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This topic is here to summarize all the community wishes for this new sim in term of features. Please do not talk about price or business model.

Keep it clear and consize, like a simple list.

Thank you

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Posted (edited)

I should start:

- very authetic flight models and physics.

- the ability to walk around the aircraft to perform the pre-flight check.

- convincing ATC (maybe voice recognition, accents matching different parts of the world, SID STARs)

- SDK

- Passenger and Crew simulation

Edited by Noooch

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Posted (edited)

Repositioning of all airport runways the world over where they should be and not one hundred meters or more N, S, W or E 

Good water physics for floatplanes

Air dynamics up/down slopes and over ridges

Better ATC including VFR

Dangerous weather inside thunderclouds

That is for a beginning 😉 !

EDIT

Higher resolution for terrain than the 1.2 m per pixel than we have now

Edited by domkle

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Have realistic, built-in weather

Realistic lighting

Easily update-able without having to update 38,4948 components separately

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Posted (edited)
1 hour ago, Noooch said:

- Passenger and Crew simulation

Hell no. Flight crew have very little interaction with the passengers irl (not much with cabin crew either beyond cabin secure), this isn't Aircraft Cabin Simulator. There's FS Passengers addon for those that want this niche within a niche.

Multicrew operation I also feel is beyond the scope of the base sim if it's to be done well such as FS2Crew.

I want MS to invest their resources in improving core functionality rather than fringe benefits.

Edited by ckyliu
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A offline mode so you can run the sim without being connected to the Internet if you wish. 

We've already got this in FSX and if we get a similar FSX world (hopefully updated a bit) behind the better one provided by the AZURE data it could work.

Hook

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23 minutes ago, ckyliu said:

Hell no. Flight crew have very little interaction with the passengers irl (not much with cabin crew either beyond cabin secure), this isn't Aircraft Cabin Simulator. There's FS passengers for those that want this niche within a niche.

Multicrew operation I also feel is beyond the scope of the base sim if it's to be done well such as FS2Crew.

I want MS to invest their resources in improving core functionality rather than fringe benefits.

Please keep it clear in simple, like a list. You will not like every post but please respect them.

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Well - of the top of my head...

  • True volumetric 3-dimensional clouds, which are susceptible to lighting, shadows etc.
  • A real lighting engine, which honors the physical laws. Perhaps using advanced shadow-mapping and ray-tracing.
  • A realistic weather engine, utilizing weather systems, with true and realistic depictions of fog, overcast, thunderstorms, hurricanes and turbulence.
  • Improved atmospheric model. I have never really had the 'sense of flying' in P3D/FSX. I don't know if X-Plane does this more realistic (I have a feeling it does) but the sense of 'flying' is more true in X-Plane, IMO.
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Improved ATC and AI traffic:

  • Ability to request any parking after landing and be able to change requests at any time (not being locked into a sequence where I have to arrive at my parking spot before I can make a request to taxi for departure)
  • Weather reports/FSS with ability to request it for a specific location
  • Create and modify a flightplan during flight (without having to stop the sim by going to a menu) either with the GPS or the kneeboard and the ability to communicate the change to ATC
  • ATC behavior not canned but properly responding to 'situations'
  • Less pre-set VFR/IFR ATC with lots more request options for example to request course change to avoid clouds or thunderstorms
  • Fully open up ATC and AI traffic in the SDK for 3rd parties to add situations, detail, adventure, etc.
     
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SDK with initial release

Aircraft and scenery addons as simple folder installations

Sloped runways

ATC improvements

AI aircraft improvements

Realistic road traffic speed

Rivers and lakes implemented as such, not as oceans

Improved roads and buildings

Better flight physics

 

 

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- Correct ground friction / accurate breakaway thrust

- Ground effect

- Improved flight dynamics including accurate trimming effect of aircraft

- New AI engine. One that can maintain separation on approaches, put aircraft in a hold if busy, follow SIDs and STARs, enter and exit runways quickly, can cope with sloped runways. AI Controller app can do some of this with the ancient engine. A new one should be possible.

- Sloping runways

- Region specific ATC

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Probably won't happen, but I really like the installation concept of X-Plane, where everything sits in a self-contained folder. So backing up the sim or "reinstalling" after a hardware change etc. is just a matter of copy&paste.

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1. AAA league graphics 

2. AAA level performance 

3. SDK and open ecosystem 

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Posted (edited)

Integrated/native third party add-on store solution of some kind. 

It need not be the only way to add on to the Sim, but it would be a tremendous benefit to have it as a preferred default way, especially for mainstream and Xbox customers

Edited by irrics

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31 minutes ago, irrics said:

Integrated/native third party add-on store solution of some kind. 

It need not be the only way to add on to the Sim, but it would be a tremendous benefit to have it as a preferred default way, especially for mainstream and Xbox customers

I wouldn't close it completely, I would rather create it's own store, inside Steam/Microsoft Store and sell add-ons in there as "Approved by Microsoft".

