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Andreas Stangenes

HTC Vive + P3D + Flyinside = Mind Blown!

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So, my HTC Vive arrived yesterday. I didn't have alot of time to try out p3d, but I promised myself that that would be one of the very first things I would do. Today I sucessfully took a trip in the Aerosoft A321 in full 3D. No words can really explain the sensation. My stomach even felt it when I banked to the right..! I got an increadibly smooth landing due to the new hightened perception of height.

The level or realism cant really be compared to anything I have experienced in simming before - the only thing that it can be compared to is sitting in the real aircraft. It's no joke!

 

The downside as we all know by now is that the graphics are pretty bad. Everything looks like it's on fire due to all the shimmering, but I will of course investigate this further in the next few days (and probably weeks). What helped me cope with this was using a camera addon like OpusFSI (I would have preferred EZDOK but it keeps on faulting). Just turn off Dynamic Head Movement (DHM) and you can use your cameras like normal, and I have my cameras set close to all the typical spots you need to input data in the FMS. That way I can clearly see what I'm doing. One thing I hope to figure out sooner rather than later is how to make the headset use my right eye as my primary eye. It uses the mouse on the left eye on clickspots, and I have to squint with my right eye to make out where exactly my mouse pointer is pointing.

 

MIND TOTALLY BLOWN! I have absolutely no doubt about VR becomming the future of simming.

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So, my HTC Vive arrived yesterday. I didn't have alot of time to try out p3d, but I promised myself that that would be one of the very first things I would do. Today I sucessfully took a trip in the Aerosoft A321 in full 3D. ...

MIND TOTALLY BLOWN! I have absolutely no doubt about VR becomming the future of simming.

FYI....I SOLD MY Oculus Rift CV1 because I could not/Dev could not get FlyInside to work in P3d....if you check out frooglesim's YouTube on OR/P3d/FlyInside....He too got it to work...I asked his viewers, Froogle, and the Dev for help...none was forthcoming...thus the my decision to sell.

 

I very well might still have it if I could get P3d to work...glad your rig works.

 

Chas

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...well, I've got Google Cardboard and a Galaxy Note ...lol... is there a program that can get Flyinside working in P3D with these.... I realise that the resolution would be poor but would be nice to try it....

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Someone would have to record a mirrored view with flyInside and put it up on YouTube... you might be able to enjoy a SBS view of it there.

 

Chas

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...well, I've got Google Cardboard and a Galaxy Note ...lol... is there a program that can get Flyinside working in P3D with these.... I realise that the resolution would be poor but would be nice to try it....

There are a very few recorded SBS videos of p3d/fsx on youtube.you could enjoy those using cardboard.i had a cardboard too..and when i was convinced i graduated to oculus rift

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Got my Vive yesterday too. Have to agree about the sensation of flight. Using the Dodosim and taking off from a rooftop in Dubai is mind blowing. Ditto landing PMDG777.

 

Word of caution with the resolution, as others have said. Digits on gauges are only just readable when seated in the correct position. Pixels are easy to see. Doubt that this is fixable with any software adjustments on the current generation of headsets. Cant be worn for long periods due to eye strain and comfort.

 

I now cant decide whether to use 4k TV or headset.

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I now cant decide whether to use 4k TV or headset.

 

I predict you'll be back to 4k, as many of us have done, after about a week of eye strain with the HMD.

 

I'm bummed to be back on the sidelines and "waiting" yet again, but Gen 2 and higher resolution is what's needed for full comfort in this application sadly.

 

Might be a long wait - No idea.  :-(

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I predict you'll be back to 4k, as many of us have done

 

With all due respect, that is way to filled with assumptions.

 

Not everyone flies heavies. Some of us fly small GA, helicopters and gliders!

 

Whether you can adapt to motion sickness depends on many things like age, eyesight, health, whatever.

 

Not everyone is on luxury 4K monitors! 1K monitors are pretty blurry too.

