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Prepar3D v4.3 has been released

Featured Replies

49 minutes ago, kurtb said:

how do you overclock individual cores, please share!

Check your BIOS. I can set core ratio to manual and set a clock speed per core. 

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25 minutes ago, J van E said:

This update proves it again: some see improvements but most see none.

There are fewer than a dozen posts about actual performance and you are making this statement?  You should Google the term "confirmation bias".  It's not fair to everyone else who is looking for valid information to read "statement of facts" that have no evidence to back them up.  Generally, I agree with the company line in these forums that, "everyone's experience is different" and the more general statement, "you have to test it for yourself to see".  Push people to give details on their scenarios where they see improvements and what those improvements are and vice versa for those having bad performance.  Help push and define scenarios that we can test from as a whole to feel or see better performance.  That way we can all use evidence to make decisions about our own simulator.  I am under the impression this topic is about P3Dv4.3 release and what it has to offer and what people are experiencing. 

 

 

I haven’t had a chance to do much testing yet but has anyone noticed any difference with photoreal texture loading?  Blurries were pretty bad for me compared to v3 and I’m hoping it got better in 4.3.

5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram

I will be able to give you guys my thoughts on 4.3 as soon as I finish installing some of my add ons and get it back up running. It's going to take me awhile because I'm doing a clean install.

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

I'm doing the same. So far so good

 
 
 
 
 
  913456
9 hours ago, simbol said:

You can:

  1. Open your documents folder \ Prepard 3D\ 
  2. Make a backup of all add-on's inside.
  3. Remove all the Add-on's.XML files.
  4. Go to Local Disk (C:) ► ProgramData ► Lockheed Martin ► Prepar3D v4
  5. Make a backup of  exe.xml and dll.xml
  6. Delete exe.xml and dll.xml
  7. Got to Local Disk C:\Users\AppData\.....\Roaming\L-M\Prepar3D v4
  8. Check if there is any exe.xml and dll.xml, if there is make a backup of these and remove them.
  9. Launch P3D again.

If it works, you then start enabling each Add-on one by one until you find the culprit.

Regards,
S.

 

Thanks mate! It worked for me!! Now time to find the culprit...

 

 

Carlos

NLR Motion Platform V3, Intel Core i9-9900K OC @ 5Ghz, Gigabyte Gaming OC 11GB RTX 2080ti, Gigabyte Z390 Aorus Ultra. Thermaltake Water 3.0 Riing LED RGB 360. Corsair Vengeance RGB Pro DDR4 3000 PC4-24000 32GB 4x8GB CL15. Lexar Professional NM700 M.2 2280 PCIe Gen3x4 NVMe 1TB SSD. Toughpower iRGB Plus 80 Plus Platinum 850W Full Modular. Thermaltake View32 TG USB 3.0 RGB. Oculus Rift S. Qled Samsung 65Q7FN.

1 hour ago, J van E said:

Of course it can LOOK good and great and awesome, but performance will always be problematic. Imho.

You can only do that if you're prepared (no pun intended) to break the back of backwards compatibility.  That has been the single biggest Achilles heel for progress all along.  I guess the fear is that no-one will buy the product if they can't fly into their favourite airports or fly their favourite planes.  Makes sense in a way.

6 minutes ago, ErichB said:

You can only do that if you're prepared (no pun intended) to break the back of backwards compatibility.  That has been the single biggest Achilles heel for progress all along.  I guess the fear is that no-one will buy the product if they can't fly into their favourite airports or fly their favourite planes.  Makes sense in a way.

 

6 minutes ago, ErichB said:

You can only do that if you're prepared (no pun intended) to break the back of backwards compatibility.  That has been the single biggest Achilles heel for progress all along.  I guess the fear is that no-one will buy the product if they can't fly into their favourite airports or fly their favourite planes.  Makes sense in a way.

I've been saying that for years

 
 
 
 
 
  913456
8 minutes ago, ErichB said:

You can only do that if you're prepared (no pun intended) to break the back of backwards compatibility.  That has been the single biggest Achilles heel for progress all along.  I guess the fear is that no-one will buy the product if they can't fly into their favourite airports or fly their favourite planes.  Makes sense in a way.

It makes sense indeed but afaik XP is going to Vulkan and Aerofly is clearly going the same route, and both, so it seems to me, without forcing everyone to use all new addons... so why can't P3D? Is it because P3D's engine is so much older than XP's engine? I am not a programmer so I have no clue. 😉 Or will XP in Vulkan actually require completely new addons?

6 minutes ago, tooting said:

 

I've been saying that for years

Everyone has been saying that. 😉 It's nothing new, I was simply making it clear again that while other developers are REALLY progressing P3D is falling behind more and more, no matter how nice this update may be. (Of course no one knows what v5 will bring LOL 😎)

Vulkan is the OpenGL equivalent of DX12.

"Society has become so fake that the truth actually bothers people".

9 minutes ago, Murmur said:

Vulkan is the OpenGL equivalent of DX12.

Ah, ok, so that's why it's a far easier step for XP and Aerofly. Bad luck for P3D... (I just read this: https://en.wikipedia.org/wiki/Vulkan_(API) )

Edited by Guest

10 minutes ago, J van E said:

Everyone has been saying that. 😉 It's nothing new, I was simply making it clear again that while other developers are REALLY progressing P3D is falling behind more and more, no matter how nice this update may be. (Of course no one knows what v5 will bring LOL 😎)

I guess I missed the memo. Exactly where is it that P3d is falling behind. I take it that Aerofly and x-plain now model the whole world and can be used for all sorts of training from crowd control to search and rescue. It is like say that the new Cessna 172's are the best stealth bombers money can buy.

Edited by shivers9

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

Just now, J van E said:

Ah, ok, so that's why it's a far easier step for XP and Aerofly. Bad luck for P3D...

Hmmm... I presume the porting should be roughly equivalent (OpenGL->Vulkan or DX11->DX12). Maybe they will port to DX12 for v5?

"Society has become so fake that the truth actually bothers people".

4 minutes ago, shivers9 said:

Exactly where is it that P3d is falling behind.

I am (I thought obviously) only talking about the graphics and performance. P3D is still leading the pack when it comes to content. 😉

Edited by Guest

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