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Bob Scott

P3D v4.5 Hotfix 2 released (26 Sep 19)

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Anyone seeing this sort of issue in 4.5.13 ?

Client update only, and shader cache has been deleted.

Various different aircraft affected in different ways, commonly though either textures are transparent of appear to be missing entirely.

Rolled back to 4.5.12 client and all was back to normal.

D3B2F5570FAFF78177022CB94ED8A106785C35A9


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P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

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48 minutes ago, Rogen said:

Anyone seeing this sort of issue in 4.5.13 ?

Client update only, and shader cache has been deleted.

Various different aircraft affected in different ways, commonly though either textures are transparent of appear to be missing entirely.

Rolled back to 4.5.12 client and all was back to normal.

D3B2F5570FAFF78177022CB94ED8A106785C35A9

Are you using shader mods (like PTA Evshade or Tomato)? You could try to run the content update either. Uninstall first, then install new. Because Aircraft Textures should be part of the content

Edited by mpo910

Regards,

Marcus P.

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Very surprised no-one has mentioned THE big change in this fix. The ability to control take-off / landing for each end of a runway. So finally, 05R at EGCC can be set to landing only and 23L can be set to take-off only. That 'bug' has been around since FSX days. Thank you L-M! 😁

Other airports can also benefit from this such as LEMD Madrid Barajas.

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Ray (Cheshire, England).
System: P3D v5.3HF2 & v3.4, Intel i7-8086K o/c to 5.0Ghz, Nvidia GTX 1080 Ti 11Gb, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD, Asus Prime Z370-A mobo, 32Gb G.Skill DDR4 3000Mhz RAM, Win 10 Pro 64-bit, BenQ PD3200U 32” monitor, Fulcrum One yoke.
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21 minutes ago, Ray Proudfoot said:

Very surprised no-one has mentioned THE big change in this fix. The ability to control take-off / landing for each end of a runway. So finally, 05R at EGCC can be set to landing only and 23L can be set to take-off only. That 'bug' has been around since FSX days. Thank you L-M! 😁

Other airports can also benefit from this such as LEMD Madrid Barajas.

I did! lol

S.

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18 minutes ago, simbol said:

I did! lol

S.

Sorry. I did scan through all the posts and obviously missed yours.

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Ray (Cheshire, England).
System: P3D v5.3HF2 & v3.4, Intel i7-8086K o/c to 5.0Ghz, Nvidia GTX 1080 Ti 11Gb, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD, Asus Prime Z370-A mobo, 32Gb G.Skill DDR4 3000Mhz RAM, Win 10 Pro 64-bit, BenQ PD3200U 32” monitor, Fulcrum One yoke.
Cheadle Hulme Weather

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1 hour ago, Ray Proudfoot said:

Very surprised no-one has mentioned THE big change in this fix. The ability to control take-off / landing for each end of a runway. So finally, 05R at EGCC can be set to landing only and 23L can be set to take-off only. That 'bug' has been around since FSX days. Thank you L-M! 😁

Other airports can also benefit from this such as LEMD Madrid Barajas.

Yes, I think this a very important change. It also means that LM does not ignore AI behavior. Good to know.

Overall, I think this update/hotfix is a great step forwards. Makes P3D great again! I've also recognized that some buildings now fade in in the distance, though I'm not yet sure if this are autogen or scenery buildings or both.


- Harry 

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6 hours ago, ABurek said:

Anyone else have annoying black squares and day/night mixed ORBX textures after scenery update?  Verify files, uninstall and reinstall, none were of any help.

 

https://orbxsystems.com/forum/topic/180635-p3d-v45-orbx-night-water-and-black-textures-at-day/

 

Seems to be an OpenLC thing.  No issues in Asia.

Yes, but I only updated the Client.  Orbx Global Base, Vector and OpenLC NA. Stock shaders.


-Jay

9700K | RTX 2080Ti @ 4K | 48GB DDR4 | 2 x 1TB SSDs | 1TB M.2 NVMe

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6 hours ago, Nemo said:

I'm just doing a uninstall/reinstall of Global, Vector, OLC and ORBX libraries. Will report back. Could you specify a location with reasonable distance to other add-ons, where those black(night) textures are very present?

 Anywhere in NA, EU or SA.  Asia is fine.  Distance to addons seems to be irrelavant because it happens everywhere.

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4 hours ago, Ray Proudfoot said:

Very surprised no-one has mentioned THE big change in this fix. The ability to control take-off / landing for each end of a runway. So finally, 05R at EGCC can be set to landing only and 23L can be set to take-off only. That 'bug' has been around since FSX days. Thank you L-M! 😁

Other airports can also benefit from this such as LEMD Madrid Barajas.

Strangely, I do not have a problem with take offs on 23L and landings on 23R @ UK2000 Manchester Xtreme on my PC. In fact, someone posted on the UK2000 forum just a few days ago about this problem, and I offered to send him my version of the AFD file. He has since reported that his problem has been solved.

I do not see a single AI plane trying to land on 23L.


Christopher Low

UK2000 Beta Tester

FSBetaTesters3.png

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Updated Client and Scenery. Trying my first long flight from KLAX to NZCH and guess what Orbit, Delta and Pacifica are back. Urggggggh.


Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

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13 minutes ago, IanHarrison said:

Updated Client and Scenery. Trying my first long flight from KLAX to NZCH and guess what Orbit, Delta and Pacifica are back. Urggggggh.

Turn off the default  traffic BGLs in Scenery\World (or Global)\Scenery.  Delta is an Addon AI carrier, not default. 


-Jay

9700K | RTX 2080Ti @ 4K | 48GB DDR4 | 2 x 1TB SSDs | 1TB M.2 NVMe

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17 minutes ago, ABurek said:

 Anywhere in NA, EU or SA.  Asia is fine.  Distance to addons seems to be irrelavant because it happens everywhere.

This is a constant ORBX bug that needs to be fixed!  Always reoccurs after any update and can easily be checked by flying out of default EGLIN and checking the scenery around the airport to the right!

Have to uninstall and reinstall the Effected LC for that area and yes remnant folders in LC need manual deletion or the problem will still be there!

 

Orbx fix this already!!!!!!!!!!!!!!!!!!!!!!


Chris Camp

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Is it confirmed for this HF that only the “Client” need to be reinstalled and not the “Scenery”...?

 

Seeing conflicting information posted and the less I mess with my LM folders the better I’ve learned!

 

Regards

 

 


Chris Camp

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I did not see any reason to update anything other than the client.


Christopher Low

UK2000 Beta Tester

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41 minutes ago, Christopher Low said:

I did not see any reason to update anything other than the client.

Another example why you should install all components and no just the client..

Client

  • Improved handling of alpha values in terrain vector textures.

 Scenery Fixes and Improvements

  • Fixed incorrect transparency values in several autogen objects.

 This fix allows 3rd party developers to do wonders with night lighting.. 😉 but it will work nicer with both fixes.

 Simbol

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Gerard

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