 

Not all of us have a lot of luxurious room to plonk a big flat screen down.

 

If you do fly heavies, of course you don't need a headset.

 

Flying heavies is mainly about planning and pressing buttons in the right sequence at the right time.

 

You don't need 3D for that.

 

3D is for all the pilots out there that are already thinking full 3D in their minds and vision.

 

For us, 3D headsets make real what we have imagined all along - raw 3D flying.

 

The only thing I would agree with, is that yes our minds are blown with 3D headsets,

 

but not just blown, but washed, which is exactly what the corporations and government want us to be.

 

That is why 3D technology is coming to the masses.

 

But then again, a big flat screen tv does a pretty good job at that too.

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Also invested in a VIVE.  I was going OR but then changed my mind.

 

Only just downloaded FlyInside - it seems pretty good.  Still on the free trial version but so far it seems good and polished.

 

Will prob buy the full version over the weekend.

 

The immersion is just crazy with HMD and although its lacking resolution at present its not that far off being very useable.  For me its just for fun but with a small step up in resolution of say 25-35% I think it will be suitable for most. 

 

I think my only issue at the moment is my 970 is struggling in p3d with the vive as its quite choppy if I move my head quickly but I plan to get a 1080ti as soon as its out.

 

Last night flying some fast jets through the hills was really amazing.

 

Lucky I don't really suffer from motion sickness unless I do something stupid and my ears don't like it but on the whole I feel fine for 2-3 hours gaming.

 

The other games that come with the vive are almost more impressive than flight sims!

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Everywhere I read, the #1 complaint about VR is the low'ish resolution.

 

I would love to try VR for a few days but then return it and wait for the Gen2 or Gen3 version with improved resolution in 10 years time. Oh well.

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The initial experience of VR really is mind blowing.  

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I want to say a heartfelt "Thank you" to all you early adopters.

I'm imensly interested in VR but after reading so much about it, I have made my mind that I will wait until the next generation with better resolution displays comes out.

And that will only happen if there are enough early adopters.

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With all due respect, that is way to filled with assumptions.

 

Not everyone flies heavies. Some of us fly small GA, helicopters and gliders!

 

Whether you can adapt to motion sickness depends on many things like age, eyesight, health, whatever.

 

Not everyone is on luxury 4K monitors! 1K monitors are pretty blurry too.

 

Not all of us have a lot of luxurious room to plonk a big flat screen down.

 

If you do fly heavies, of course you don't need a headset.

 

Flying heavies is mainly about planning and pressing buttons in the right sequence at the right time.

 

You don't need 3D for that.

 

3D is for all the pilots out there that are already thinking full 3D in their minds and vision.

 

For us, 3D headsets make real what we have imagined all along - raw 3D flying.

 

The only thing I would agree with, is that yes our minds are blown with 3D headsets,

 

but not just blown, but washed, which is exactly what the corporations and government want us to be.

 

That is why 3D technology is coming to the masses.

 

But then again, a big flat screen tv does a pretty good job at that too.

Wow... I was really rootin for you untill you derailed there on the last paranoia piece.... Somebody call the looney bin...

samsung says its working on an 11k display. This would be the solution for vr :smile:

And what supercomputer will you push these 11k with...?

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Wow... I was really rootin for you untill you derailed there on the last paranoia piece.... Somebody call the looney bin...

 

And what supercomputer will you push these 11k with...?

 

When I tried 3 28" Acer XB280K 4K G-Sync Monitors with my 2 980ti's and skylake 6700K it held its own. A pair ofr GTX 1070's would handle 11K no problem. 

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Curious if any of you VR folk may have ran into micro stuttering when looking out the left side of the plane.. staring at the ground, it micro stutters every 2 seconds.. i swear it wasnt doing this a week ago..  (i'm with rift however)

 
I used a clean version of 3.4.9 and the roaming and programdata folders.. reinstalled flyinside.. 
 
