Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

New MS Flight Sim shown at E3 - Updated Information

Featured Replies

This is way off topic but to some degree relavent. Some want it and some don't. Let's get back to what we want and leave it at that. Take this technical discussion to the monitor forum please. 

Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

  • Replies 781
  • Views 79.3k
  • Created
  • Last Reply
3 hours ago, Ray Proudfoot said:

You're making something simple complicated. As this discussion is not related to the subject matter I won't be entertaining you with any further answers. Find your entertainment elsewhere.

No, I'm trying to increase your knowledge so the comments you make regarding the new sim are based on knowledge and not total fantasy and guessing. If you all want to sit there and spend a million pages trying to analyze a 1 minute 30 second clip and gain any value from it whatsoever, you need to understand what you are looking at and how things may work. This is not unrelated talk to MSFS as some are complaining about. 

SteveW for example, I can see his comments are worth reading as the man has a little understanding.

Anyhow, as you please, carry on. lol 

Mark Daniels

 

  • Commercial Member
1 hour ago, Skywatcher said:

SteveW for example, I can see his comments are worth reading

Thanks for your support.

For the record, I'm not changing any subjects. I might add pertinent information that might help a current subject under discussion conclude. Thanks again for the support.

Steve Waite: Engineer at codelegend.com

I could be mistaken, did not Ray say that he is only interested in MFS & will get it when there is a FSlabs Concorde for it?  

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

  • Commercial Member

It may have a Concorde! But I can't say because I'm posting under an NKA (no knowledge agreement).

Steve Waite: Engineer at codelegend.com

  • Commercial Member

Rolling back it seems it was in discussion how HDR might be handled by the new sim. In general a pallet will contain values between the upper and lower brightness. The pallet contains more values for dark colours when the scene is dark, and more for light areas when the scene is brighter, and so on. That's artificially increasing the dynamic range, giving more colours from a limited number available. The colour handling of the system might be increased that way or by more colours as well, providing detail in otherwise obscured places by shadow or over brightness. Referring to the image I showed how a smaller image can convey such detail with more colours, that's kind of how it is handled. So let's see how far the new sim takes it.

Steve Waite: Engineer at codelegend.com

  • Moderator
1 hour ago, Skywatcher said:

No, I'm trying to increase your knowledge so the comments you make regarding the new sim are based on knowledge and not total fantasy and guessing. If you all want to sit there and spend a million pages trying to analyze a 1 minute 30 second clip and gain any value from it whatsoever, you need to understand what you are looking at and how things may work. This is not unrelated talk to MSFS as some are complaining about. 

SteveW for example, I can see his comments are worth reading as the man has a little understanding.

Anyhow, as you please, carry on. lol 

Funny. I never realised I had to be educated on the difference between HD and UHD. I thought my eyes were good enough for the difference to be obvious. But if you feel that is not sufficient then publish a guide. I can assure you the new sim has a very low priority in my life as things stand. There are a lot of things Microsoft have to explain before I will consider buying it.

15 minutes ago, Wobbie said:

I could be mistaken, did not Ray say that he is only interested in MFS & will get it when there is a FSlabs Concorde for it?  

That could be a deciding factor. Who makes it will be important. There are very few people around who know the aircraft well enough to make a satisfactory model.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

  • Commercial Member
1 hour ago, 188AHC said:

This is way off topic but to some degree relavent. Some want it and some don't. Let's get back to what we want and leave it at that. Take this technical discussion to the monitor forum please. 

I quite understand and it is not something I support in general. I disagree with those making things personal and adding grumpy retorts.

 

Steve Waite: Engineer at codelegend.com

3 hours ago, Ray Proudfoot said:

Larry, I suggest you raise a separate topic in the Windows 10 forum.

That's what I thought.  

 

3 hours ago, domkle said:

Fonts scaling is a major issue in games. I gave up some, Kerbal comes to my mind, because there was no scaling possible. I have to put my nose on the screen 😀. And I am wary to move to 4k for that reason too. Using 125% in W7.

If they're advertising 4K for MSFS we might want to know if font scaling could be a problem.  One would HOPE they're taking care of it.  I've got enough problems with 1080 fonts.  It was actually a new monitor that allowed me to go back to 100% fonts.  But there's no way I could handle the same fonts in 4K.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Random thought, but I saw some people early on saying that the background blur in in some of the shots has to be post processing via editing. 

That feature has been in games for a long time. I have playing LSPDFR (police simulation mod for Grand Theft Auto 5) and it has it. That game came out in 2013. 

We could see things like dynamic focus, motion blur (like when the stunt plane rolls quickly), etc. in the game just as we saw in the trailer. I just thought it was kind of funny that we are so used to the old generation of graphics that people thought there's noway that was in game. 

  • Commercial Member
8 minutes ago, bonchie said:

We could see things like dynamic focus...

All that stuff just adds to the possibilities and excitement levels are increasing.

Steve Waite: Engineer at codelegend.com

9 minutes ago, bonchie said:

We could see things like dynamic focus, motion blur (like when the stunt plane rolls quickly), etc.

There was a cool effect in the video where a single frame shows the wing during a fast roll.  Instead of blurring the wing, it has several iterations of the wing itself in one frame which looks like you have a much higher frame rate.  It was the first time I'd seen something like that.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

34 minutes ago, bonchie said:

Random thought, but I saw some people early on saying that the background blur in in some of the shots has to be post processing via editing. 

That feature has been in games for a long time. I have playing LSPDFR (police simulation mod for Grand Theft Auto 5) and it has it. That game came out in 2013. 

We could see things like dynamic focus, motion blur (like when the stunt plane rolls quickly), etc. in the game just as we saw in the trailer. I just thought it was kind of funny that we are so used to the old generation of graphics that people thought there's noway that was in game. 

You can have DOF effects in X-Plane via Lua Plugins, it's a technique already present on our hobby.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

  • Commercial Member

When FSX came out the device capabilities of the GPU were a lot less. although most things can be done in code FSX PCs couldn't handle more CPU throughput. The image I posted is done in a GPU mode available to FSX (D3D9) but looks the same with basic first principles code to reduce the size of the texture. A kind of antialiasing. Doing more things on other cores and distributing the load in a better way is also required, which is part of the way forward.

Steve Waite: Engineer at codelegend.com

  • Commercial Member

Most graphics ideas were already in place by the end of the 1970s including ray tracing. DXR in Microsoft Flight Simulator and other programs and games has been around for a few years as has photogrammetry with satellite elevation data.

DX12 improves on DX11 by adding more control and granularity to the way objects can be delivered to the scene. Objects in a scene are more quickly accessed through environment parent objects. So these aspects of addressing variables in the sim can be broken down across more cores.

DXR was introduced as an update to DX12. Features of colour and intensity are picked up along the way of a ray, before the final pixel value is accounted for on a pixel on the mesh.

Since it's too much to compute all the ways light can fall on a pixel within an environment, the number of rays is finite on the GPU. This is a performance factor of the GPU price.

Instead, a subset of rays is computed to a smaller sample of the texture. Check out the way the small image looks almost as good as the larger image (above) showing that a smaller number of rays is required to do good enough justice to the technique.

Edited by SteveW

Steve Waite: Engineer at codelegend.com

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.