June 25, 20196 yr 6 minutes ago, F737NG said: Coming in P3D v5, Lockheed Martin's X-59 QueSST with reduced sonic boom And Lockheed Martin and Aerion's JV supersonic business jet No-one will need FSL's Concorde Well, there should still be a good simulation of Concorde for legacy and historical reasons. People are still flying DC-3's and Connies in flight sims. Heck, people are still flying the Space Shuttle in both flight sims and dedicated space sims, and that's as much a museum piece as Concorde (and just as complex to model). As a side note, I'm skeptical that those new SSTs will ever see production. Supposedly the Lockheed SSST will reduce the sonic boom to the level of a "car door slamming." That will still annoy people on the ground, calling attention to the swells up there drinking champagne and dragging the sound of slamming car doors behind them. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
June 25, 20196 yr People still fly DC-3s in real life. 🙂 Doesn't Buffalo Joe still have a few? Bob Buck in his book "North Star over my Shoulder" has a chapter on the studies he was involved with on the USA making a new SST to compete with the Concorde. Lots of interesting information there. I remember the sonic boom tests at the time. I did not find them objectionable, but others certainly did. A sonic boom, ANY sonic boom, even the prospect of a sonic boom, will get the same reception Microsoft Flight did in the flight sim communities. As for the "car door slamming" let's hope they don't mean what it's like from inside the car. Boggles the mind. Well, if they want to pour money into research I won't complain, as whatever they'll find will be useful elsewhere. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
July 18, 20196 yr On 6/17/2019 at 6:58 PM, Ray Proudfoot said: If the new one requires you to stream it rather than have all the data on your SSD that is a massive turn-off for many including me. I wouldn’t go near it. Streaming is a fantastic idea depending on how they implement it and what options are given to the user/developers. Ex1: you can keep your own terrain/scenery database and it can be pre rendered before it gets to the sim (could be better for frames than the sim having to fetch all that data and arrange it each frame all on it's own. This could basically achieve what LM's PDK does but in a more user/developer friendly frame friendly way since the sim has very little rendering to tackle. Or it can achieve none of these things you could be right... but if that's the case then it will just fail as a sim and fall into the plane game category in which case there are more and more realistic addon aircraft appearing in GTA lol. Pre rendering is a great solution to the problem all the existing sim platforms have with thousands invested in eye candy but you can't turn the sliders up and keep useable frames. That's where the last 14 years of hardware advancements will come into play, pre rendering either on another computer or extra cores on the local sim system. There is still no CPU/GPU combo that can handle what the old FSX code can throw at it, LM made great workaround improvements but still overpowers the best hardware it can be run on, new code could completely separate the sim from the graphics engine and other data the sim needs can be streamed instead of loaded. If it's going to run on Xbox and PC, it has to be able to stream the scenery, no way an xbox can handle the type of numbers the current MSFS and LM code is running, just enough power there to handle the sim math itself with no graphics, maybe panel graphics at the most. All this being said, there have to be significant changes to the new code since FSX, and all developers are interested in if or what the SDK will be. I would love to be able to use FSL Concorde X in P3dv4, but if they want to wait for more dev info on the new MSFS for the sake of maximizing commonization between platforms I can understand that.
July 18, 20196 yr On 6/17/2019 at 11:13 PM, bonchie said: Pretty big decision for them to make if they don't actually know anything. We are at least a year off from FS2020 releasing. Maybe they've been briefed? Yep agreed, why would they say they cannot provide any details if they had none to share with us in the first place? Something tells me they know more than they are letting on. To me it's pretty clear that Microsoft are working with partners but at the moment they are tight lipped. Maybe in August we'll learn more...
July 19, 20196 yr Just because FS 2020 isn't ready by the end of 2020 does not mean it won't be released anyway in 2020 (or 2019). In the past, MS released versions before they were ready. And then shortly after a version finished well and truly for which they charged full price for. Again. FS98 cleaned up the FS95 mess. FS 5.1 was full price and cleaned up the FS5.0 fiasco. The 'real' releases were: FS2, FS4, FS 5.1, FS 98, FS2004. Not really ready but still released at full price: FS1, FS3, FS5.0, FS 95, FS 2000/2002. Maybe FSX Deluxe vs. FSX Acceleration is another example of fixing a faulty release 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
July 20, 20196 yr 1 hour ago, Fielder said: Just because FS 2020 isn't ready by the end of 2020 does not mean it won't be released anyway in 2020 (or 2019). In the past, MS released versions before they were ready. And then shortly after a version finished well and truly for which they charged full price for. Again. The big difference here is that the new MFS will be a simultaneous release on both PC and console (Xbox "Scarlett). Console games are "supposed" to be pretty solid on day one, because the update process isn't as easy, and gamers aren't as accepting of any major problems. Especially performance problems, since there is no way to upgrade the hardware for each console generation. It looks like the PC release of MFS will come first, which may serve as basically a beta test for the Xbox code. The underlying software is largely the same between Windows and Xbox. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
July 20, 20196 yr 10 hours ago, Paraffin said: The big difference here is that the new MFS will be a simultaneous release on both PC and console (Xbox "Scarlett). Console games are "supposed" to be pretty solid on day one, because the update process isn't as easy, and gamers aren't as accepting of any major problems. Where does it say that it will be a "simultaneous" release on both platforms? All they've said is: "Designed for PC, optimized for multiplatform support (e.g. Xbox)". The console version could be released quite some time after the PC version. Many console games have multiple updates after release, sometimes to correct major problems and the update process is usually fully automatic. See just the latest patch for Assasin's Creed: Odyssey, for an example: https://www.reddit.com/r/assassinscreed/comments/camvk3/assassins_creed_odyssey_140_patch_notes/. i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3
July 20, 20196 yr 11 hours ago, Paraffin said: The big difference here is that the new MFS will be a simultaneous release on both PC and console (Xbox "Scarlett). In interviews, didn’t MS specifically say this is a PC release with Xbox “later”?
