December 11, 20178 yr Anyone knows if VHHH from T2G is working with P3Dv4.1? Can't find any updates for P3Dv4... Regards, William Vrielynck
December 11, 20178 yr Author Well, there is only one way to figure out... Thanks. Regards, William Vrielynck
December 11, 20178 yr It's worked fine from day one in v4 here as well. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
December 12, 20178 yr Commercial Member I’ve heard there is a terrain issue but other than that, seems to work fine.
December 12, 20178 yr Commercial Member 19 hours ago, headley said: Can't find any updates for P3Dv4... This is due to there simply not being any due to T2G not prioritizing it in their update schedule. I’m sure an update will come eventually.
December 12, 20178 yr Author I'm sure they will, in this market segment time is your best friend. Although one airport was indeed very fast updated, for obvious reasons (KSEA) Regards, William Vrielynck
December 12, 20178 yr VHHH works pretty good but my tires sink in slightly. Seems to be an elevation issue. Dan i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber
December 12, 20178 yr 1 hour ago, Wise87 said: VHHH works pretty good but my tires sink in slightly. Seems to be an elevation issue. This is common attribute by many different developers, and is the result of having to "lift" the texture sheet for the surface markings (such as taxi lines) a few mm above the airport elevation. This is to prevent texture flashing or disappearing. Developers who are moving to using P3Dv4 materials can take advantage of improved z-bias control to reduce or eliminate the "lift" distance, but these sceneries would not be backwards compatible so don't look for them to be rushing to use the P3Dv4 SDK. Dan Downs KCRP
December 13, 20178 yr I have a vague memory of renaming a file (adding .off) which removed a sinking tyres problem at VHHH in P3D v3. Might have been VHHH_EXCLUDE-BACK.bgl in the VHHH-TERRAIN folder. Can't remember for certain. Haven't got any elevation issues with it in P3D v4 though. Luke Spencer
January 24, 20188 yr On 12/12/2017 at 9:22 AM, Milton Waddams said: I’ve heard there is a terrain issue but other than that, seems to work fine. Terrain issue? Bleeding thru with other scenery layers? Patricio Valdes
January 24, 20188 yr Commercial Member 14 minutes ago, trisho0 said: Terrain issue? Bleeding thru with other scenery layers? To be fair, I said I heard, not that I know. I don’t own it myself so I can’t speak from experience but others have said it works fine except for some terrain issues. Again, just going off of what others have said.
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