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Seafront: Vessels Enhanced AI and Global Shipping!

Featured Replies

Hi,

I've already bought the Enhance AI yesterday.

I understand now why the amount of Vessels is limited at this moment. The amount of details in those ships is amazing. The nightlighting is also incredible.

Today I bought the global shipping addon and I'm simply blown away.

It's the first time that the sea around my favourite harbour is crowded with ships. Like it should.

Now you really feel the life on the sea while flying.

Thank you seafront for this amazing addon. I'm looking forward to the next updates.

 

Here are some screenshots I took around Antwerp, Rotterdam and SF.

For some I took day and night for comparisson

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Grt

 

Edited by Festijn
Direct link to pictures

  • Replies 240
  • Views 45.6k
  • Created
  • Last Reply

That looks beautiful! What are the optimal settings to get the most ships from this addon if you also have Henrik's Global Ship mod?

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26 minutes ago, captain420 said:

That looks beautiful! What are the optimal settings to get the most ships from this addon if you also have Henrik's Global Ship mod?

I have both slides at 100 percent.

3 hours ago, captain420 said:

That looks beautiful! What are the optimal settings to get the most ships from this addon if you also have Henrik's Global Ship mod?

I also have both sliders at 100.

If you only have Enhanced AI you could leave the slider for the big ships at 6% and the slider for the small ships at 100%. Although I would recommend to go also for 100% for both. 
Even then, for some reason, the default traffic from MSFS for the big ships stays quite low.

The global shipping addon from Seafront made the difference for me. Finally the sea came alive.

My new hobby... chasing small yachts in the Bell 47 🙂

 6lZpzKK.png

Yea, this add-on really comes to live after the latest hotfix, I love it.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

7 hours ago, The Moose said:

My new hobby... chasing small yachts in the Bell 47 🙂

 6lZpzKK.png

What a laugh! I'm doing the exact same thing as soon as I get over the ocean....but with the Cessna Amphibian.   So, I ain't alone in this, huh?   SMILE!

2 hours ago, Ixoye said:

Yea, this add-on really comes to live after the latest hotfix, I love it.

Before HF2, I didn't ever seen spawn the cruise liner...and basically no tankers, and cargo.  Weird that Hendrik's ships didn't seem to be affected by that. Could it be because he has no wake files with his ships?  Since HF2,  I can see some R.O.I. on my two purchases. The only problem...and it's quite funny to see...is that on the Great Lakes, rivers, or small lakes above sea level...you will see two wake effect strips streaming across the water..but no boat/ship on the surface in front of them.  Perhaps all that is there, but below the water surface but unseen. Weird that the wake effect is on the surface, no matter...

Edited by Sesquashtoo

I got this Seafront stuff also. It does what it has to do and work fine at my end.

But there is one thing that is sometime a real showstopper, that are the shipswaves.

They look ok (not great) from above when flying over 10000 feet, but near the ground in  a acute angle-it looks ugly, like a rattlesnake rolling .

I like to, cut off, things that not look real good, so it woud be great, when we can decide with or without waves.

For the rest of this stuff-well done-go ahead 😉

Stephan from Germany

 

My System

15 minutes ago, sal9000 said:

I got this Seafront stuff also. It does what it has to do and work fine at my end.

But there is one thing that is sometime a real showstopper, that are the shipswaves.

They look ok (not great) from above when flying over 10000 feet, but near the ground in  a acute angle-it looks ugly, like a rattlesnake rolling .

I like to, cut off, things that not look real good, so it woud be great, when we can decide with or without waves.

For the rest of this stuff-well done-go ahead 😉

I pointed out the Wake issue a while back, think it was in this thread even. One of the Devs responded, apparently it’s a SDK issue- so over to Asobo. 

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

  • Commercial Member

Hi All,

It's great to hear many of you are now seeing big improvements after SU5 HF2. We did indeed get hit hard by SU5 - (another lesson learnt for us)! The good news is now that's fixed we can concentrate on other improvements (including things like wakes)...

We have added 7 new models + 2 variants for the next update together with improvements and fixes to several routes in order to create some more movement. Many shorter routes have also been added. Some LODs have been improved too. We aim to get this to you all within the week but need to go through the proper process for release.

