August 21, 20205 yr 2 hours ago, hangar said: Lets just hope that the roadmap for those is not already set in stone and will allow for many of the needed fixes found by the beta testers and customers to be added in. Seems like it is since their goal is to release a major update (either for the simulator, streaming data or content) once each month, but with the Knows Issues tracker and the installation survey it seems they're redirecting resources to taking care of the major issues first so I wouldn't worry about that. In fact the entire roadmap could get pushed back because of this, hopefully we will have more information in the next development update.
August 21, 20205 yr 2 hours ago, hangar said: Lets just hope that the roadmap for those is not already set in stone and will allow for many of the needed fixes found by the beta testers and customers to be added in. Seems like it is since their goal is to release a major update (either for the simulator, streaming data or content) once each month, but with the Knows Issues tracker and the installation survey it seems they're redirecting resources to taking care of the major issues first so I wouldn't worry about that. In fact the entire roadmap could get pushed back because of this, hopefully we will have more information in the next development update.
August 21, 20205 yr Author 4 hours ago, maniamcool said: Anything more than a year is a miracle for FS2020. Microsoft could very well shelf this within the next 6 months and fire Asobo. Like what they did with the FSX team. Yes, Microsoft will shelve a game that is #1/#2 for best PC game of 2020 at Metacritic: https://www.metacritic.com/browse/games/score/metascore/year/pc/filtered The sales for the game have gone through the roof - it has been a top seller on Steam for the last week: https://store.steampowered.com/search/?filter=topsellers. Microsoft is laughing all the way to the bank right now and they also know if they continue to support the game, they will make good money from the market place when they take a cut from 3rd party developers. Also, you can search the P3D forum but there was a thread 6 to 9 months ago about concerned P3D users that 3rd parties may drop support of P3D - in that thread, it was mentioned that some commercial aviation companies were asking Microsoft about a commercial copy of the game. Microsoft knows that when 3rd parties like PDMG and A2A release their planes for MSFS and after the major bugs are fixed, that it will become a serious contender to P3D as a commercial simulator so there is additional $$$ to that (I'm not going to find that thread for you, you can search for it yourself). And finally, it will be released for the XBox which means even more money. And when XBox users buy it, Microsoft will receive additional $$$ from their cut from the Market Place. Edited August 21, 20205 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
August 21, 20205 yr FS2020 is a drinkable wine that will improve with age (think AGILE development process). Let it breathe. Besides, too much whine while flying is dangerous! 🙂 Edited August 21, 20205 yr by sweetmusic
April 9, 20215 yr Author On 8/21/2020 at 3:54 AM, abrams_tank said: I think in the next 6 months, Asobo will iron out a lot of the more annoying bugs and there will probably be an optimization patch or two with it. AMD and NVidia will also have a chance to release additional driver updates that may optimize the game further. Bing Maps will also get better data over the next 3 years so the places we fly over will be more accurate. But most importantly, 3rd parties will have a wealth of planes and sceneries in 3 years time, and the community will also release a bunch of great stuff as well (ie. liveries are starting to be released by the community). I'm enjoying this sim immensely for now. But I can't wait to see what this sim becomes over the next 3 years. Wow, it's been 7 months since the release of MSFS already! Since I made this first post, we got the CRJ which is a high fidelity plane, and the FBW A320 has been progressing very nicely. There are still a lot of bugs so on that end, Asobo needs to get the beta testing branch where players can opt in or not opt in, up and working (the 300 beta testers for the next update is not exactly the "opt in" option that we were talking about because an "opt in" option to beta test for players would result in a much larger testing base than 300 players. For liveries, we got every kind of livery you can imagine now! Heck, there is already even an explosion of liveries for the CRJ and that hasn't been released for that long. Now we have more photogrammetry for London/UK, and also for parts of the US from the US world update. For airports, we got so many 3rd party airports now! There are still some major international airports that haven't been modeled by 3rd parties yet but I expect most of them to be modeled over the next year. And for add ons, I can't list them all. There are just so many add ons for MSFS, many of them are free too. But that's great for the community that there are already so many add ons for MSFS in the first 7 months since it was released. Let' see where MSFS is at the one year anniversary mark, which is only 4 months away. Edited April 9, 20215 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
April 9, 20215 yr Best Sim ever - just in short words ! 😎 cheers 😉 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
April 9, 20215 yr I guess MS will support the sim as long as they are making enough money for it. What I'm wondering is what MSFS 2025 is going to look like and when they are going to start working on it. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
April 9, 20215 yr wont be here in three years. developed and deployed as a tech demonstrator for Azure relating to global geo real time display. the air craft are a user interface to view that. MS will not be running these servers for three years. CPU: Core i5-6600K 4 core (3.5GHz) - overclock to 4.3 | RAM: (1066 MHz) 16GB MOBO: ASUS Z170 Pro | GeForce GTX 1070 8GB | MONITOR: 2560 X 1440 2K
April 9, 20215 yr Author 22 minutes ago, Mike S KPDX said: wont be here in three years. developed and deployed as a tech demonstrator for Azure relating to global geo real time display. the air craft are a user interface to view that. MS will not be running these servers for three years. That's an interesting theory. But Microsoft and Asobo are on record saying MSFS is a 10 year project. What matters is that they make money from MSFS. I believe the marketplace sales will still be good 3 years from now. i5-12400, RTX 3060 Ti, 32 GB RAM
April 9, 20215 yr Author 31 minutes ago, cianpars said: I guess MS will support the sim as long as they are making enough money for it. What I'm wondering is what MSFS 2025 is going to look like and when they are going to start working on it. Yeah, the bottom line is that they continue to make money from MSFS. They will continue to make money via the marketplace sales. What is interesting is whether Microsoft/Asobo tweak MSFS and turn it into other products. For example, MSFS can be changed to a modern combat simulator like DCS World. All the basics are in there. I would guess it would take Microsoft/Asobo maybe a year to make a combat simulator out of MSFS. And then there is the commercial industry. I'm not sure what agreement Microsoft has with Lockheed, but if Microsoft is allowed to enter the commercial market with MSFS, there would be interest from the commercial industry. I recall another discussion either here in AVSIM but maybe a different forum, that there was interest from the commercial industry in MSFS. i5-12400, RTX 3060 Ti, 32 GB RAM
April 9, 20215 yr Really good. After a lot of teething problems the sim has become enjoyable with all the big 3rd party developers releasing quality, complex aircraft. Edit: Sim update 17 has just broken everything - screw you Asobo.
