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OnAir: manage your own MSFS airline company

Featured Replies

23 hours ago, Chock said:

Worth noting that you can actually do all this yourself with not much effort.

Search for a random geographical point generator online, then pick the nearest airport to it and that's your destination. Next use a similar random number generator to determine cargo weight/volume and Bob's Yer Uncle, there's your next job. Work out a schedule of prices for what you'd charge for distance and weight carried, there's your pay. Minus your overheads for pay, fuel, maintenance and LD/pallet/ULD rental etc, and there's your profit, loss and running costs. Stick it all in a notebook, or use an excel a spreadsheet, and there's your freight company game.

You could even pick twenty hub destinations and a list of cargo types, then do it all with a dice roll and a bit of paper if you wanted to. Add/subtract twenty minutes either end for offload and onload if you like. Print off your own zig zag for the loadsheet if you wanna go really nerdy. That way you can make the exact game you want.

Thinking this way makes pretty much any game obsolete...

Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11

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On 9/9/2020 at 4:27 AM, GuyFlyer said:

It bugs me that a system like this isn't included with the game to be honest.

Normally I wouldn't agree that a "flight sim" should include this... but let's be honest they are marketing this as an XBOX game, I don't know how you just put it out as a game with no progression or underlying management simulation. Yeah you might get 20% of the people who find out they like simulators, but you are going to lose the other 80% who are like "yeah it's pretty but what's the point?"

And for the people that say "just leave that to 3rd parties" yeah that is great for PC but there is no guarantee that support will carry over to XBOX. 

Edited by snwboardn

Tyson Rose

  • 1 month later...

Bumpie...

Just had the email flyer for this arrive in my email inbox.

If anyone from Aerosoft is watching...

Put it on sale as a one off £30 purchase and I'd buy it in a heartbeat.

Subscription based - no thank you, it can stay on the digital shelf.

I actually think subscription makes sense for simulations/games that are continuously being developed. However, the price for OnAir is a bit steep. For a similar price, you can get the Xbox game pass that contains a ton of much more complex games than OnAir. 

Peter

Anyone compare it to FSCaptain?  I've used that for years to 'give me a reason to fly' and it's been great.  It's even integrated w/ GSX and it's a one-time fee.  They're interested in making it work for MSFS, have had some limited luck, but are awaiting for more in the SDK we hope to come.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

This looks interesting.

Are you able to use modded aircraft such as the G36 Bonanza Turbo?

AMD 7900X  |  ASRock Steel Legend X670E  |  G.SKILL 32GB DDR5 6000  |  MSI 6950XT  |  Noctua NH-D14  

EVGA Super NOVA 850W  |  Cooler Master HAF932  |  Hisense 43" 4K UHD  |  Win11

44 minutes ago, Dean19 said:

This looks interesting.

Are you able to use modded aircraft such as the G36 Bonanza Turbo?

Yes

tpewpb-6.png

 

The way the devs seem to be going with OnAir is it's great if you want one aircraft and to fly it yourself. If you're thinking of an AI fleet or even owning masses of aircraft just for yourself - then I'd probably wait for AH2 to become compatible....

 

G

Gary Davies aka "Gazzareth"

Simming since 747 on the Acorn Electron

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1 hour ago, Gazzareth said:

The way the devs seem to be going with OnAir is it's great if you want one aircraft and to fly it yourself. If you're thinking of an AI fleet or even owning masses of aircraft just for yourself - then I'd probably wait for AH2 to become compatible....

 

G

I have 15+ AI aircraft in my fleet, and my company's net worth is $100 mil. And you are not limited to just MSFS aircraft for ai. If you want to buy rent the PMDG 777 you can, Xplane a/c also. I use a C130J to fly my cargo around.

tpewpb-6.png

 

2 hours ago, RW1 said:

I have 15+ AI aircraft in my fleet, and my company's net worth is $100 mil. And you are not limited to just MSFS aircraft for ai. If you want to buy rent the PMDG 777 you can, Xplane a/c also. I use a C130J to fly my cargo around.

Correct. There are 3 worlds (+1 tutorial).

1 is sim flights only, no "game ai" pilots.

1 allows for AI pilots, so you can either just play the managing game with no simulator installed at all if you want.

And the other one also allows for easier game play allowing the user to disable some restrictions (ie company "skills", transfer times to move employees around, increased pay for jobs, easier sim settings, etc).

I've companies in all three: one to "grind" with my own piloting, one to just play the managing aspect, and one to more freely test and check things in the easier one.

There are also partnership and virtual airlines aspects allowing player cooperation, although I'm yet not into them

Marco Manieri

Perugia - Italy

 

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the  hardest  part is  managing  all  your  AI  pilots  and  assigning them jobs  in the  work  orders 🙂

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

I do enjoy it a lot .. and so challenging managing the Co. and employees.

5 hours ago, RW1 said:

I have 15+ AI aircraft in my fleet, and my company's net worth is $100 mil. And you are not limited to just MSFS aircraft for ai. If you want to buy rent the PMDG 777 you can, Xplane a/c also. I use a C130J to fly my cargo around.

6 was my limit, after that finding jobs for all of them is a complete pain, plus having to reschedule at least 2 of those a day due to weather/blown engines. After they stacked the cost of jet engines ownership for AI use is pointless - C130 might be better than jets though depending on engine cost.

Got my net worth up to about 50 million, then realised it was just becoming more like a job. AH2 works much better for me - I can wait for FS2020 version as I'm waiting for decent 3rd party AC for this sim anyway.

Gary Davies aka "Gazzareth"

Simming since 747 on the Acorn Electron

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16 hours ago, Noel said:

Anyone compare it to FSCaptain?  I've used that for years to 'give me a reason to fly' and it's been great.  It's even integrated w/ GSX and it's a one-time fee.  They're interested in making it work for MSFS, have had some limited luck, but are awaiting for more in the SDK we hope to come.

Hi Noel,

I am trying out OnAir for a few days now. It is not like FSCaptain at all. It focuses on the economic aspects, while FSCaptain focuses on the flying. FSCaptain monitors if the pilot follows procedures correctly, which I believe OnAir is only doing in a very superficial way. FSCaptain has an economic mode, but it doesn't enable you to run a company or hire employees. You could use both programs independently: OnAir for the business aspect, and FSCaptain for the proper flying.

OnAir has a trial period, so you could simply check it out. I personally found it extremely frustrating so far. There are a lot of unrealistic aspects that totally ruin my experience. Things like putting an airplane for rent at an airstrip with too short a runway for that type, or with insufficient fuel and no FBO available. Also, FSCaptain uses the airports that are in your sim, whereas OnAir, much like FSEconomy, uses a fixed set of airports. OnAir placed me once at an airport with too short a runway for my airplane, and which does not exist in P3D 4.5. FSEconomy handles such situations more gracefully. If the airport doesn't exist, you can just start at a nearby airport in your sim and you will be fine. And in FSCaptain, you are guaranteed that the airplane will be at an airport that exists in your sim and has a sufficiently long runway.

Peter

Is FSCaptain available for MSFS?

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

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