November 30, 20196 yr Hi, i just thinking about that. Not to complain really but when we see the videos it's nearly only the 400 detailled cities that are shown. We know that all other places are made with data and azure to fine place the buildings type, vegetation etc and match the satelite ground texture. But, in my point of view, what makes the identitiy of a town or place is not only the placement of the buildings and trees but more the known monuments or special buildings and architectural objects ( churches, stadiums, museums, Castles, Stations... ) So, when we saw the videos, we have been able to see Paris in that method and of course, Paris had Tour Eiffel, Arc the triomphe etc.. That looks great but Paris wouldn't work if for example, Tour Effel was not made as an object in the sim. (I don't trust that azure ai can reproduce a complex monument like Tour Eiffel only by orthoimagery lol 😉 ) So my question is, All the remarkable monuments or point of interset are they made and integrated in the world? What about a not so well known place in the world? Could we recognise it? Why i tell that : 1- Outside of the 400 cities, will we have the boring generic building effect that was already there with autogen? 2 - If not all the monument where there (possible and understandable thing) could we have the possibility to create them and upload them via the CLoud ? (like the data openword of openstreetmap for exemple ) That would be interesting to use all this community to add what is missing all around the world. (If things are missing of course lol ) Cheers
November 30, 20196 yr 10 minutes ago, trollray said: Hi, i just thinking about that. Not to complain really but when we see the videos it's nearly only the 400 detailled cities that are shown. We know that all other places are made with data and azure to fine place the buildings type, vegetation etc and match the satelite ground texture. But, in my point of view, what makes the identitiy of a town or place is not only the placement of the buildings and trees but more the known monuments or special buildings and architectural objects ( churches, stadiums, museums, Castles, Stations... ) So, when we saw the videos, we have been able to see Paris in that method and of course, Paris had Tour Eiffel, Arc the triomphe etc.. That looks great but Paris wouldn't work if for example, Tour Effel was not made as an object in the sim. (I don't trust that azure ai can reproduce a complex monument like Tour Eiffel only by orthoimagery lol 😉 ) So my question is, All the remarkable monuments or point of interset are they made and integrated in the world? What about a not so well known place in the world? Could we recognise it? Why i tell that : 1- Outside of the 400 cities, will we have the boring generic building effect that was already there with autogen? 2 - If not all the monument where there (possible and understandable thing) could we have the possibility to create them and upload them via the CLoud ? (like the data openword of openstreetmap for exemple ) That would be interesting to use all this community to add what is missing all around the world. (If things are missing of course lol ) Cheers Using ai they have built 3d models off the houses based on there roofs in the satellite photos. To quote from a recent interview work a lot with machine learning. In our team there are people who have written their doctoral thesis on topographic analysis of roofs. It analyses the roof so that you can see exactly how the gable is assembled. We take the floor plan from the satellite photos. The shadow lengths tell us how high the building is. In principle, we build 1.5 billion houses in the cloud every day. Th Edited November 30, 20196 yr by Theboot100
November 30, 20196 yr * Read Jörg Neumann interview here Extract : Golem.de: Is the world created completely algorithmically or is it reworked by hand? Neumann: There are around 300 sights, such as the Space Needle in Seattle, which we build manually - and it was really hard to make the choice. Otherwise we use algorithms. We work a lot with machine learning. There are people in our team who have written their dissertation on the topographic analysis of roofs. The roof is analyzed so that you can see exactly how the gable is assembled. The plan is taken from the satellite photos. Based on the shadow lengths, we can see how tall the building is. In principle, we build 1.5 billion homes in the cloud every day. It's not on a hard drive - it's not there anywhere. The last sentence is a little mysterious; I understand that the houses are built on the fly (pun not intended) and not part of a ready-made scenery. Edited November 30, 20196 yr by domkle Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
November 30, 20196 yr 37 minutes ago, trollray said: All the remarkable monuments or point of interset are they made and integrated in the world? Jörg Neumann said in an interview that (as of yet) they have 300 manually built sights such as the Space Needle. So still a long way to to have "all" the remarkable momuments and points of interest in the sim. It'd be great if we got a simple tool to do this ourselves, e.g. import from SketchUp or similar platforms. i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
November 30, 20196 yr Would love to see Mumbai Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
November 30, 20196 yr Author Thanks for the precision of the technology. That s pretty impressive if they can offer this level of detail. For the rest, yes sketchup is a fantastic tool to make 3d objects very simply. Would be nice to use community in conjunction with algorythm.
