January 16, 20179 yr Author The real question is how much space are users going to be willing to devote. Any one user having the whole world (unless you are a government or corporation) is probably not reasonable, but it is reasonable to take the fact that users generally fly in defined areas of interest, and let them choose those areas in whatever resolution they want. To that end, I'm kind of expecting megascenery and other ortho-scenery providers (and there seem to be a lot of them) to eventually step in, and let people buy on a state by state, or country by country basis. http://www.megasceneryearth.com/store/cart.php?target=product&product_id=723 We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
January 16, 20179 yr Flying over low resolution scenery like that is of no interest to me. AeroFly FS2 is about super high resolution regional areas, not global low res. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
January 17, 20179 yr The real question is how much space are users going to be willing to devote. Any one user having the whole world (unless you are a government or corporation) is probably not reasonable Just for fun, I made an approximate calculation of how much disk space is needed to have the whole world at various zoom levels (just land, no sea/oceans): ZL19 0.3 m/pixel 2200 TB ZL18 0.6 m/pixel 550 TB ZL17 1.2 m/pixel 137 TB ZL16 2.4 m/pixel 34 TB ZL15 4.8 m/pixel 8.5 TB ZL14 9.5 m/pixel 2.1 TB ZL13 19.1 m/pixel 550 GB ZL12 38.1 m/pixel 140 GB As of today, the whole world at ZL14 is already feasible in terms of disk space. The limitation is probably the bandwidth cost for a product shipping such a large data. ZL12 would be feasible for a Steam product today. Probably ZL13 in a few years. "Society has become so fake that the truth actually bothers people".
January 17, 20179 yr ZL14 for the whole world can be shipped on 2TB hardrive, which is way less than $100 each today. Higher zoom levels should be made as selectable downloads, charged based on bandwidth? But again, just like J van E I don't like pure photoscenery with no 3D autogens. Based on XP11/Ortho4XP, those autogen overlay files are of very small sizes. 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
January 17, 20179 yr Author Once again, I suspect we are probably at something close to the size of a current Orbx region as the most likely reasonable Steam download.. 100 or so gigabytes at a time...... We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
January 17, 20179 yr Once again, I suspect we are probably at something close to the size of a current Orbx region as the most likely reasonable Steam download.. 100 or so gigabytes at a time...... Yes, and that is more than fine with me! Can't wait to see it happen!
January 17, 20179 yr We need multiplayer so that we can all start flying together. To me it looks even more important than having AI around... and the burden of implementing it. Wonder if IPACS is really having MP in their TODO list right now ? Biggest problem for me after starting to use those other sims is that I don't have much to play in a civil sim... Should a good weather generator be available I could at least try to simulate soaring in AEFS2 - the glider flight dynamics in AEFS2 have been tuned up from their predecessors in AEFS1... Approaches in bad weather conditions is another great chance to use a flight simulator with a believable FDM but the weather modeling in AEFS2 is still limited, with not many types of sky coverage, rain or snow, more thrill in the turbulence and variable winds, thunderstorms :-) And temperature is always ISA... and Atmospheric Pressure... Yes! we also need better weather modeling!!! But being able to fly with someone, online, would be tempting.... with nice weather!!! That's it - Weather and MP for AEFS2 will turn me on again :-) Ah! And those lights at night.... XP is the night sim, AEFS2 is becoming a day / dusk /dawn sim, but more of a day sim... Even in the vicinity of airfields it is a bit disappointing I must say, when no plausible night ligfhting can be seen around :-/ That's not how we see it IRL... and if scenery realism is something that makes up one of the strong points in this sim then I believe it requires some attention from the developers.... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 3, 20179 yr Author ipacs aerofly [developer] 1 hour ago [Official] Aerofly FS 2 further roadmap 2017 Dear Aerofly users,As we begin to move into more of the advanced features,that you are all looking forward to, we wanted to give youan insight to what you can expect in the coming months.We can assure you that we are quite busy here at IPACS studio,working on some new exciting big features that are going totake some time to get just right for you, so please be patient.One of those new features is of course ATC, probably the most askedfeature so far. To understand why we need time for this,please keep in mind that we want to do it right and that itis also a very complex thing to implement, to say the least.Due to the complexity of this topic we will split it up intodifferent sub projects. If possible we will try to let youhave a sneak preview on ATC, whenever we reach a milestonethat can be published without breaking any existing programfunctionality. So stay tuned, we will keep you updated on ATCas development progresses.But don't worry, expect to see some smaller updates and newand free content as well soon, like new airplanes, more regionsand of course more features.We will also publish a new version of our SDK, that allows youto create your own liveries for our stock aircraft. Anybodywith a good drawing program can then create her/his own repaint.We thank you for your continued support while we work hardto raise the bar for Aerofly FS 2 in 2017. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 5, 20179 yr Great news! I'm really looking forwards to what Ipacs will be able to deliver in this regard. VR and ATC is going to be very impressive. Ebbe Poulsen