Same issue.. still there.. super frustrated.Only thing i havent tried was going back a driver version for nvidia.. though with aerofly fs2, i see no stuttering.. seems to be strictly a flyinside thing.. i also tested native p3d vr.. i'm not really seeing it, or not as much anyway.

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i also tested native p3d vr.. i'm not really seeing it, or not as much anyway

 

I was wondering about the native P3d support for VR. If you are not seeing it as much why stay with flyinside? Is there a difference? I am waiting for my rift now. Should have it this week. I was going to go with the native p3d VR.

 

Thanks,

realkewl

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see if you are touching max usable vram, if so try lowering settings (resolution, AA, texture size, etc) to have more headroom

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I was wondering about the native P3d support for VR. If you are not seeing it as much why stay with flyinside? Is there a difference? I am waiting for my rift now. Should have it this week. I was going to go with the native p3d VR.

 

Thanks,

realkewl

 

Native P3D VR support is extremely limited while Flyinside VR for P3D has a lot of really useful features. Virtual windows inside the cockpit for one. In Flyinside, you can manipulate the cockpit very well with the mouse. In native you can't. List goes on and on.

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Curious if any of you VR folk may have ran into micro stuttering when looking out the left side of the plane.. staring at the ground, it micro stutters every 2 seconds.. i swear it wasnt doing this a week ago..  (i'm with rift however)

 
I used a clean version of 3.4.9 and the roaming and programdata folders.. reinstalled flyinside.. 
 
Same issue.. still there.. super frustrated.Only thing i havent tried was going back a driver version for nvidia.. though with aerofly fs2, i see no stuttering.. seems to be strictly a flyinside thing.. i also tested native p3d vr.. i'm not really seeing it, or not as much anyway.

 

 

 

Try deleting your config file, and make sure to also delete the config file that FlyInside has created. After that reset your FlyInside settings its in FlyInside options in the windows start menu. That cleared up any stuttering I was getting.

VR has been a game changer for me. The immersion I experience is incredible and well worth the downgrade in resolution. I tried going back to 2d screens and simply couldn't. I am sticking with VR for the duration. 

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Native P3D VR support is extremely limited while Flyinside VR for P3D has a lot of really useful features. Virtual windows inside the cockpit for one. In Flyinside, you can manipulate the cockpit very well with the mouse. In native you can't. List goes on and on.

 

Ok, well that makes a lot of sense. I would need the mouse using VR. So did you ever get your shutters fixed? I was wondering if it had something to do with the native VR support from P3D, since they say it turns on once it detects your VR headset. Anyway to keep it from turning on?

 

-realkewl

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Ok, well that makes a lot of sense. I would need the mouse using VR. So did you ever get your shutters fixed? I was wondering if it had something to do with the native VR support from P3D, since they say it turns on once it detects your VR headset. Anyway to keep it from turning on?

 

Native VR hasn't interfered with Flyinside 1.62. I did have some small panning stutters as I shifted gaze across the virtual cockpit with Flyinside. Fixed it now. It wasn't Flyinside's fault. It was a problem with how I set the affinity mask for my hardware. Mouse manipulation works well. If I really need to zoom in I use MCE (Multi Crew Experience) and say the word "magnify" and the view zooms in (I set up some custom Voxkey commands for VR). If you are thinking VR, think seriously about investing in voice recognition. Rift has a mic built in.

 

Have tried Native P3D VR. There is nothing to gain from using it but it does give you a useful first glimpse into VR without having to pay for Flyinside. Honestly though, Flyinside is a revolutionary product. It offers a virtual desktop for free built in, and the virtual windows inside the cockpit are amazing once you get used to using them. I fly with adobe acrobat open for viewing PDF's have Google Chrome in another window and Google Earth for maps. It works well and doesn't cause a frame rate hit for GA flying, but I am on a 1080 and i7-6700k overclocked to 4.7. The really tricky bit is learning how to manipulate the windows inside the virtual cockpit without blocking your view outside. I think I've heard rumours that there is a VAS footprint with the virtual windows. It doesn't affect me but keep it in mind.

