August 15, 20214 yr 21 hours ago, bbking said: I did an update through OrbX Central. Question: I see many helipads on the ships, but when i try to land on it i fall right down into the sea. They are not landable. Is this something for future update? I would suggest make ALL ships rock solid. Kind regards Bouwe Hard deck will be added with Maverick addon, so autumn, but Im not sure 100% it will work with existing ships. Maybe they will need update for this feature. Webmaster of yoyosims.pl.Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2
August 15, 20214 yr how is addon this on performance? 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
August 15, 20214 yr 4 hours ago, micstatic said: how is addon this on performance? For me, I see no impact on performance. It’s working great.
August 15, 20214 yr 13 minutes ago, Festijn said: For me, I see no impact on performance. It’s working great. Agreed, zero concerns here. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
August 15, 20214 yr Looks amazing. Hope we can sail huge freighters one day along with sailboats and coast guard ships etc. If they go to town with this we could have an element of Marine Sim embedded in MSFS. Could use feeds from Marine Traffic website for RW route ideas. https://www.marinetraffic.com
August 15, 20214 yr On 8/14/2021 at 12:29 PM, Seafront Simulations said: Hi @Espana Pete Global Shipping is focused on Cargo, Utility and some trawler activity rather than ferries but we may add some in future. Dover will get some attention in the next update. Can you send a close up of the ships you're seeing in Gibraltar please? It looks like one of the ships might not be ours so I'm wondering if Enhanced AI is working for you properly. You can send them to [email protected] Thanks, Chris I can confirm that most of the vessels on that image are actually not from Seafront but from Global AI Ship Traffic - that is why their textures are messed up. It can be seen both on the one in the foreground and on a couple in the background...
August 16, 20214 yr Commercial Member 10 hours ago, KL791 said: I can confirm that most of the vessels on that image are actually not from Seafront but from Global AI Ship Traffic - that is why their textures are messed up. It can be seen both on the one in the foreground and on a couple in the background... Thanks for confirming Henrik. Just a minor GUID collision somewhere or something else?
August 20, 20214 yr Just to let you know: In spite of my earlier disapprovement I ended up buying it, since I perceive a thourough long-term commitment and quality focus to that product on your side. I think there is a lot of potential on the "watery" side to build upon in MSFS' future, and you can certainly take the lead in that department if you keep working on it. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
August 22, 20214 yr Commercial Member On 8/13/2021 at 8:46 AM, riverreveal said: I purchased the Enhanced AI pack and love the models that are included. I have the in game leisure boat slider maxed out at 100 and in testing in multiple coastal areas the spawn rate is so low. Loading up around Friday Harbour, there was one sailing boat moving around. Is there anyway in the configs or something to set the leisure boats higher than 100? Or anything you guys @Seafront Simulations can do in the SDK? Nothing wrong with the product at all, it does exactly what it says it will do and I am really happy with the results when I see them. My only issue is I don't see the full benefits because of how little traffic MSFS is spawning despite the slider being maxed out. Compared to road traffic the slider just seems broken. Hi @riverreveal at the moment we can't control the rate of boats that are added. It's old FSX technology that apparently spawns boats based on/relative to the density of population in nearby towns and cities.
August 22, 20214 yr On 7/22/2021 at 3:14 PM, AnkH said: I wonder if they were able to overcome the limitation that basically all ships are rendered at sea level, no matter how high up above sea level the actual water surface is, resulting in having no visible ship traffic on any water surface being above sea level more than 30-40ft... I guess no... This is interesting. I didnt know about this limitation. How does such a modern title not have such a thing implemented? Hope they fix it!
October 26, 20214 yr On 8/22/2021 at 6:20 AM, Seafront Simulations said: Hi @riverreveal at the moment we can't control the rate of boats that are added. It's old FSX technology that apparently spawns boats based on/relative to the density of population in nearby towns and cities. That's too bad. I'm hoping we have more of a living world in MSFS some day. Animal life, realistic traffic, boats. It's pretty sparse right now. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
October 26, 20214 yr On 8/22/2021 at 2:18 PM, ThrottleUp said: This is interesting. I didnt know about this limitation. How does such a modern title not have such a thing implemented? Hope they fix it! because some of the code used is from FSX - like the AI system for planes. hopefully one day Asobo will get around to a re-write of those modules New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
October 26, 20214 yr On 8/22/2021 at 6:18 AM, ThrottleUp said: This is interesting. I didnt know about this limitation. How does such a modern title not have such a thing implemented? Hope they fix it! I think it's more a failure of the earth, because it isn't really round, and the sea is not really level.
November 19, 20214 yr Sorry for bumping an older thread but just confirming there isn't any performance hit with this addon? Thinking of ponying up for it...
May 5, 20224 yr there is a problem since the SU 8/9 updates for MSFS. two ofo my payway airports Flytampa's KBOS Boston logan , and LatinVFR's LEBL Barcelona will CTD if I allow the Seafront ship packages to become active. . if I Fly with the sliders below their recommended active range. both airport are fine and I can fly around them. is their something you cna do to fix this. is it something to do with they static ships and boats? Thanks Capt. Robert Rixx
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