Headley

VHHH Taxi2Gate compatible with P3dv4.1?

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Anyone knows if VHHH from T2G is working with P3Dv4.1?  Can't find any updates for P3Dv4...

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I’ve heard there is a terrain issue but other than that, seems to work fine.

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19 hours ago, headley said:

Can't find any updates for P3Dv4...

This is due to there simply not being any due to T2G not prioritizing it in their update schedule. I’m sure an update will come eventually.

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I'm sure they will, in this market segment time is your best friend.

Although one airport was indeed very fast updated, for obvious reasons (KSEA) :happy:

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VHHH works pretty good but my tires sink in slightly. Seems to be an elevation issue. 

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1 hour ago, Wise87 said:

VHHH works pretty good but my tires sink in slightly. Seems to be an elevation issue. 

This is common attribute by many different developers, and is the result of having to "lift" the texture sheet for the surface markings (such as taxi lines) a few mm above the airport elevation.  This is to prevent texture flashing or disappearing.  Developers who are moving to using P3Dv4 materials can take advantage of improved z-bias control to reduce or eliminate the "lift" distance, but these sceneries would not be backwards compatible so don't look for them to be rushing to use the P3Dv4 SDK.

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I have a vague memory of renaming a file (adding .off) which removed a sinking tyres problem at VHHH in P3D v3. Might have been VHHH_EXCLUDE-BACK.bgl in the VHHH-TERRAIN folder. Can't remember for certain.

Haven't got any elevation issues with it in P3D v4 though.

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im getting missing airport buildings  any ideas ??

2017-12-14_21-25-10-424.jpg

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On ‎12‎/‎12‎/‎2017 at 9:22 AM, Milton Waddams said:

I’ve heard there is a terrain issue but other than that, seems to work fine.

Terrain issue? Bleeding thru with other scenery layers?

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14 minutes ago, trisho0 said:

Terrain issue? Bleeding thru with other scenery layers?

To be fair, I said I heard, not that I know. I don’t own it myself so I can’t speak from experience but others have said it works fine except for some terrain issues. Again, just going off of what others have said.

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