August 3, 20214 yr 1 minute ago, Alpine Scenery said: Somewhat anecdotal I suppose, but to me Medium now looks like Low used to look, Ultra look like Medium (at best), even when I know (well we think) that I am really in Ultra. Makes sense as the Xbox probably runs at medium settings to maintain 30fps…
August 3, 20214 yr 5 minutes ago, Michael Moe said: Again my eyes might not be as sharp but here i took 2 from my seat . Is it the same ? https://ibb.co/vZFkBmH Michael Moe It's pretty close, yours looks a bit sharper though, but I don't consider either one that great. Edited August 3, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 3, 20214 yr 5 minutes ago, Nyxx said: I take it no one has found a way to make these setting stick yet Noel? If you're of those where the settings are not "sticking" and you have to use the LOW+SAVE then ULTRA+SAVE trick, can you check your UserCfg.opt file for the following: {Graphics Version 1.1.0 Preset Custom Change whatever Preset value you have to Custom, then start the game and see whether you still have to use the trick. Edited August 3, 20214 yr by RXP
August 3, 20214 yr My biggest problem now, besides I don't believe transition altitude (US 18000) is appreciated because the dang ATC keeps telling me to expedidite my climb/descent to X when I'm already at X, and this is new in SU, is cloud density/quality. This is in Ultra mode, non-HDR. I do have a monitor w/ Dynamic Contrast which is similar to HDR kind of a basic HDR. But as I say clouds not are not nearly as dense/complex as in SU4 on back and let's face it half of the world we fly in is in the atmosphere. Here's a shot of a squall near my home and I haven't seen anything this dramatic w/ SU5 it's very much reduced in depth and quality. I'm not surprised because clouds can kill GPU utlization but I have a bunch of GPU processing power now sitting on the sidelines: Lausanne, Switzerland where we saw Marion Jones run many years ago: Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 3, 20214 yr The clouds are just too anecdotal to analyze IMO, the clouds were always all over the place in this game. I do think the lighting has messed with them, but it's pretty hard to be sure just how much as any comparisons are not simple. Could come up with a decent comparison maybe, but really need access to a PC running SU-4. Edited August 3, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 3, 20214 yr My suggestion would be not to fly too high or too low, fly around the hills or even fly more in dusk with not a lot of dense buildings, the degradation is less noticeable in those conditions. AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 3, 20214 yr Well, the two screenshots above are from pre-SU5. Please post anything that looks like this if you happen to fly thru them. I did have one flight I must say that looked better than all other flights done in SU5, but then I also seem some really weird layered clouds I never saw before that do not look like anything in the real world. Also as I've mentioned there as always been a relative lack of definition even in pre-SU5 clouds that I hope some day is improved upon. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 3, 20214 yr The moment I have seen those pics I knew it was pre SU5, Noel. That feeling is what , to me is so sadly missing now. Edited August 3, 20214 yr by Aristoteles Iñigo Bildarratz
August 3, 20214 yr 21 minutes ago, RXP said: If you're of those where the settings are not "sticking" and you have to use the LOW+SAVE then ULTRA+SAVE trick, can you check your UserCfg.opt file for the following: {Graphics Version 1.1.0 Preset Custom Change whatever Preset value you have to Custom, then start the game and see whether you still have to use the trick. My Setting dont stick since SU5 I changed to LOD 3.0/3.0 but setting look OK in here but in the Sim setting are not right David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
August 3, 20214 yr 23 minutes ago, Noel said: My biggest problem now, besides I don't believe transition altitude (US 18000) is appreciated because the dang ATC keeps telling me to expedidite my climb/descent to X when I'm already at X, and this is new in SU, is cloud density/quality. This is in Ultra mode, non-HDR. I do have a monitor w/ Dynamic Contrast which is similar to HDR kind of a basic HDR. But as I say clouds not are not nearly as dense/complex as in SU4 on back and let's face it half of the world we fly in is in the atmosphere. Here's a shot of a squall near my home and I haven't seen anything this dramatic w/ SU5 it's very much reduced in depth and quality. I'm not surprised because clouds can kill GPU utlization but I have a bunch of GPU processing power now sitting on the sidelines: Lausanne, Switzerland where we saw Marion Jones run many years ago: Those shots look exciting, just like they did at release. Those showers look dense, these days it's like a mist dropping from the cloud. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 3, 20214 yr How can ANYONE say that there is no degradation after seeing those shots is beyond me. Iñigo Bildarratz
