June 18, 20196 yr 1 hour ago, Chapstick said: And AVSIM is basically an online retirement home Ouch! That hurts. The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
June 18, 20196 yr 2 minutes ago, Ron Attwood said: Ouch! That hurts. I thought it was funny, basically because it has a lot of truth in it. 🤣 Alan Bradbury Check out my youtube flight sim videos: Here
June 18, 20196 yr 1 hour ago, Chapstick said: And AVSIM is basically an online retirement home. LOL And here are two typical flight simmers reviewing the MFS trailer: Edited June 18, 20196 yr by Guest
June 18, 20196 yr Moderator 22 minutes ago, F737NG said: I don't get this disdain for consoles. The new PS5 and 2020 Xbox are going to be more powerful than the majority of simmers PCs. What's going to drive the success of FS2020 isn't the add-on market, but how good the sim is out of the box and if it has wide appeal. If Microsoft get that wrong, the availability of an SDK becomes irrelevant. With Microsoft's comments of "passionate community" and 'working with industry partners', I'm holding out hope for 3rd party developers to get in on the action - just it might not be in the same way that they are have become accustomed. It’s probably an age thing. I was introduced to computers in the early 80s with the Sinclair Spectrum moving to my first PC in 1992. Never interested in gaming but flight sim was different. Can a console accept multiple USB inputs? Probably not I guess. Time will tell how this sim will be received by the serious simmers. No point speculating further until hard facts are known. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
June 18, 20196 yr 25 minutes ago, Ray Proudfoot said: Can a console accept multiple USB inputs? Probably not I guess. You can use the USB-Ports on an Xbox just like you would on a PC, you can even extend them using powered or unpowered hubs. We must keep in mind that an Xbox is basically just a Windows 10 PC with dedicated Hardware and GUI. So any piece of USB Hardware which runs on a Windows 10 PC can theoretically run just the same on an Xbox. Edited June 18, 20196 yr by Airboeing
June 18, 20196 yr 53 minutes ago, F737NG said: Only 84,000 likes. How many people have watched that trailer multiple times? I've seen it at least 5. It has more likes (and less dislikes) than the Halo Infinite trailer. The spike for "Flight Simulator" in Google Trends is comparable to and only a bit lower than that for "Halo Infinite". In every way one sees it, it's evident that MFS is the title that has had the most people interested (along with Halo). Edited June 18, 20196 yr by Murmur "Society has become so fake that the truth actually bothers people".
June 18, 20196 yr Moderator 10 minutes ago, Airboeing said: You can use the USB-Ports on an Xbox just like you would on a PC, you can even extend them using powered or unpowered hubs. We must keep in mind that an Xbox is basically just a Windows 10 PC with dedicated Hardware and GUI. So any piece of USB Hardware which runs on a Windows 10 PC can theoretically run just the same on an Xbox. Surely not without the correct drivers and it’s doubtful GoFlight would have made them available for such specialist hardware. I was just curious that’s all. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
June 18, 20196 yr 6 minutes ago, Ray Proudfoot said: Surely not without the correct drivers and it’s doubtful GoFlight would have made them available for such specialist hardware. I was just curious that’s all. I don't understand why you will opt for a hardware X-Box at all. I will certainly get Microsoft Flight Simulator and I don't intend to switch to whatever box at all. If Microsoft Flight Simulator will be a success - which has to be shown yet - hardware makers will hurry up to provide all necessary drivers within a year, if not earlier. This is not AeroflyFS2 with less than 100 parallel users where I am still waiting for Saitek or whoever to finally support the 9 Saitek FIPs in my panel. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
June 18, 20196 yr 17 minutes ago, Ray Proudfoot said: Surely not without the correct drivers and it’s doubtful GoFlight would have made them available for such specialist hardware. I was just curious that’s all. Why would they? There's no flight simulator available on the platform... The day it worths to do so, they will. But being a little more conservative here, I don't see the point in building a home cockpit in a semi-mobile platform (Xbox console). The MSFS console version will be probably focused on casual gamers that would like to use a simulator or the more casual simmer that simulates with a good H.O.T.A.S/yoke + pedals and is good to go. If you want multi-panel systems + a lot of screens etc. You better just build a PC setup for it. Edited June 18, 20196 yr by ca_metal 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
