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LOD and popping

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I had my LOD setting on 80 since the release version, and I haven't noticed any difference since then. The draw distance is still the best of any sim, and you're free to dial it up to 200 if you have the CPU to support it. Having buildings render to the horizon, with no visible build-up, is an irrational claim, nowhere was this promised by Asobo, neither can any other game pull this off. 

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Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

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1 minute ago, Colonel X said:

I had my LOD setting on 80 since the release version, and I haven't noticed any difference since then. The draw distance is still the best of any sim, and you're free to dial it up to 200 if you have the CPU to support it. Having buildings render to the horizon, with no visible build-up, is an irrational claim, nowhere was this promised by Asobo, neither can any other game pull this off. 

Well, Thats something I disagree with. However,  I wont delve in to details other than to say Rob Ainscough proved that all ready. 

1 minute ago, Colonel X said:

I had my LOD setting on 80 since the release version, and I haven't noticed any difference since then. The draw distance is still the best of any sim, and you're free to dial it up to 200 if you have the CPU to support it. Having buildings render to the horizon, with no visible build-up, is an irrational claim, nowhere was this promised by Asobo, neither can any other game pull this off. 

After reading this post this morning, i took a look as i drove back to work and... you are right, i cannot see anything sharp 5 miles away when their is some hase... so perhaps ASOBO made it right with this patch? What's your thought ? 

2 minutes ago, Ianrivaldosmith said:

Well, Thats something I disagree with. However,  I wont delve in to details other than to say Rob Ainscough proved that all ready. 

I am not saying they didn't change anything. Still this outcry seems a bit overzealous. Any experienced flight simmer knew that large drawing distances on anything but high-end CPU's will not happen. Maybe it's their way of dealing with 5+ year old i5 owners complaining about 20FPS because they can't face reality and dial back their LOD.

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Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

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2 minutes ago, Colonel X said:

I am not saying they didn't change anything. Still this outcry seems a bit overzealous. Any experienced flight simmer knew that large drawing distances on anything but high-end CPU's will not happen. Maybe it's their way of dealing with 5+ year old i5 owners complaining about 20FPS because they can't face reality and dial back their LOD.

So, if people cant manage sliders, they remove the ability for a large LOD and draw distance for those of us who can? Doesn't seem right.

 

As you can see:-

 

https://forums.flightsimulator.com/t/another-big-patch-lod-still-terrible-compared-with-pre-alpha-1-16-x-which-looked-perfect/288551/53

 

And that is  one of many threads on the issue. I would hardly call it overzealous. 

Edited by Ianrivaldosmith

I sure was hopeful this was a complete re-write with no legacy code, but with the way scenery pops in not to far off, it sure seems like they simply ported the old way of loading scenery into this new game. With the terrible weather and other issues, it just seems like a new FSX.

2 minutes ago, Robert Edwards said:

With the terrible weather and other issues, it just seems like a new FSX.

Right. Give me a break.

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Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

I have just flown part of the Japan trip and I must admit it looked good. I set the trees to ultra and LOD to 200 which did not effect the frame rate much (36 fps average). Let us not forget it is supposed to be a flight simulator not a scenery simulator.  I would personally like to see all the flight systems tweaked and working perfectly before all this messing with the scenery. I am an old guy who first started simming on the Commodore 64, just think a flight sim programmed to work with 64k memory! So I am over the moon with what we have today.

Edited by Scimiter
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9 minutes ago, Colonel X said:

I had my LOD setting on 80 since the release version, and I haven't noticed any difference since then. The draw distance is still the best of any sim, and you're free to dial it up to 200 if you have the CPU to support it. Having buildings render to the horizon, with no visible build-up, is an irrational claim, nowhere was this promised by Asobo, neither can any other game pull this off. 

Perhaps you are unusually lucky, because for you, the sim seems to have been perfect from day one. That does not appear to have been the case for many experienced users. There are so many reports of LOD reduction and scenery popping that it cannot just be dismissed. Each patch has made it worse, and even some of the diehard enthusiasts have now started to recognise that it happens. The theory that it's connected with increasing fps for VR use, and for the X Box market is very plausible. That was always the target market.

John B

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3 minutes ago, Scimiter said:

I have just flown part of the Japan trip and I must admit it looked good. I set the trees to ultra and LOD to 200 which did not effect the frame rate much (36 fps average) and it looked good. Let us not forget it is supposed to be a flight simulator not a scenery simulator.  I would personally like to see all the flight systems tweaked and working perfectly before all this messing with the scenery. I am an old guy who first started simming on the Commodore 64, so I am over the moon with what we have today.

Try anywhere outside of Japan....Japan is fine, with whatever they have done with it. 

19 minutes ago, webstef68 said:

After reading this post this morning, i took a look as i drove back to work and... you are right, i cannot see anything sharp 5 miles away when their is some hase... so perhaps ASOBO made it right with this patch? What's your thought ? 

That's one of the things. We simply dont got haze/humid/smog that obstructing the distance. You all the time see up to the horizon. Unless its a low cloud obstructing the horizon.

MSFS2020, 24, Fenix A320,  Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28

1 minute ago, Biggles2010 said:

Perhaps you are unusually lucky, because for you, the sim seems to have been perfect from day one. That does not appear to have been the case for many experienced users. There are so many reports of LOD reduction and scenery popping that it cannot just be dismissed. Each patch has made it worse, and even some of the diehard enthusiasts have now started to recognise that it happens. The theory that it's connected with increasing fps for VR use, and for the X Box market is very plausible. That was always the target market.

This whole "optimized for XBOX" is just complete BS, sorry.

I see it like this, Asobo is trying to cater to two situations:

1. My sim looks great, but I get stutters (low FPS).

2. My sim ist fast as lightning, but it looks bad.

They are tuning the middle ground here, with a focus on great performance. And they succeed, in this department, MSFS already beats the tar out of any other sim out there. Once they are satisfied, they will offer, or we will find, ways to add in more detail.

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Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

There were so many complaints about performance in the community. I guess something had to give once you rule out magic programming. But the visuals may have degraded to my tired eyes. Need to check again.

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

55 minutes ago, Colonel X said:

I had my LOD setting on 80 since the release version, and I haven't noticed any difference since then.

I have missed something.  Where is the LOD setting?  Is that a reference to either or both of Terrain Level of Detail and Object Level of Detail?  And to what degree is altitude a factor? 

With actual flying, detail distance under good conditions initially increases with altitude as there is a normal level of inversion and atmospheric particles near the surface that diminishes with the increase in altitude.  The angle of vision shifts from nearly horizontal just off the runway, to less and less horizontal, to more vertical and the angles of vision are looking through less of that at given distances.  Visibility and detail further away from the eye are still less as the line of vision is more horizontal, looking through more particles than when looking down.  As altitude increases, the distance to objects on the surface increases. The detail level begins to diminish with that distance as well as with increases in light refraction from the particles and surface objects.  So much is affected by altitude and angle of vision.

Edited by fppilot

Frank Patton
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29 minutes ago, Ianrivaldosmith said:

Try anywhere outside of Japan....Japan is fine, with whatever they have done with it. 

 

I certianly have no trouble with japan, this is a quick and video of Fujiyama I made for a friend and whilst the flying might be atrocious the scenery to me looks stunning.

 

 

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