JLSeagull

Jordan King: First impressions

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Looking better and better.... :)

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Very promising and a nice and biased view. Thanks Jordan!

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5 minutes ago, arsenal82 said:

Look like P3D  :bengong:

I've never seen 'default' aircraft that good in any version of P3D, let alone default weather. Looking forward to P3D v4 though, as well as to this sim :cool:

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4 minutes ago, Rimshot said:

I've never seen 'default' aircraft that good in any version of P3D, let alone default weather. Looking forward to P3D v4 though, as well as to this sim :cool:

no default no - i am with you

with addons yes - the interface is not too dissimilar - you add orbx + some pay aircraft - weather system - there you go.

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One can dispuite some points, but this video has infinitely more contents than the 1 hr ad-like and unsubstantial performance DT delivered on twitch.

Kind regards, Michael

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Looking very tempting !

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Rain effect looks cool.

Don't like the stutters he's getting or the overly blue scattering.

I like the way you can easily customize the weather visibility and wind/direction. That would be very useful to me for practicing approaches. I also found it clumsy in FSX trying to set that stuff up.

If you go to 17:09...that's pretty impressive quality for default. But, many of the same issues still exist, and it's still fair to ask what this offers over P3Dv3 except 64bit.

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1 hour ago, pmb said:

One can dispuite some points, but this video has infinitely more contents than the 1 hr ad-like and unsubstantial performance DT delivered on twitch.

Kind regards, Michael

 

In their defense, they are devs and not in the PR or marketing depto. :laugh:

 

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I think it looks good, although the scenery system is the dated FSX one. The rain effects are really good.

Well, the good thing is that now we have a sim for sunny days (AeroflyFS 2), a sim for rainy days (FSW) and a sim for the night (X-Plane 11). :smile:

 

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3 minutes ago, Murmur said:

I think it looks good, although the scenery system is the dated FSX one. The rain effects are really good.

Well, the good thing is that now we have a sim for sunny days (AeroflyFS 2), a sim for rainy days (FSW) and a sim for the night (X-Plane 11). :smile:

...oh, but X-Plane has no study level aircraft...  :biggrin:

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2 hours ago, fta2017 said:

Made specifically for entertainment perhaps?

That not a value add to me.

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It's a decent video, I wish he showcased a little bit more sound and ATC, 

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Hello all,

 

Just a heads up and probably off topic.

 

I have just read an article (please do not ask for a link but I came across it whilst looking at this FSWvideo on Airdailyx.

FSUIPC is UNLIKELY to go 64bit and is definitely unavailable for FSW apparently.  In that same article I noticed that P3Dv4 is/will be 32bit repeat 32bit and this may have something to do with FSUIPC. At this time, I would regard all as unsubstantiated but I mention because FSUIPC may well be a deal breaker for quite a few simmers. So those of you who are looking for a PMDG experience on FSW may well be left on a limb.

Please exercise caution in making a decision for this sim and I stress that this is not a bash of anyone, anything or any platform. Please just be a little cautious and do some research.  For me, I am going to adopt a "wait and see" outlook for FSW, but it does show some promise.

Thanks and regards to all

 

Tony Chilcott

 

 

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15 hours ago, himmelhorse said:

Thanks and regards to all

Sorry Tony. My typo as i'm known to do. It was meant to read x64. Its been corrected. 

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I just fired up default FSX and looked at it compared to this. We have come a long way. God bless the 64 bit revolution. 

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So there are weather themes, but no real world weather?

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There was a question about real world weather in the twitch stream, and they seemed to sidestep the question and not answer it. Hopefully they are partnering with third parties to add this, or at least supporting external weather engines. I saw no sign of built-in real weather in any of the video.

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Hmm... looks interesting - but on the same matter it's "old wine in new bottles" in my opinion..

Was really hoping to see some imrovements in the terrain and autogen depiction engine. Also an overhaul of the lighting engine would have been nice! Dynamic lighing with actual light sources, instead of the ESP way (which is something like baked/simulated night/darkness). In my opinion, it shouldn't be necessary to make night textures. It should be apparent when there's no light source. Would also 'solve' that the night in FSX/P3D isn't pitch black... The lighting in FSX/P3D is just ridiculus IMO. Especially obvious, after I've tried X-Plane 11...

I'll probably buy FSW to see what's the fuss' about ... but I'm not overly impressed (yet). 

I know, I'm dreaming, and it's still 'early-access' or beta/alpha (or whatever they call it?) but ... To be honest, I think I'll hold for Prepar3D v4 and see what they have to offer, before switching from X-Plane... (heard a little bird singing about an light-engine overhaul in P3D v4?) :smile:

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