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Bring back volumetric lighting!

Featured Replies

1 hour ago, The Moose said:

For goodness sake, the Xbox is more powerful than the majority of peoples PC's.   Stop with this nonsense please. 

These guys have no clue. They're just looking for a scapegoat

Semper Fi 

  • Replies 99
  • Views 12.8k
  • Created
  • Last Reply
8 minutes ago, joec63 said:

You have no idea what you speak of. That Xbox console doesn't even run MSFS2020 and is 8 yrs old.

 

The Xbox Series X is closer to the current generation cards

  GeForce RTX 3080 Xbox Series X PlayStation 5
GPU architecture Discrete Ampere graphics Integrated RDNA 2 Integrated RDNA 2
GPU Clock 1710 MHz 1825 MHz 2333 MHz
Memory 10GB GDDR6X 10GB GDDR6 16GB GDDR 6
Memory bus 320 bit 320 bit 256 bit
Bandwidth 760 GBps 560 GBps 448 GBps
TDP 320W 200W 180W
Shading units 8704 3328 2304
Compute units 68 52 36
ROPs 96 80 64
TMUs 272 208 144
RT cores 68 unknown unknown
Tensor cores 272 unknown unknown
TFLOPs 29.7 12 10.2
Transistors (millions) 28,000 15,300 unknown
Pricing $699 $499 $499

 

8 minutes ago, joec63 said:

You have no idea what you speak of. That Xbox console doesn't even run MSFS2020 and is 8 yrs old.

 

The Xbox Series X is closer to the current generation cards

  GeForce RTX 3080 Xbox Series X PlayStation 5
GPU architecture Discrete Ampere graphics Integrated RDNA 2 Integrated RDNA 2
GPU Clock 1710 MHz 1825 MHz 2333 MHz
Memory 10GB GDDR6X 10GB GDDR6 16GB GDDR 6
Memory bus 320 bit 320 bit 256 bit
Bandwidth 760 GBps 560 GBps 448 GBps
TDP 320W 200W 180W
Shading units 8704 3328 2304
Compute units 68 52 36
ROPs 96 80 64
TMUs 272 208 144
RT cores 68 unknown unknown
Tensor cores 272 unknown unknown
TFLOPs 29.7 12 10.2
Transistors (millions) 28,000 15,300 unknown
Pricing $699 $499 $499

Now let's see the X box S which MSFS will run on. 

 

 

 

4 minutes ago, Bobsk8 said:

Now let's see the X box S which MSFS will run on.

at lower graphics settings and resolution compared to the X.

No different than two PCs running different graphics options.

Edited by Tuskin38

Just now, Tuskin38 said:

at lower graphics settings and resolution.

Well that is what we all have now after SU5, lower graphics settings. 

 

 

 

Lol those specs are pretty much a 10 th generation gtx. 

Lukas Dalton

2 minutes ago, Bobsk8 said:

Well that is what we all have now after SU5, lower graphics settings. 

That is not what I meant.

They can lower the graphics settings on the X-Box the same way you can right now on your PC.

They don't need to remove graphics options to get the sim to work on X-Box, they just need to lower the settings.

Edited by Tuskin38

15 minutes ago, Tuskin38 said:

Alright Mr, Negative Nancy. Live in your silly conspiracy theory world. Do you want a tinfoil hat?

Yes please to block word not allowed

Lukas Dalton

removing volumetric light effect is a bad move.  make it a platform switch option...

R9-9950X3D 32G  | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS

 

 

 

The XBox S is about like a PC with a 2060, and the X is like a 2080 maybe. Both could run MSFS SU-4, but the S would have been pretty choppy in big cities before SU 5.

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

5 hours ago, joec63 said:

You have no idea what you speak of. That Xbox console doesn't even run MSFS2020 and is 8 yrs old.

 

The Xbox Series X is closer to the current generation cards

  GeForce RTX 3080 Xbox Series X PlayStation 5
GPU architecture Discrete Ampere graphics Integrated RDNA 2 Integrated RDNA 2
GPU Clock 1710 MHz 1825 MHz 2333 MHz
Memory 10GB GDDR6X 10GB GDDR6 16GB GDDR 6
Memory bus 320 bit 320 bit 256 bit
Bandwidth 760 GBps 560 GBps 448 GBps
TDP 320W 200W 180W
Shading units 8704 3328 2304
Compute units 68 52 36
ROPs 96 80 64
TMUs 272 208 144
RT cores 68 unknown unknown
Tensor cores 272 unknown unknown
TFLOPs 29.7 12 10.2
Transistors (millions) 28,000 15,300 unknown
Pricing $699 $499 $499

There's no doubt they are quite powerful compared to previous generations. 
But you're now comparing the entire console to a single GPU without the rest of the computer.
So what parameters are relevant to look at? Shader units is one. The consoles deliver under half. TFLOPs is a popular metric. The consoles deliver a third. The only one metric that stands out is the amount of memory on the PS5. Which is irrelevant since MSFS is never going to run on it. 

AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S

  • Commercial Member

Graphics -> BLOOM OFF

WIP76.jpg

 

Graphics -> BLOOM ON

WIP77.jpg

I don't believe bloom is the same as volumetric lighting. Someone correct me if I'm wrong. Try enabling bloom and fly through some clouds and see if you get any sort of reflection of your plane lights from the clouds.

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

The RTX3080 comparison is a bit over the top, but the claim that Xbox X or even S is like a GTX1070 is daft. The Xbox Series X GPU is a customised AMD GPU, comparible to a RTX2080 series GPU, certainly not inferior to one. MSFS was designed with the RTX2080 as the recommended upper GPU for ultra mode graphics settings in the sim.

Incidentally, my GTX1070 runs MSFS in ultra mode at 30FPS, smooth, no issues, at 1080p. The point there being a GTX1070 is capable of volumetric lighting and all the other famcy effects. It just can't perform them at 4K or a higher frame rate -- but what it does in terms of effects and techniques is identical.

Asobo have no reason at all to remove effects, not even for the Xbox Series S (especially when they know how to implement detail levels for various hardware, evidenced by the sliders in the PC version). Where things have apparently degraded, it's a bug. Something has gone wrong that can and likely will be fixed.

 

Edited by March Hare

14 hours ago, Keirtt said:

This is how it currently looks!

lights2.png

 

LOL, welcome to 2008.

I didn't notice that because I never fly at night. 

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

  • Commercial Member
47 minutes ago, captain420 said:

I don't believe bloom is the same as volumetric lighting. Someone correct me if I'm wrong. Try enabling bloom and fly through some clouds and see if you get any sort of reflection of your plane lights from the clouds.

We do have volumetric lighting but we don't have haze cone of light. Haze doesn't reflect light after SU5.

kDsLq.png

Here is the raindrops reflect volumetric lighting but haze doesn't:

WIP78.jpg

Edited by OSM

Archived

This topic is now archived and is closed to further replies.

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