August 3, 20214 yr 12 minutes ago, Nyxx said: My Setting dont stick since SU5 I changed to LOD 3.0/3.0 but setting look OK in here but in the Sim setting are not right There are a few things not right, and possibly causing FS2020 to chock when reading the settings and inducing errors when rendering. The one I can spot immediately is OmniContributionCullingThreshold which has never been 0 since day 1. For what it's worth, here is my entire file: Backup your file then copy/paste mine. Copy/paste the Adapter setting from your backup file. Copy/paste the InstalledPackagesPath setting (last line of the file) from your backup file. Just in case, when you change a 2D setting, try using the same in VR too (like in my file) NB: OmniContributionCullingThreshold has different values between 2D and VR by default. I don't know whether this is bug, or whether it is intentional (culling out some computing in VR). PS: I don't seem to have any problem with "non sticking settings" however this doesn't change the fact visuals are really different for me too with SU5. My settings below are not meant to be a "reference" everyone should use, just a sane base to start with given at least on my system, they stick between sessions (so it seems to me). - Version 66 {Video Adapter "NVIDIA GeForce RTX 2070 SUPER" Monitor 0 Windowed 1 FullscreenBorderless 0 Resolution 2555 1440 FullScreenResolution 2555 1440 PrimaryScaling 1.000000 SecondaryScaling 1.000000 PrimaryScalingVR 1.000000 SecondaryScalingVR 1.000000 VSync 0 HDR10 0 Raytracing 0 PosX 795 PosY 273 } {Graphics Version 1.1.0 Preset Custom {Texture MaxAnisotropy 16 Quality 1 } {SuperSampling SuperSampling 1 } {Terrain LoDFactor 2.000000 } {ObjectsLoD LoDFactor 2.000000 } {Shadows MaxSliceCount 4 Size 768 DLightContributionCullingThresholdS0 0.100000 DLightContributionCullingThresholdS1 0.100000 DLightContributionCullingThresholdS2 0.100000 DLightContributionCullingThresholdS3 0.100000 OmniContributionCullingThreshold 0.020000 } {HeightFieldShadows Enabled 1 Size 512 } {SSRaytracedShadows Enabled 0 Quality 3 } {Water FFTSize 512 } {VolumetricClouds Enabled 1 Quality 2 } {VolumetricLights Enabled 0 Quality 3 } {SSR Enabled 1 HalfRes 0 Quality 2 } {WindShield Quality 2 } {SSAO Enabled 0 Quality 3 } {AA Enabled 1 Type 2 } {Bloom Enabled 1 } {DOF Enabled 0 Quality 3 } {MotionBlur Enabled 0 Quality 3 } {Buildings Enabled 1 Quality 2 } {VegetationLarge Enabled 1 Quality 2 } {VegetationSmall Enabled 1 Quality 2 } {TextureSynthesis Quality 2 } {PostProcess Enabled 1 EyeAdaptation 1 ColorGrading 1 Sharpen 1 Fringe 1 LensDistortion 0 Dirt 1 LensFlare 0 FilmGrain 1 Vignette 1 LensBlurMultiplier 1.000000 FringeMultiplier 1.000000 } {VectorDataTessellation Enabled 0 Quality 3 } } {GraphicsVR Version 1.1.0 Preset Custom {Texture MaxAnisotropy 16 Quality 1 } {SuperSampling SuperSampling 1 } {Terrain LoDFactor 2.000000 } {ObjectsLoD LoDFactor 2.000000 } {Shadows MaxSliceCount 4 Size 768 DLightContributionCullingThresholdS0 0.100000 DLightContributionCullingThresholdS1 0.100000 DLightContributionCullingThresholdS2 0.100000 DLightContributionCullingThresholdS3 0.100000 OmniContributionCullingThreshold 0.050000 } {HeightFieldShadows Enabled 1 Size 512 } {SSRaytracedShadows Enabled 0 Quality 0 } {Water FFTSize 512 } {VolumetricClouds Enabled 1 Quality 2 } {VolumetricLights Enabled 0 Quality 0 } {SSR Enabled 1 HalfRes 0 Quality 2 } {WindShield Quality 2 } {SSAO Enabled 0 Quality 0 } {AA Enabled 1 Type 2 } {Bloom Enabled 1 } {DOF Enabled 0 Quality 0 } {MotionBlur Enabled 0 Quality 0 } {Buildings Enabled 1 Quality 2 } {VegetationLarge Enabled 1 Quality 2 } {VegetationSmall Enabled 1 Quality 2 } {TextureSynthesis Quality 2 } {PostProcess Enabled 1 EyeAdaptation 1 ColorGrading 1 Sharpen 1 Fringe 0 LensDistortion 0 Dirt 0 LensFlare 0 FilmGrain 0 Vignette 0 LensBlurMultiplier 1.000000 FringeMultiplier 1.000000 } {VectorDataTessellation Enabled 0 Quality 3 } } InstalledPackagesPath "S:\Fs2020" Edited August 3, 20214 yr by RXP
August 3, 20214 yr FWIW, I just decided to increase Render Scaling as my 2070 Super was sitting at around 62% utilization at this airport, PHLI. Went to 120 from 100 and it's a little cleaner for sure, so this is a way of course to sharpen things. I was not able to do this previously as I would have already been in the high 80's here. Also, I did do Nyxx's trick in flight, changed render scaling as well, then went to UserOptions.cfg or whatever it's called and see LOD is actually at 2.0 FWIW. I toggled to Low-End and applied, and that value went to 0.25. So toggled back to Ultra, applied, and it did go back to LOD 2.0 but here's the catch and I assume you folks already know this by I didn't: I then changed the .cfg to Read Only, went out of the flight to the Main Screen, then started a new flight and the values are retained in .cfg, and it looks like it is from this screenshot. It is very sharp on screen versus this compressed shot: Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 3, 20214 yr @joec63 Yes, no need to say, that´s SU5. definitely, where autogen looks like yellowish cardboard boxes. Edited August 3, 20214 yr by Aristoteles Iñigo Bildarratz
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