DTG_Cryss

Big Bear Airport Add-on Coming To Flight Sim World

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Turbulent Designs are bringing Big Bear Airport to Flight Sim World, taking advantage of the updates to physically-based rendering to realistically map out this high-altitude airport.

You can find Big Bear nestled within the San Bernardino Mountains in the United States, close to 6000 ft above sea level.

If you're looking to replicate real-world flights into Big Bear, there are some specific flight rules for this GA focused airport. Inbound flights fly in over the ski slopes at 9,500 feet and departing traffic flys at or below 8,000 feet. 

Who are Turbulent Designs?
Turbulent Designs are a third party add-on developer, with a history in creating scenery, airports and mission packs for flight simulators. Their support has been invaluable in helping further develop the scenery components of our upcoming SDK.

Let us know what you think about the first scenery add-on for Flight Sim World. Big Bear Airport will be available for purchase shortly.

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That runway surface and even the runway markings look 3D! Surely this is a must-have add-on, especially if you're into screenshots...

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Wow, I will buy it day one for sure.

Cryss, I know it´s on the plans to improve, but you guys should really look into the ground scenery improvements (trees, autogen, object shadows, cloud shadows etc). You look at those pictures, the Cub looks amazing, the runway and airport look amazing, then you look to those trees and the blurry textures... It´s an immersion killer. 

Anyways, keep the good work, FSW is already my main simulator, it´s evolving great in my opinion. 

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6 minutes ago, ca_metal said:

Wow, I will buy it day one for sure.

Cryss, I know it´s on the plans to improve, but you guys should really look into the ground scenery improvements (trees, autogen, object shadows, cloud shadows etc). You look at those pictures, the Cub looks amazing, the runway and airport look amazing, then you look to those trees and the blurry textures... It´s an immersion killer. 

Anyways, keep the good work, FSW is already my main simulator, it´s evolving great in my opinion. 

2

I believe improvements to autogen scenery are on the cards for the future, though always appreciate the feedback. 

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I would buy it just to taxi up and down that runway all day. Wow! If that's an example of what PBR gets us I can't wait to see more...

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Thumbs up for this one. I haven't seen a runway surface as true to life as the above screenshot in any sim. Excellent. Thanks DTG for sticking with it and continuing to improve the sim and the DLC.

 

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Look at the yellow painted line next to the airplane on the runway. That is crazy. I hope my computer can handle this and the sim gets optimized...And the lighting reflecting the cracks. Never seen anything like this before in a flight sim. Just imagine what rain could look like on that...This could take things up a notch...

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5 hours ago, ca_metal said:

Wow, I will buy it day one for sure.

Cryss, I know it´s on the plans to improve, but you guys should really look into the ground scenery improvements (trees, autogen, object shadows, cloud shadows etc). You look at those pictures, the Cub looks amazing, the runway and airport look amazing, then you look to those trees and the blurry textures... It´s an immersion killer. 

Anyways, keep the good work, FSW is already my main simulator, it´s evolving great in my opinion. 

https://www.turbulentdesigns.co.uk/product-category/products/ It looks better on their website. I think they have something called TerraFlora that is supposed to be an improvement on all autogen trees and foliage.

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I am really happy for the people that really like scenery, airport's, etc.... Looks amazing to me, and so real :) Bring on all the DLC you want DTG, and 3rd party dev's, eventually there will be something for all of us! We will look back one day and say, Remember when we had 1 DLC plane, 1 Mission pack, and 1 airport. Those were the days :) Ahh the beginning...

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So if that runway is an example of the benefits of PBR, then I get what the fuss is all about. Bring on BPR for the default runway textures! ...I'm guessing there is a significant performance catch right?

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The impact on performance depends on how much area you are currently viewing.  Here is a simple example.

Zoom out, more rendering, FPS drops.  Zoom in, less rendering, FPS increases.  Which is why the cockpit views tend to sit around 30 FPS regardless due to all that stuff being PBR.

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