June 28, 20196 yr Why is there negativity around peoples passion or obsession? Shouldn’t we be happy that so many are still engaged and interested? I don’t know about others, but it does sound like many of us had totally checked out from this hobby until this announcement. Edited June 28, 20196 yr by irrics
June 28, 20196 yr I know the post you are referencing and I think you are reading too much into it. Chill. I'm sure no offense was meant. Passion or Obsession? I don't think it matters. To each his own. Thank you. Rick $Silver Donor EAA 1317610 I7-7700K @ 4.5ghz, MSI Z270 Gaming MB, 32gb 3200, Geforce RTX2080 Super O/C, 28" Samsung 4k Monitor, Various SSD, HD, and peripherals
June 28, 20196 yr 1 minute ago, 188AHC said: I know the post you are referencing and I think you are reading too much into it. Chill. I'm sure no offense was meant. Passion or Obsession? I don't think it matters. To each his own. I would hope no offense meant, but I guess I just don’t even see the point in going there. It just seems like some people would rather everybody say nothing until the product is actually out. That is exactly the opposite of how building excitement and anticipation works. I would bet Microsoft is totally jampacked thrilled!! to see all of this conversation in the different places and how excited people really are.
June 28, 20196 yr I agree. As with any major release its the same. We get huge numbers of responses and we have to try to keep it civil. We might be Overly cautious in some instances but as I've told you already, we try to head things off for everyone's benefit. Play on and enjoy. Thank you. Rick $Silver Donor EAA 1317610 I7-7700K @ 4.5ghz, MSI Z270 Gaming MB, 32gb 3200, Geforce RTX2080 Super O/C, 28" Samsung 4k Monitor, Various SSD, HD, and peripherals
June 28, 20196 yr 1 hour ago, LHookins said: I just want an improvement over what is not much more than filled polygons. Hook It depends of what you put into the polygons, how large they are and how they are organized. Some Orbx LC sceneries don’t cost much for an impressive result over default. LC maps aren’t of course the alpha and omega of the scenery products. They will become obsolete someday. Much later than 2020 IMHO. They do a pretty good job right now. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
June 28, 20196 yr 2 minutes ago, domkle said: It depends of what you put into the polygons 😄 I thought you'd been around long enough to know that filled polygons means filled with a single color. Textured polygons are better, textures spread across many polygons is probably state of the art right now. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
June 28, 20196 yr Just now, LHookins said: 😄 I thought you'd been around long enough to know that filled polygons means filled with a single color. Textured polygons are better, textures spread across many polygons is probably state of the art right now. Hook I may miss all the subtilities of English from time to time, Larry. Being French and all that 😀 ! Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
June 28, 20196 yr 18 hours ago, eslader said: Provided I can turn it off. 😉 I hate the DOF effect. Let my eye focus where I want to be looking, thanks. Save the artsy stuff for photos and video. 100% agree, DOF is the first thing I turn off in the options. The focus point is allways at the wrong distance for me viewing habits 😉
June 28, 20196 yr Depends on the game for me. I like DoF on narrative or RPG etc type games - I think it adds to the art - but not on sim type games, especially not driving games.
June 28, 20196 yr The driving games ones make me nuts. No, I really do need to see exactly what the next corner looks like, not an artist's interpretation of it. Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
June 28, 20196 yr 1 hour ago, laminator said: 100% agree, DOF is the first thing I turn off in the options. The focus point is allways at the wrong distance for me viewing habits 😉 Hmm, artsy blur (DoF sounds more technical though )... My very first move would be to shut it off like you. My question is do you do that, right now, for lens flares in today's sims. That the first thing I do 😏. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
June 28, 20196 yr 6 minutes ago, domkle said: My question is do you do that, right now, for lens flares in today's sims. That the first thing I do 😏. I do it for sims and games. Lens flares are *flaws.* They exist because of the way camera lenses work. When I was shooting for TV, I always tried to make my camerawork mimic how the human eye sees things. That helps put the viewer in the moment and make him feel like he's there rather than just watching it on a fancy picture box. It's beyond me why people would want to introduce, on purpose, visual elements that remind you that you aren't participating in an event but instead are staring at a picture on a monitor. Lens flares, DOF, motion blurs, that shaky-cam garbage.. All of it gets disabled if possible. Edited June 28, 20196 yr by eslader Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
June 28, 20196 yr I'd also like to see accurate implementation of wing flex! PMDG are the only real developer who have done it right. More fuel=heavier, bouncier wings. Wing bounce on the taxiways and turbulence. It really adds to the immersion and I hope MS make it easy to implement!
June 28, 20196 yr 25 minutes ago, domkle said: My question is do you do that, right now, for lens flares in today's sims. No disrespect, but lens flare...really? Help me here. AMD Ryzen 7 9800X3D 4.7GHz - 5.2GHz|CyberPowerPC MasterLiquid CPU Cooler|MSI PRO B850-VC WiFi Mobo|GeForce RTX 5070 12GB|DDR5-6000MHz 32GB|950 PRO M.2 2TB|850 EVO 500GB|2TB Seagate FireCuda SSHD|CyberPower ATX|850 Watts - Standard 80 Plus Gold PS|Win11 64bit Home|MSFS2024 Std Ed I love the smell of Jet-A in the morning! Robert Pressley a.k.a. SmokeDiddy
June 28, 20196 yr Commercial Member 18 minutes ago, A330-300 said: I'd also like to see accurate implementation of wing flex! PMDG are the only real developer who have done it right. More fuel=heavier, bouncier wings. Wing bounce on the taxiways and turbulence. It really adds to the immersion and I hope MS make it easy to implement! My understanding is more fuel leads to less wing flex, at least when airborne. Wings should not flex very much on the ground (unless you're going over very large bumps, which really shouldn't exist anywhere an airliner taxis. Dave Hodges System Specs: I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.
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