 

I just realised this is a HTC thread. I'm on Rift. If you are going to go ahead with VR and want to use ORBX scenery, get a GPU that is fast enough to run 4xsupersampling inside the Flyinside options.

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Native VR hasn't interfered with Flyinside 1.62. I did have some small panning stutters as I shifted gaze across the virtual cockpit with Flyinside. Fixed it now. It wasn't Flyinside's fault. It was a problem with how I set the affinity mask for my hardware. Mouse manipulation works well. If I really need to zoom in I use MCE (Multi Crew Experience) and say the word "magnify" and the view zooms in (I set up some custom Voxkey commands for VR). If you are thinking VR, think seriously about investing in voice recognition. Rift has a mic built in.

 

Have tried Native P3D VR. There is nothing to gain from using it but it does give you a useful first glimpse into VR without having to pay for Flyinside. Honestly though, Flyinside is a revolutionary product. It offers a virtual desktop for free built in, and the virtual windows inside the cockpit are amazing once you get used to using them. I fly with adobe acrobat open for viewing PDF's have Google Chrome in another window and Google Earth for maps. It works well and doesn't cause a frame rate hit for GA flying, but I am on a 1080 and i7-6700k overclocked to 4.7. The really tricky bit is learning how to manipulate the windows inside the virtual cockpit without blocking your view outside. I think I've heard rumours that there is a VAS footprint with the virtual windows. It doesn't affect me but keep it in mind.

 

I just realised this is a HTC thread. I'm on Rift. If you are going to go ahead with VR and want to use ORBX scenery, get a GPU that is fast enough to run 4xsupersampling inside the Flyinside options.

Thanks and you are way ahead of me...I just got my Rift, but I'm waiting on another piece, because I'm trying to run it on my laptop with a 980M graphics card. But since the boards HDMI slot is a by-pass it keeps flashing the screen, so did some search and another person got it to work by using the mini DisplayPort to HDMI. I hope it works!! 

 

Thanks,

realkewl

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Have tried Native P3D VR. There is nothing to gain from using it but it does give you a useful first glimpse into VR without having to pay for Flyinside. Honestly though, Flyinside is a revolutionary product. It offers a virtual desktop for free built in, and the virtual windows inside the cockpit are amazing once you get used to using them

 

I just made my very first landing using Oculus Rift and Flyinside. Wow!

 

First, the not so good:

- I put my contacts in to see if it would help with getting the headset on. It did, but then I noticed I had to wear the headset far down my nose in order for things to be focused.

- Flyinside you get 15 trial. So, first getting the headset center and getting you seat adjusted just right, took several 15 minutes trials. 

- I flew the lancair legacy, with flight1 GTN 750 at night from Latin VFR RDU. The mouse movement inside the plane takes some getting use to, because when you have the mouse active, your head movements move the mouse (took me a minute to figure that out)

- The pop up for the GTN 750 is not really that good. It pops up and then it's really close, and curved. So, I just left it for now, maybe you can help me. But once you're close enough and you lend forward you can make out some of the items. 

 

Now, the good:

- taxiing was great, i can look for traffic left and right...man that felt good.

- taking off you can really feel the speed.

- I was finally able to fly a traffic pattern, I was a little high, because i little hard to read the gauges, but felt really really good. You can tell when you are a beam the numbers. (again, this was at night)

- The landing was great, felt just like a real landing, meaning if you look at the ground it get that funny feeling, speed sensation. However, since this was my first time really landing the lancair in 3D, I need to now adjust for the height perspective. I cannot recall the term, but it was the samething when I was transitions to the Cirrus SR20, I tended to land flat, because the plane seat higher then I was use to. Man, that felt good.

 

Questions:

- Do you have to adjust your seat before ever flight?

 

I guess I should read the manuals now :-)

 

Thanks,

-realkewl

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