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KOAK Oakland Int'l Airport

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  • Author

According to messages on FSElite regarding KOAK the developer texted the following information:

BrianThePilot:

Again, we apologize for the inconvenience, we are working with ORBX directly currently to fix the problems with Norcal. ORBX changes the files for the default Oakland airport to update it in ORBX Norcal, and we just need to get guidance and approval from them if we can find/deactivate those certain files and have a section in the configurator

Paul K   KGYR

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On 8/5/2019 at 7:14 AM, contractpilot said:

An unfamiliar developer Cloudberry Sim has released KOAK Int'l Airport for P3D.  I'd be interested knowing how the looks and performs.

 

https://secure.simmarket.com/cloudberry-sim-oakland-international-airport.phtm

How is the performance of the scenery? Can one add moving jetways using GSX L2?

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

1 hour ago, Shomron said:

How is the performance of the scenery? Can one add moving jetways using GSX L2?

Performance is good.  The scenery comes with a GSX ini file for optional use instead of the static jetways.  I'm using it and it looks and works good.

  • 2 weeks later...

I installed the scenery this evening and noticed I was getting nighttime ground textures in the daytime around KOAK  on the approach end of 30 and near KSJC. I have The standard Orbx stuff installed except NCA. Once I removed the Oakland scenery the bleed through went away. 

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber

I bought this scenery about a week ago and installed it. I tried it just briefly, took a UPS B747-8F and sat on the rmap just looking around. engines off but on ground power, the performance was fantastic! The fact is, at least for me, that OrbX's NCA has been a huge frame hog. Ever since I got rid of it and installed Megascenery Earth, my performance has been much better, and that's despite FB's KSFO and IS's KSJC around.

As for the airport itself, it's nice, but needs some more work I think. There are areas that are completely barren, where you can see all sorts of vehicle son the underlying photoground, which is distracting. At the very least vehicles should be placed on such locations, though it would be even better if they were removed in the photoground itself (can be tricky but it;s doable using e.g. photoshop). The buildings are fairly detailed and look nice. All in all, I'm quite happy to have KOAK - it completes my bay area nicely! I jut wish that MSE's coverage was less  'washed out', though...

Benjamin van Soldt

Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case

10 hours ago, TalonMX said:

I installed the scenery this evening and noticed I was getting nighttime ground textures in the daytime around KOAK  on the approach end of 30 and near KSJC. I have The standard Orbx stuff installed except NCA. Once I removed the Oakland scenery the bleed through went away. 

That's generally caused by a landclass file in the scenery conflicting with Orbx OpenLC.  You might try looking through the files in the scenery folder and see if the name of one of the bgl files indicates it's landclass (or ask the dev) and disable that file by moving it out of the folder or adding ".off" to the file name after ".bgl" (e.g. KOAK_LC.bgl -> KOAK_LC.bgl.off)

Regards

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

How is it performing with FB KSFO just  on the other side ?

Thanks

Michael Moe

Edited by Michael Moe

Michael Moe

 

fs2crew_747_banner1.png

Banner_FS2Crew_Emergency.png

12 hours ago, w6kd said:

That's generally caused by a landclass file in the scenery conflicting with Orbx OpenLC.  You might try looking through the files in the scenery folder and see if the name of one of the bgl files indicates it's landclass (or ask the dev) and disable that file by moving it out of the folder or adding ".off" to the file name after ".bgl" (e.g. KOAK_LC.bgl -> KOAK_LC.bgl.off)

Regards

I’ll look into it. Thanks. 

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber

On 8/15/2019 at 8:39 AM, w6kd said:

That's generally caused by a landclass file in the scenery conflicting with Orbx OpenLC.  You might try looking through the files in the scenery folder and see if the name of one of the bgl files indicates it's landclass (or ask the dev) and disable that file by moving it out of the folder or adding ".off" to the file name after ".bgl" (e.g. KOAK_LC.bgl -> KOAK_LC.bgl.off)

Regards

Bob

Thanks again for the help. The offending file that was causing the bleed through for Oakland was LC_1518.BGL. Once I turned it off I no longer have bleed through issues with KOAK and KSJC. 

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber

3 minutes ago, TalonMX said:

Bob

Thanks again for the help. The offending file that was causing the bleed through for Oakland was LC_1518.BGL. Once I turned it off I no longer have bleed through issues with KOAK and KSJC. 

It's not actually bleed-thru...what's happening is OpenLC redefines the sim's landclass mappings, and the landclass in the add-on scenery is referencing one or more of the default landclass types which have been redefined.  So you get an Orbx night tile where the default one would have been OK.

Regards

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

  • 2 months later...

Did anyone ever figure out a solution to the taxiway lines with NCA?

I actually quite like this scenery and the performance really isn't bad but the taxilines to be honest are pretty much a showstopper. Especially when I'm mostly doing some VFR/short IFR flights around Norcal.

  • 2 months later...

The developer was able to fix the scenery.  If you go to his thread at fsdeveloper (see link in a previous post), you can get the updated file.

Strange ... the description on simmarket still says KOAK is not compatible with FTX NCA.

Edited by Nemo

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

It's still not technically compatible.  You still have to disable a couple NCA files

  • 4 months later...

Does anyone else who has this scenery and Orbx NCA with Oakland objects enabled get double stadiums?

pLqUy1B.jpg

 

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