June 18, 20196 yr 1 hour ago, F737NG said: Only 84,000 likes. How many people have watched that trailer multiple times? I've seen it at least 5. I don't get this disdain for consoles. The new PS5 and 2020 Xbox are going to be more powerful than the majority of simmers PCs. What's going to drive the success of FS2020 isn't the add-on market, but how good the sim is out of the box and if it has wide appeal. If Microsoft get that wrong, the availability of an SDK becomes irrelevant. With Microsoft's comments of "passionate community" and 'working with industry partners', I'm holding out hope for 3rd party developers to get in on the action - just it might not be in the same way that they are have become accustomed. A video getting 5% or so likes compared to total views is completely normal on Youtube. I never hit the like or dislike button on anything I watch. Edited June 18, 20196 yr by bonchie
June 18, 20196 yr 3 hours ago, Ray Proudfoot said: I disagree the P3D looks the same as earlier versions. New releases of DirectX have ensured the look changes. Volumetric cloud and fog was a jaw-dropper when it arrived. And I expect that P3Dv5 will bring DX12 with even more enhancements When did we get volumetric cloud in P3D!? AFAIK the structure is the same as it has been since FSX, a 3D framework full of 2D sprites that always face the camera. They have improved the appearance of fog where it meets hills, but that's about it. Forgive for me playing devil's advocate but P3Dv4 looks precious little different to FSX save for support of higher resolution terrain textures (that aren't bundled with it, they're all addons), additional shadows (in the virtual cockpit and from clouds), very recently we've got dynamic lighting (which saps frames) and PBR (which is glitchy and most addons have yet to support). It's still running the same 13 year old world, airport, terrain and nav data! If it wasn't for P3D being 64 bit for more stability and improved texture sharpness, I'd still be on FSX (potentially with DX10 fixer), because there's otherwise little graphical incentive to switch. Functionality is almost entirely unchanged, it just runs smoother. Edited June 18, 20196 yr by ckyliu ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
June 18, 20196 yr 1 hour ago, Chock said: I thought it was funny, basically because it has a lot of truth in it. 🤣 And you know what they say...Truth hurts. The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
June 18, 20196 yr Moderator 1 hour ago, pmb said: I don't understand why you will opt for a hardware X-Box at all. I will certainly get Microsoft Flight Simulator and I don't intend to switch to whatever box at all. If Microsoft Flight Simulator will be a success - which has to be shown yet - hardware makers will hurry up to provide all necessary drivers within a year, if not earlier. This is not AeroflyFS2 with less than 100 parallel users where I am still waiting for Saitek or whoever to finally support the 9 Saitek FIPs in my panel. Kind regards, Michael Michael, I have no intention of getting an XBox. I was just curious about their hardware connections. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
June 18, 20196 yr Moderator 13 minutes ago, ckyliu said: When did we get volumetric cloud in P3D!? AFAIK the structure is the same as it has been since FSX, a 3D framework full of 2D sprites that always face the camera. They have improved the appearance of fog where it meets slopes, but that's about it. Forgive for me playing devil's advocate but P3Dv4 looks precious little different to FSX save for support of higher resolution terrain textures (that aren't bundled with it, they're all addons), additional shadows (in the virtual cockpit and from clouds), very recently we've got dynamic lighting (which saps frames) and PBR (which is glitchy and most addons have yet to support). It's still running the same world, airport and nav data as 2006! If it wasn't for P3D being 64 bit, I'd still be on FSX (potentially with DX10 fixer), because there's little graphical incentive to switch. Probably not volumetric cloud then, just fog. FSX VAS did not alow for very high resolutions as you would run out of it. I bought a UHD monitor last autumn and P3D looks stunning. That would not be possible in FSX. The cockpit lighting also enhances the realism. And so what if the underlying nav and airport data is unchanged in 13 years? I have lots of addon airports which solve that problem. Navigraph subs fix the nav data too. 64-bit changes P3D enormously. Having had it for less than 12 months I'm in no hurry to change. Everything works and I'm having a ball especially with AIG Ai all over my skies. Not a chance I'm going to give all this up. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
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