September 30, 20196 yr 2 minutes ago, LHookins said: Too much is never enough. 😄 I think we've heard about pretty much everything else, but these three items have not been confirmed anywhere yet. I'm definitely interested in seasons, somewhat interested in float planes, and slightly curious about ATC. 🙂 Hook it's nonsense for it to come without ATC considering the busy airport shown in the E3 trailer. And it's nonsense to think that with such an immersive visual there won't be to some extent a convincing float plane water physics. So the only really doubtful thing is seasons. But we know from the interviews they also have available imagines of the same zones in different times, and we also know how weather can be done partially via shaders like xEnviro does in XP11 with the snow coverage. Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
September 30, 20196 yr A lot of stuff got confirmed. Rain shafts, real world weather with options to use historical weather up to several years old. Lots of good info on the atmosphere model which is incredible. The ability to fly offline if necessary. The actual delivery mechanism of the data (data can be streamed but the sim is what assembles it into a world). VR eventually if they can do it right and not just slap something together that would put new users off. The fact that they're emulating ray tracing but no one could tell the difference from the real thing. Not much left to ask about. 🙂 Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
September 30, 20196 yr 3 minutes ago, france89 said: it's nonsense for it to come without ATC considering the busy airport shown in the E3 trailer. And it's nonsense to think that with such an immersive visual there won't be to some extent a convincing float plane water physics. Pretty much the same thing I said above. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
September 30, 20196 yr Just now, LHookins said: A lot of stuff got confirmed. Rain shafts, real world weather with options to use historical weather up to several years old. Lots of good info on the atmosphere model which is incredible. The ability to fly offline if necessary. The actual delivery mechanism of the data (data can be streamed but the sim is what assembles it into a world). VR eventually if they can do it right and not just slap something together that would put new users off. The fact that they're emulating ray tracing but no one could tell the difference from the real thing. Not much left to ask about. 🙂 Hook AI, ATC, seasons, water dynamics with floatplanes, bandwidth requirements, cost structures, further info about 3PD involvement, freeware content, SDK... nope, nothing left to ask about 😉 Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
September 30, 20196 yr At worst they can just port over the ATC and AI systems from Flight Simulator X for the initial release, and it will still be better than competing simulators. They seem to be committed to avoiding any feature regressions.
September 30, 20196 yr 2 hours ago, kevinfirth said: bandwidth requirements, further info about 3PD involvement, freeware content, SDK... nope, nothing left to ask about 😉 They said they were on around 25 Mbps connection for the preview session, the level of detail you see is adjusted based on your connection speed, but you can manually select where you want cached at all times if slow connectivity is an issue, creating an offline mode. They've said Simconnect will be there, and SDK from day one and that whilst there will be some kind of "addon store" within it there will be no requirement to use it. Edited September 30, 20196 yr by ckyliu ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
September 30, 20196 yr 2 minutes ago, ckyliu said: They said they were on around 25 Mbps connection for the preview session and that it will cache data and you can manually select where you want cached at all times. They've said Simconnect will be there, and SDK from day one and that whilst there will be some kind of "addon store" within it there will be no requirement to use it. I guess that leaves AI to be confirmed and discussed. 😄 Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
September 30, 20196 yr Author Re : Seasons .Deeming something logical and therefore certain to come because I want it, is a temptation I will not fall into 😁. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
September 30, 20196 yr AI and ATC will be there for sure, but they're really things that just sit "atop" the core of world, weather, aerodynamics and cockpits. So it's no big deal that such items are deferred until later. ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
September 30, 20196 yr 4 hours ago, domkle said: ... ATC, seasons and water physics for the floatplanes. Hopefully we’ll get some insights in October. and 3rd party Payware/SDK goodies👍
September 30, 20196 yr 17 minutes ago, ckyliu said: They said they were on around 25 Mbps connection for the preview session, the level of detail you see is adjusted based on your connection speed, but you can manually select where you want cached at all times if slow connectivity is an issue. They've said Simconnect will be there, and SDK from day one and that whilst there will be some kind of "addon store" within it there will be no requirement to use it. i have a 940mb/s connection😁
September 30, 20196 yr At this point I am *very* interested in what the "base sim" will look like with no downloading of content. My bandwidth is so limited at this point that I can't even watch videos outside of the late night free zone, midnight to 5 AM. For an example, the family uses about 1.2 gig per day, and with a 25 gig per month that allows about 800 meg per day average. When I hit my cap my bandwidth goes down to dialup speeds, or at best I get the "bits and pieces" of bandwidth left over after the priority users get theirs. Of course, I could buy additional bandwidth, at about $10 per gig. No thanks. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
September 30, 20196 yr The Moon with phases !!!! I'm sold !!!!!!!!!!!!!! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 30, 20196 yr What about realistic stars and constellations? Oh, and not being able to see stars at all when the Sun is above the horizon Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
September 30, 20196 yr From what I am seeing so far, I'd have a sick feeling in my stomach if I was a 3rd party developer that does textures/weather/clouds/night lights, etc. It appears there will be zero need for any of this. My guess is there will still be a huge market for 3rd party aircraft and maybe detailed airports. Edited September 30, 20196 yr by Flic1 Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
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