Payware developers outside this enviroment wouldn't receive any kind of support.

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Posted (edited)
8 minutes ago, ca_metal said:

I wouldn't close it completely, I would rather create it's own store, inside Steam/Microsoft Store and sell add-ons in there as "Approved by Microsoft".

Payware developers outside this enviroment wouldn't receive any kind of support.

I guess I don’t really know what you mean by “closed” there…

I’d like Microsoft to have their own store built right into the Sim so the Xbox users could use it.

I don’t want the sim closed off to third parties outside their store, but we are in an era now where a first party integrated store with vetted and curated choices would be a big win for everybody.

Edited by irrics

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3 minutes ago, irrics said:

I guess I don’t really know what you mean by “closed” there…

I’d like Microsoft to have their own store built right into the Sim so the Xbox users could use it.

 I don’t want the sim closed off to third parties outside their store, but we are in an era now where a first party integrated store with vetted and curated choices would be a big win for everybody.

We are in the same page, then. By closed I meant something on those lines: "If you don't sell through our store, you won't be developing to our platform".

But I really think it would be amazing to have their own CURATED store, with products that went through a Microsoft quality control. Inside this enviroment, devs would have direct support and contact with the MSFS developers. That's what I think would give us more stability on the long term.

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Posted (edited)

@ca_metal

I get you and I totally agree.

I want the wild west to still be out there for those that want to bring their sim to its knees and not know what’s wrong with some weird third-party addon.  You do you guys..have at it.

But — I also want a great curated first party solution for those of us that want to focus on flying and have somebody else worry about performance and compatibility and baseline quality. 

Edited by irrics
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6 hours ago, Noooch said:

This topic is here to summarize all the community wishes for this new sim in term of features.

I would like MS to work with Orbx on scenery loading methods, and get rid of "pauses" and morphing terrain..

There is nothing worse than sitting still in the air for a second or two while scenery loading takes priority over flight... or watching terrain morph into higher resolution tiles right in front of you..

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60 FPS over LHR in a serious complex aircraft on a reasonably expensive gaming PC with eye candy up towards max.

That, is all I ask.

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6 hours ago, Matthias1231 said:

Fully open up ATC and AI traffic in the SDK for 3rd parties to add ...............

so that in the first instance, available runway assignment reflects real world flows ...... downwinds, noise abatment, low visibility. 

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Posted (edited)

Developed on BRAND NEW code from the ground up. Doubt that's the case. But it's 2019, use current technology. I hope this is the case, with Azure AI, etc.. being shown in the trailer. This is a wish list, if this is not the case, I am alright with it. It's just my wish for the list 🙂

Multiplayer across PC and Xbox platform's! I wanna be on PC and fly with people on Xbox too and vise versa.

Mission Creator with an awesome GUI and from simple to use to super complicated mission creation.

Edited by Learjet777
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I would like more to do in the sim. I have come and go from flight simulators over the last couple of decades (I’ve been on ‘go’ mode for the last couple of years, but this new announcement is drawing me in again). What makes me go I think is a bit of a sense check on how much of an inappropriate time sink these sort of apps can be, pretending to fly little digital planes around the world. Especially since kids came on the scene. What would make me come back would be some sort of structured ‘point’ in playing it, beyond learning about how to operate the systems of a 737 which is never likely to be actually useful for me.

If I take it as a given that all the rest of the ‘serious’ stuff is at least as FSX, and that at some point it will be possible to install reasonably involving and complex aircraft into the game, I really hope they have thought about modernising the rest of it. I really enjoyed setting big aircrafts up, taking off and landing, but the long bits in between are mind numbing by and large, and utterly pointless in the grand scheme of life. Even train sim has proper routes and passenger scenarios etc, why can’t flight sim? And I don’t mean the rescue people off mountains type stuff - just a bit if a framework around having a virtual ‘career’ or something where you can invest different amounts of time depending on what else is going on in life. 

Another thing I would like to happen is a much more coordinated approach to add-ons. I don’t think we can get to the level of something like iracing because I’m assuming that everything is not going to get developed first party, but it would be great if you could buy, install and update everything from one place. I also think exposing the current market to a broader user base might help reduce or remove some of the ridiculous pricing you get in the flight sim world. 

In other words, can we make it fun?

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Actually on the serious things, what is important to me is:

- good atc that’s better than anything we have now

- weather and atmospheric effects

- graphics that create more immersion 

- a flight model that is as fun to fly as x plane, and doesn’t feel like small planes are hanging by wires in the sky when you fly them

- one interesting thing could be for MS to buy a few of the key add-on companies as they have done in some other genres. Imagine what a fully backed a2a could do in that sort of context. I’d like ms studio versions of a2a, hifi and some of those airport designers to start with. Not bothered about orbx. 

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