April 9, 20215 yr On 8/20/2020 at 4:19 PM, Dutch727 said: As a developer, it's hard to let this just pass. I don't work for Microsoft or Asobo, but I have been a professional software developer all my life and I've seen the good, the bad, and the ugly. I speak from experience. The underlying attitude here seems to be that developers are a bunch of greedy lazy slobs who won't lift a finger to fix their products unless it's forcefully (and often rudely) demanded by customers. Yes, I've seen a few like that, but it's rare. Most of us are professionals and we take pride in our work. We want to make everything perfect, despite the fact that's impossible. Most of us don't want to release anything so long as there's a bug in it, but of course release dates are set by management not the people that make the product. We've all seen products produced with pride and passion, and those that have been done just for the money. There's a big difference, and discerning people can tell it. This simulator was obviously done with passion and commitment by the design and development team. They wouldn't have released it until it was ready, but someone else above them did, and now they are going to have to work long hard hours to fix it in the field all the while taking undeserved lumps from people who unfairly blame them for a premature release. Professionals don't have to be screamed at to make a great product, or to fix the inevitable bugs in it. They don't work harder because of criticism - if it has any effect at all, it's to slow down, not speed up fixes. Just my thoughts, from long experience. Dutch As a develop for 30 years i agree with everything you said. But there is one issue to consider as well. Software developers like things to be perfect, but this can also lead to very long development cycles. In fact, software may never get out the door if perfect is the requirement. Sometime an application just isn’t going to get completed (like any software app ever is completed!) until it is thrown into the fire. The sooner it gets into the hands of users, the sooner it gets completed. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
April 9, 20215 yr 55 minutes ago, RobJC said: As a develop for 30 years i agree with everything you said. But there is one issue to consider as well. Software developers like things to be perfect, but this can also lead to very long development cycles. In fact, software may never get out the door if perfect is the requirement. Sometime an application just isn’t going to get completed (like any software app ever is completed!) until it is thrown into the fire. The sooner it gets into the hands of users, the sooner it gets completed. Let's not forget that it's not the developers who sell the product. And it's not the developers who make decisions. This is all too obvious with MS Crash Simulator. Only commercial people with commercial goals could allow the three-ring circus we are witnessing to happen. Too bad A.
April 9, 20215 yr 3 hours ago, abrams_tank said: Let' see where MSFS is at the one year anniversary mark, which is only 4 months away. It will still be full of bugs and and un-finished product. Just about garaunteed. The Hype train is still running strong praising this product that at best right now is just an average PC Game. When the G1000 and FMS are on par with other platforms it will be closer to a flight simulator rather than a game.
April 11, 20215 yr I think a lot of people have been blind sided by the graphics and are losing sight of the SIM side of it because flying in this sim is truly a dream visually. However when it actually boils down to the systems and avionics it starts to quickly fall apart. Since SIM update 3 it has got a million times better, but things like the phantom waypoints in flight plans, unable to fly Rnav approaches or VOR DME approaches in any airliners is terrible. Yes the CRJ and the Moded CJ4 are just superb but then things like the borked auto pilot just let it all down. I have thousands of £ invested in xp11 and I would happily delete it all for MSFS but I just can't, ever time I go back to Xplane with Xenviro or skymaxx pro 5, with Active sky xp, now shadeX and all the terrific add-ons I just sigh in disbelief that msfs is so bad at the basics, it's been saved by mods. All of the airliners are garbage, ok they are defaults but like they are absymal. A32nx, Working Title, PMS-GTN 530 have saved the SIM thus far and I am not saying the Devs are lazy, but that is shameful IMHO and at this stage, still having auto pilot issues is a joke. These things should of been tip top day one. I mean the a32nx is amazing, once finished it will probably be way better than the Xplane 9fferings, but how long will that be. Personally I can't just sit around waiting for years for the SDK to be fixed, I mean even the crj is held back by things not being ok with the SDK. Going back to Xplane is a joy, especially with the Aerobask phenom. The WT CJ4 is the only plane that can fully follow a SIM brief flight plan, without adding phantom points or going of course, I just really hope they fix stuff like this asap.
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