In the meantime here are some shots of just some of the routes in different areas across the globe. Note that due to the real-world data, the traffic may sometimes be quite a way out at sea (as it would be) and you won’t always see traffic alongside the coast when you might expect it. We will be looking at improving the overall experience with future updates including adding more traffic to the quieter routes (and maybe tweaking those that are getting a little too much).

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50d7570e7230c67beeac6b7c97d0043bc80d5065

09e1f403f4362d3ff3d348012d78286873e8edd1

 

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We will let you know when the new update is available but are hoping for tomorrow.

Oh and we highly recommend the amazing LittleNavMap (free) https://www.littlenavmap.org/ if you want to go ship spotting.

Hope you're all keeping safe and well.

Seafront Simulations

It's great to see more ships and all. But if let's say we fly at FL180 and above where most commercial airliners fly, will we be able to see the ships that are way out in the middle of the ocean? I really hope you implement LOD levels for the higher altitudes flyers to see these ships. Or else it won't be pointless to have thousands of routes, and not be able to see any of the ships.

I really love the details of the models and how they have lighting and wake effects, but I do agree on improving the look of the wakes. Hopefully it's something that Asobo can work on their end to make these particle effects even better.

Edited by captain420

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48 minutes ago, Seafront Simulations said:

Hi All,

It's great to hear many of you are now seeing big improvements after SU5 HF2. We did indeed get hit hard by SU5 - (another lesson learnt for us)! The good news is now that's fixed we can concentrate on other improvements (including things like wakes)...

We have added 7 new models + 2 variants for the next update together with improvements and fixes to several routes in order to create some more movement. Many shorter routes have also been added. Some LODs have been improved too. We aim to get this to you all within the week but need to go through the proper process for release.

In the meantime here are some shots of just some of the routes in different areas across the globe. Note that due to the real-world data, the traffic may sometimes be quite a way out at sea (as it would be) and you won’t always see traffic alongside the coast when you might expect it. We will be looking at improving the overall experience with future updates including adding more traffic to the quieter routes (and maybe tweaking those that are getting a little too much).

17b3b9e1f9e7e3c650bd5275a7c338f98f2a6ebc

50d7570e7230c67beeac6b7c97d0043bc80d5065

09e1f403f4362d3ff3d348012d78286873e8edd1

 

7440fb2508a3a61ec19446058691b4b8c5df7c9c

 

7f781a9d5f03d200c29863386a5a303c66319524

We will let you know when the new update is available but are hoping for tomorrow.

Oh and we highly recommend the amazing LittleNavMap (free) https://www.littlenavmap.org/ if you want to go ship spotting.

Hope you're all keeping safe and well.

Seafront Simulations

that is how it goes ! Amazing and thanks for the fast update on models !

Carsten U

  • Commercial Member
19 hours ago, hanhamreds said:

I pointed out the Wake issue a while back, think it was in this thread even. One of the Devs responded, apparently it’s a SDK issue- so over to Asobo. 

To be fair to MS/Asobo the wakes are just something we need to spend more time with and need more documentation/tutorials/samples for. I have no doubt the technology is there, it's just that all of the developers are having to learn a brand new system for creating effects and the only tutorials out there are for smoke. I'm confident we'll get there though!

  • Commercial Member
54 minutes ago, captain420 said:

It's great to see more ships and all. But if let's say we fly at FL180 and above where most commercial airliners fly, will we be able to see the ships that are way out in the middle of the ocean? I really hope you implement LOD levels for the higher altitudes flyers to see these ships. Or else it won't be pointless to have thousands of routes, and not be able to see any of the ships.

I really love the details of the models and how they have lighting and wake effects, but I do agree on improving the look of the wakes. Hopefully it's something that Asobo can work on their end to make these particle effects even better.

Hi @captain420

All of our LODs are set up to be visible from the very first opportunity and many are visible from FL300+. However, it obviously depends on the size of the ship itself. Some of the smaller and medium supply vessels or fishing trawlers are not visible from that height although there's a chance you could see their wakes. The sim still isn't perfect in that regard, as there are still some LODs (thankfully not lots) that aren't showing when they should be.

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Edited by Seafront Simulations

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