November 30, 20196 yr The next generation (with regard to scenery & weather-rendering/generating processes, etc.) flight sim needs to start somewhere, so it might as well start at the beginning. Will the scratches on the front doorknob of my house be properly modeled? No. Will this new flight sim be complete and perfect out of the gate? Again no, but it will be a great start and a great next step. Let's not let the perfect be the enemy of the good. Edited November 30, 20196 yr by RustyFlyer omission i7-12700K; GF RTX 3080Ti 12 GB; MSI Z690 MB; 32 GB DDR5 4800Mhz (16x2); 850W 80+ Gold PS; 1 TB M.2 NVMe SSD + 2 TB HDD @ 7200 + Kingston 4TB XS2000 USB 3.2 Gen 2x2 Ext. SSD (for MSFS & all games); 240 mm liquid cooler; LG 32UD59-B 32" UHD 4K; Thrustmaster T.16000M FCS stick; wired conn. to rtr. (500 Mbps); W11 Pro
November 30, 20196 yr Would be great if community could help them with this work by feeding their AI image repository or database with authentic images of places and buildings in their country by uploading them to a site or somewhere they can reach to it. In turn they can filter them out and learn AI how to recognize and use them to build more accurate objects. Especially for remote places in the world or places which lacks photogrammetry data or good aerial data. Edited November 30, 20196 yr by adino
November 30, 20196 yr I said in another thread that it seemed it would probably match an enhanced Orbx TrueEarth and some disagreed. I still suspect that's going to be the case, however. The orthos will be higher rez, the building placement will be more accurate, and the roof textures will add authenticity, but the tech itself will probably, be roughly comparable. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
November 30, 20196 yr forgett it, there is not enough life time to build the whole world manually, or all important buildings, thats why we have the AI. Without the AI 10000 people would not be enough to place all the houses & trees around the globe in the next 50 years lol and then nobody could afford it 😅
November 30, 20196 yr Author @rustyflyer. Of course, as i said, nothing to complain about. Already amazed by what they offer. Just hoping for an equal rendering of the world and propose a kind of solution to help in this way 😉
November 30, 20196 yr 3 hours ago, trollray said: What about a not so well known place in the world? Could we recognise it? Recognize? Definitely. Totally satisfied and immersed? I doubt it. This will be a bigger problem for low-and-slow simmers. I think there is going to be plenty of room for scenery makers to do cities and regions by having local flora and fauna, local facades, local objects, monuments, etc. Basically everything in the z axis. Asobo and MS can't make autogen (e.g., facades) or specific objects (monuments). This is especially true for secondary cities in places fewer people fly in like Chile.
November 30, 20196 yr 300 POI may sound like much, but if you look at the ORBX packages, which are also lacking quite a bit of them, you'll find out that 300 on a global scale is nothing.
November 30, 20196 yr 6 hours ago, Shack95 said: Jörg Neumann said in an interview that (as of yet) they have 300 manually built sights such as the Space Needle. So still a long way to to have "all" the remarkable momuments and points of interest in the sim. It'd be great if we got a simple tool to do this ourselves, e.g. import from SketchUp or similar platforms. This is what 3rd party developers can sell. Matthew S
November 30, 20196 yr 1 hour ago, Farlis said: 300 POI may sound like much, but if you look at the ORBX packages, which are also lacking quite a bit of them, you'll find out that 300 on a global scale is nothing. I can't find much in the way of statistics for TrueEarth scenery from Orbx for custom buildings other than each pack they sell features several 100's of custom 3D objects. The 300 POI's worldwide for FS2020 probably includes cities also covered in photogrammetry as well right because if you play offline the city has to be somewhat recognizable. So that isn't much as all. Definitely scope for 3PD's to do there thing and improve a lot of areas.
Archived
This topic is now archived and is closed to further replies.