July 20, 20196 yr 11 hours ago, Paraffin said: The big difference here is that the new MFS will be a simultaneous release on both PC and console (Xbox "Scarlett). Console games are "supposed" to be pretty solid on day one, because the update process isn't as easy, and gamers aren't as accepting of any major problems. Especially performance problems, since there is no way to upgrade the hardware for each console generation. It looks like the PC release of MFS will come first, which may serve as basically a beta test for the Xbox code. The underlying software is largely the same between Windows and Xbox. Not true. The Xbox console has the Game Preview, that introduces early-access games on the Xbox enviroment, just like on the PC.https://www.xbox.com/en-US/games/xbox-game-preview-faq 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
July 20, 20196 yr The "Project Scarlett" XBox is expected to be released between October and December 2020. Are we really expecting a PC release to be that far down the line?? Edited July 20, 20196 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
July 20, 20196 yr 2 hours ago, vortex681 said: Where does it say that it will be a "simultaneous" release on both platforms? All they've said is: "Designed for PC, optimized for multiplatform support (e.g. Xbox)". The console version could be released quite some time after the PC version. The information is still fuzzy, because the last info I saw was that the PC release would come earlier than the new Xbox Scarlett introduction in late 2020. However, the Wikipedia entry is still saying that MFS will also be released on the current Xbox One. So we could read that two ways: 1) The PC release and Xbox One release will happen simultaneously, and before Xbox Scarlett comes out. Or 2) the PC release will be "Early Access" and will become final when XboX Scarlett comes out. In effect, a simultaneous release in late 2020. I think that's the most likely scenario, but who knows? 2 hours ago, irrics said: In interviews, didn’t MS specifically say this is a PC release with Xbox “later”? Yes, but we don't know whether they'll go the Early Access route with the PC release, which is what I'm guessing might happen. Just a guess though. And then we get into semantics when talking about whether Early Access is actually a "release" or not. 😉 3 minutes ago, Christopher Low said: The "Project Scarlett" XBox is expected to be released between October and December 2020. Are we really expecting a PC release to be that far down the line?? No, it should come earlier. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
July 20, 20196 yr 1 hour ago, Paraffin said: The information is still fuzzy, because the last info I saw was that the PC release would come earlier than the new Xbox Scarlett introduction in late 2020. However, the Wikipedia entry is still saying that MFS will also be released on the current Xbox One. So we could read that two ways: 1) The PC release and Xbox One release will happen simultaneously, and before Xbox Scarlett comes out. Or 2) the PC release will be "Early Access" and will become final when XboX Scarlett comes out. In effect, a simultaneous release in late 2020. I think that's the most likely scenario, but who knows? Yes, but we don't know whether they'll go the Early Access route with the PC release, which is what I'm guessing might happen. Just a guess though. And then we get into semantics when talking about whether Early Access is actually a "release" or not. 😉 No, it should come earlier. I'm pretty sure the PC version will be relased first but late in 2020, the Xbox One/Scarlett versions will be later (probably 2021) although I've forgotten where I read that. Hopefully we'll get more information soon.
July 20, 20196 yr Moderator 1 hour ago, Paraffin said: ...the Wikipedia entry is still saying that MFS will also be released on the current Xbox One. Bear in mind that Wikipedia is a repository of 3rd party information, not the Dead Sea Scrolls. I take anything I read there with as much salt as the Dead Sea itself! Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
July 20, 20196 yr 4 minutes ago, dtrjones said: I'm pretty sure the PC version will be relased first but late in 2020, the Xbox One/Scarlett versions will be later (probably 2021) although I've forgotten where I read that. Hopefully we'll get more information soon. The new MFS and the new Halo are the two big and splashy Microsoft-branded titles announced for the upcoming Xbox Scarlett. I'd be surprised if the console version isn't ready in time for that system's launch in late 2020. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
July 20, 20196 yr 2 hours ago, Christopher Low said: The "Project Scarlett" XBox is expected to be released between October and December 2020. Are we really expecting a PC release to be that far down the line?? I expect the PC release to be end of 2020, simply because MS will want to take as much of the year to polish it up before release. Xbox version will not likely be a launch title for the new Xbox, I'd expect to see that early in 2021. Just my hunch though, completely personal speculation.
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