February 5, 20179 yr Thanks very much for the update, looking forward to AFFS2 living up to it's big potential
February 5, 20179 yr Wonder if IPACS is really having MP in their TODO list right now ? I would think multiplayer would come after ATC. ATC and European DLC are probably the top two on the list right now. Just behind pushing the Q400 out the door. Regards, Ray Just for fun, I made an approximate calculation of how much disk space is needed to have the whole world at various zoom levels (just land, no sea/oceans): ZL19 0.3 m/pixel 2200 TB ZL18 0.6 m/pixel 550 TB ZL17 1.2 m/pixel 137 TB ZL16 2.4 m/pixel 34 TB ZL15 4.8 m/pixel 8.5 TB ZL14 9.5 m/pixel 2.1 TB ZL13 19.1 m/pixel 550 GB ZL12 38.1 m/pixel 140 GB As of today, the whole world at ZL14 is already feasible in terms of disk space. The limitation is probably the bandwidth cost for a product shipping such a large data. ZL12 would be feasible for a Steam product today. Probably ZL13 in a few years. If you take all the blue water oceans of the world and the North and South pole areas and most of Greenland , and the big deserts and empty quarter out, then you might have a workable area to consider. Maybe if they just do the Euro countries for a start and complete North America, then add Central America and Mexico and surprise us one day with all of South America and the Caribbean it might be workable. Regards, Ray When Pigs Fly . Ray Marshall .
February 6, 20179 yr Moderator Just for fun, I made an approximate calculation of how much disk space is needed to have the whole world at various zoom levels (just land, no sea/oceans) I have all of Europe and Scandinavia at ZL16 and that takes up nearly 2TB and that's only one season, and no night textures. If we factor in night and season variations then it becomes even worse than that. Personally I'm waiting for someone to come up with convincing ground textures (maybe procedural) that looks real enough. Orthophotos look wrong with baked in shadows, squashed buildings and cars, lighting that never changes and colour differences, but is currently the best option we have. ORBX's approach is also not convincing enough because of the roads and abrupt ending of textures and stretching on mountains.
February 10, 20179 yr Author Aerofly FS 2 Update Version 2.0.1EA3.76 Community Announcements - ipacs Aerofly Dear Aerofly users, After a longer break, here is another update. The main news is, that you may now use our freely available SDK for creating new liveries for the stock airplanes. We will add more templates in the future, for now you may create new liveries for the C172, B747, C90GTx, Learjet and the Pitts.To get the SDK just register at this website:https://www.aerofly.com/aerofly_fs_2/sdk/ Registration is free, all we require is a valid Email address so we can inform you when new a new update is out.2017-02-10 Improved interior textures for C90GTx and Learjet 45 Improved Learjet 45 displays and functionality Added Learjet 45 system pages Added an option to broadcast current flight position over LAN or Internet so it can be received by compatible apps like ForeFlight, iFlightPlaner and Sky Demon Improved HUD can be activated in any view and displays more values and 5 degree ticks for horizon and pitch Fixed Saitek panels show blanks for values that are not available in the current aircraft and therefore cannot be changed Added new functionality to the SDK. You may now create your own liveries for the C172, B747, C90GTx, LJ45 and the Pitts. More airplanes will be added in the future. Just a heads up: I've had a chance to play with some of this stuff over the last few days, and in regards to navigation apps, many seem to require fairly expensive subscriptions. One free one that does work well with Aerofly is AVARE https://apps4av.com/avare-overview/ Be aware that AVARE requires a secondary app AVARE External i/o plugin to work correctly with your phone/tablet, but once up and running seems to work well, and as advertised, just tell it to look for X-Plane10. If you don't already have one of the other suggested apps, this might be a way to go: https://play.google.com/store/apps/details?id=com.apps4av.avarehelper&hl=en We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 13, 20179 yr Author Small "Stealth" update released today with fixes for issues that appeared after the February 10th update. Test and report! We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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