August 3, 20214 yr 1 minute ago, Flypops said: Or like putting lipstick on a pig? Is that allowed. Mine was better, but they switched it to world not allowed. 🤓
August 3, 20214 yr 3 minutes ago, liamp51 said: Did you try turning off the color grading effect in the UserOpt.cfg file? Color grading effect isn't going to begin to fix what is wrong with this scenery now. It is beyond horrible. Popping up small houses, shimmering on trees and houses, flattened looking buildings, it's starting to make XP look good. I never imagined in my wildest drams that in one update, Asobo would turn this great looking sim into what it looks like now. Edited August 3, 20214 yr by Bobsk8
August 3, 20214 yr And I'm currently trying to climb to 38000 in the A320 passing 22000 TAT +38 SAT +13 ISA +43 Fuel prediction says I will run out of fuel and currently climbing like a 172 at 500FPM Oh dear me...thought this was fixed in the hotfix? Thomas Derbyshire
August 3, 20214 yr 1 hour ago, Aristoteles said: A SU3 screenshot, several months ago....No LoD editing, High/Ultra, 1920x1080. Sometimes is good to remember where we come from. ...and a SU2 one, that´s me enjoying the Discovery Tour... THAT was a haze I loved. Autogen buildings had distinctive features an colorization. To be honest that first screenshot is far too oversaturated, just look at those green fields. They look like poster paint. The second one is far more like it. That's what we've lost: Asobo built on that to give us SU4, which seems to have been the high water mark of MSFS builds to date. i7-10700K; RTX 2070 Super; 16GB; P3Dv4.5HF3 & MSFS2020.
August 3, 20214 yr 3 minutes ago, Bobsk8 said: shimmering on trees and houses, Have you tried 466.77 for this? It cured my shimmering. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
August 3, 20214 yr 28 minutes ago, captain420 said: Really? I thought 3 would be tha maximum settings which would be Ultra. Because when looking at the other settings, they are set to 3 for mine and it matches what I see in my graphic settings screen in game. I meant only for this specific texture-quality entry. Yes, everything else is 3 = ultra
August 3, 20214 yr 51 minutes ago, BiologicalNanobot said: The last poll was opened yesterday, and it still had the similar approximately 70% to 30% ratio the previous poll had. I am 100% sure that I have better graphics since Sim Update 5 - I am quite nitpicky when it comes to visuals and I have always disliked the blurries and pop-ins MSFS had since the release, you can see my previous posts. I have a theory on why some are experiencing worse graphics and others are experiencing bether graphics, though: My PC can be considered mid-end and maybe it was simply struggling to render as much scenery objects as it normally could in Sim Update 4 and before, while with Sim Update 5 it can render a lot more thanks to the performance improvements, effectively hiding the degradation for mid and lower end PCs, which is also what majority uses. I agree. Us with higher end hardware were seeing BETTER than what you are now, but now we are seeing the same as you, so to us, it is a downgrade. To you, you came up to somewhere below where we were at. It is great that those with more modest hardware are seeing improvements, but us with more robust hardware should be over the moon, and we certainly are not.
August 3, 20214 yr I can also confirm that disabling colorgrading doesn't alleviate this overexposed-hazy look either. It's just overdone. Edited August 3, 20214 yr by captain420 ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
August 3, 20214 yr 9 minutes ago, liamp51 said: Did you try turning off the color grading effect in the UserOpt.cfg file? This one is probably because of eye adaptation, you can turn it off too in the cfg.
August 3, 20214 yr 1 minute ago, Carlosx said: This one is probably because of eye adaptation, you can turn it off too in the cfg. Yeah that one too, although I rather like it. Former Child, Current Adult
August 3, 20214 yr 5 minutes ago, scotchegg said: Have you tried 466.77 for this? It cured my shimmering. 466 is the one I have. No driver would cause a perfectly good running sim with great scenery, one day, then an update,, and then it looks like a pile of garbage the next. My entire career has been working with extremely high end video equipment, and I could tell in a second, after SU5 that this had turned MSFS into a train wreck. The only fix would be to somehow roll it back to SU4 and frankly I don't think they will ever do that.
August 3, 20214 yr 1 hour ago, captain420 said: I shouldn't be seeing haze on a dry, clear winter day. Haze can be very present on dry clear winter days, Maybe not as a default state but it is not uncommon to observe it. It's about the mixing of air. Clear winter days usually means high pressure system. The airmass is subsiding towards the ground (thus creating the higher pressure). Since the sky is clear, you have radiating heat loss during the nights. The subsiding warmer airmass will lay on top of the colder air closer to the ground. An inversion is created, meaning the air temp is not decreasing with altitude, but increasing. So basically all kinds of particles (dust, smoke, smog = Haze) are trapped in this inversion layer. The particles can't rise since air is warmer above them. WIKIPEDIA: Haze is traditionally an atmospheric phenomenon in which dust, smoke, and other dry particulates obscure the clarity of the sky. PS: inversion layers can cause all kinds of issues when flying, ranging from wind shears, drop in engine performance and ice buildup b/c cold airframe meets warmer, moist air. Icing via sublimation (water vapor directly to solid state) Edited August 3, 20214 yr by SAS443 EASA PPL SEPL + NQ / CB-IR in progress MSFS24 | X-Plane 12
August 3, 20214 yr Oh god, here we go again. My point is that I see this word not allowed haze everywhere! Doesn't matter the time, season, or weather, etc. When will people start to understand that this overexposed hazy look is a change in SU5 and affects the overall appearance of the entire sim. It has nothing to do with flying in the summer with humidity, etc. Edited August 3, 20214 yr by captain420 ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
August 3, 20214 yr I ask again, shouldn't we share and compare a specific saved flight for the hazy look?
August 3, 20214 yr 1 minute ago, Bobsk8 said: 466 is the one I have. No driver would cause a perfectly good running sim with great scenery, one day, then an update,, and then it looks like a pile of garbage the next. My entire career has been working with extremely high end video equipment, and I could tell in a second, after SU5 that this had turned MSFS into a train wreck. The only fix would be to somehow roll it back to SU4 and frankly I don't think they will ever do that. I'm sure Asobo will rectify this but they had to get it out on Xbox. Now that that is done they can refocus on the PC a bit. I don't think we should be wishing that they should just revert to SU4. We needed performance improvements and an engine rewrite and that's what we got. There are always going to be regressions and I agree that this SU was definitely rushed and needs more work (plus better communication with the community - this is something they've already addressed). I'm not trying to discount your issues but I think we all need to just take a step back and relax a bit. This is a constantly evolving horrendously complex piece of software - there will be setbacks but I think we're moving in the right direction overall. Former Child, Current Adult
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