looking forward to flying it.  

 

So to all x-planers - lets give them the warm welcome they deserve next week!

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LOL! I was too busy drooling over it to read that little tidbit!! I can wait. I've waited this long!

 

Don

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I have been watching this for years. I had no idea it wasn't going to be for FSX. I was really looking forward to it too. I hope it's not going to be too long. It looks BEAUTIFUL!!!

 

Don

Must not have been looking very well! :P

 

 

Edit: Also, to support, it acutally IS going to be for FSX, just not yet...

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Going to be interesting to see how the two sims model the same plane visually and system wise.

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