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What LR Must Do

Featured Replies

 

1. Improve wind modeling and effects on FM.

2. Develop Pseudo-Ortho worldwide scenery that may not be 100% exact but looks real and let community fine tune it.

3. Let community fine tune cities and buildings starting from open street map.

4. Hire graphics contractors and assign them tasks to improve graphics, including all the visual glitches and lighting issues.

5. Make the engine optimized/multi-core.

6. Include Zibo 737 in XP12 and market 'advanced sim'.

7. Try and win some bigger contracts to have a better budget.

8. Make the offline ATC decent and useable.

9. New sky / volumetric clouds.

10. Optimize object loading and view distance.

 

 

 

 

  • Replies 175
  • Views 19.1k
  • Created
  • Last Reply

Alright, I welcome and applaud this constructive post, Greazer - what a nice change 👍.

My thoughts:

1.) Open to debate. I am not sure there is much to improve in this regard, I am happy with what we have.

2.) I believe this is happening right now.

3.) Possible in a way - X-Plane uses OSM to build its default scenery (using building height, for example) - so you CAN influence this on a userbase (by editing OSM) already. Making custom city scenery is totally possible already. A global "scenery Gateway" system to include custom made towns could be considered, but I am not sure how important this really is (if the default scenery becomes even more detailed). I am happy with the accuracy of the towns and cites as they are right now. I don´t need to see an exact replica of "my house" (or anyone else´s 😉 ).

4.) I believe this is happening right now.

5.) I believe this is happening right now.

6.) It won´t happen for legal reasons...but the Zibo is free and available for everyone that cares to download and install it.

7.) They have several contracts (commercial) and I think are still the sole provider of commercial quality contracts (MSFS is still not accessible enough and suffers from occasional stutters which are no-go in professional applications).

8.) I believe this is happening right now.

9.) I believe this is happening right now.

10.) I am not sure that there is a problem with this...at least I don´t see any on my system.

Would like more objects for airports. Not to much complaints about anything else, not so sure about the "must",

Edited by mjrhealth

1, Fix the known issues

Everything else is optional rather than a must imho.

AutoATC Developer

Hey Greazer, for once a post I agree with, after all. 😆 Some of those are already planned, but they are all good suggestions.

"Society has become so fake that the truth actually bothers people".

Enabling the community to make its own scenery requires quite accessible, multiplatform tools. Think WED, but on a more global, more substantial level or Ortho4XP, but for landclass and land use data. A Gateway type portal for landmarks and obstacles is possible, but it's up to the community to found, organize, maintain and expand it.

A good example for community-made scenery is FlightGear, which is offering OSM-derived building data by now, has a "download scenery on the fly" functionality and allows users to freely contribute objects and landmarks to the central repository. But this all comes at a huge cost in terms of web storage and internet traffic, which is the biggest hurdle for something similar on X-Plane's scale.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

A list which, if fulfilled, would meet all my desires. I would suggest one more fairly trivial addition. A bit more specific control in the main menu over individual things like road traffic density rather than having to hack the settings file.

  • Commercial Member

LR are very receptive to community feedback.  Send them an email with a list of things you want to see, but make it a reasonable list.  There's no point asking for things like a study level A380, for obvious reasons.

9 minutes ago, GoranM said:

LR are very receptive to community feedback.  Send them an email with a list of things you want to see, but make it a reasonable list.  There's no point asking for things like a study level A380, for obvious reasons.

It's already there, feedback.x-plane.com.

Lists won't cut it, results would have been necessary. But we are of course all aware of that.

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

@jarmstro

->What bugs? I've just reinstalled it and it seems rock solid?

Since the thread you asked was closed, but it also fits here. Here's my sample:

 

 

bKQpLxd.png

https://www.x-plane.com/kb/x-plane-11-55-release-notes/

Quote

Known bugs

First load time with Metal and Vulkan will be surprisingly slow. This is lots of shaders/pipelines compiling for the first time; subsequent runs will be faster.

XPD-7871 Dark contrails instead of white.

XPD-8162 Ocean tiles loading slowly & appear to be missing entirely in scenery.

XPD-8448 Rain drops follow headset in VR.

XPD-9234 Flickering cloud shadows on the ground.

XPD-9388 Software hangs upon exit when using VR.

XPD-9729 Contrails and wing condensation missing in replay.

XPD-10506 First run shader creation is super slow.

XPD-10616 Water reflection off if wave height is non zero.

XPD-10653 ‘Heat’ turbulence in front of engine.

XPD-10690 Blue geometric shapes that appear when scenery is missing.

XPD-10709, XPD-10868 Plugin OpenGL drawing artifacts under Windows with Vulkan on AMD GPUs.

XPD-10830 Device loss crash when using Vulkan.

XPD-11010 CTD in VR when Windows Mixed Reality button is pressed on either controller.

XPD-11121 Grid pattern in the ocean.

I bolded the ones I've seen personally in that list, windows/AMD is also well known, Others will be because I'm not in a position to see them.

I also found that cloud shadows on the ground move with zoom yesterday, but didn't record it yet.

Edited by mSparks

AutoATC Developer

Every software has bugs. Heck the passenger airliner I fly for a living has known and documented bugs, as have the other two I flew before that. Its just the way it is.

Everyone is differently affected by bugs - I personally have not noticed any of the bugs on the list above, but I have seen others.

Laminar (as every other software company) is trying to keep their code as bug free as possible, but has to decide where to focus. If they kept working on those "bugs" until they are all solved, they would go out of business. It would take too long, and most customers will certainly not shelve out another 59$ for a "X-Plane 11.60 - no new features, but all bugs gone".

Just like with every other consumer product (car, TV, sweater, mobile phone,...): If you think it is not good enough, don´t buy it. And good luck suing anyone under the "consumer rights act" 😁🤪 because the contrails are too dark 🙄.

 

Edited by Janov

1 hour ago, Janov said:

Heck the passenger airliner I fly for a living has known and documented bugs

Sure, but in a passenger airliner it costs big bucks to roll out fixes.

1 hour ago, Janov said:

Everyone is differently affected by bugs - I personally have not noticed any of the bugs on the list above, but I have seen others.

bugs - even in your passenger airliner - have different levels of severity. from kill everyone on board - aka a CTD, to minor issues that are annoying but not enjoyment/flight critical - to ones that have known workarounds.

Are you saying your airliner has known bugs that could result in a fatal crash? no (at least I hope not).

Am I saying these XP ones are of a high severity - yes.

The AMD/Vulkan/Device loss issues are literal CTD bugs, the 737 MCAS version 1 of flight simulators, You shouldn't expect XP12 until they are fixed, and many of them are waiting on AMD.

The lighting being broken isn't critical - but is very visible, and leads to the likes of @Greazer saying Xp11 looks like PS2 graphics, fixing that would very likely increase their revenue.

The windsock can be worked around, but is a stupid bug that never should have made it into a release in the first place, let alone past at least two bug fix releases.

Edited by mSparks

AutoATC Developer

No complaints from me. I cheer on any upgrades it brings. It ages like your favorite adult beverage. HAPPY FLYING!!!!!!!!

2 hours ago, Janov said:

If they kept working on those "bugs" until they are all solved, they would go out of business.

OTOH, disregarding user input and not fixing stuff might show a comparable result, especially when coupled with PS2 style graphics.

By the way, I had already forgotten the rain following the headset while in VR (such a simple issue, yet a complete immersion breaker) and the funny looking blue tiles. Great times!

Wanna know what I miss most? Fiddling with scenery_packs.ini.

Edited by rka

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

  • Commercial Member

Here we go again.

 

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