September 4, 20214 yr 22 minutes ago, MarcG said: Got a link to the official forum thread on this? Thanks See here by Jummivana https://forums.flightsimulator.com/t/slider-to-adjust-disable-the-scenery-culling-reduce-panning-pop-in-and-stutters/426657/118 Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
September 4, 20214 yr I wonder how many of those who complain so much about scenery popping right now will sacrifice all those performance gains we got now for that brief, almost unnoticeable scenery pop-in when turning the head very quickly. This whole thing sounded much worse in theory than it is in practice. I use TrackIR and don't notice this issue at all anymore! I'm for sure staying with the "Medium" setting. Tomaz Drnovsek My FSX Videos My AVSIM Gallery
September 4, 20214 yr 1 minute ago, Tomaz Drnovsek said: I wonder how many of those who complain so much about scenery popping right now will sacrifice all those performance gains we got now for that brief, almost unnoticeable scenery pop-in when turning the head very quickly. This whole thing sounded much worse in theory than it is in practice. I use TrackIR and don't notice this issue at all anymore! I'm for sure staying with the "Medium" setting. It's much more noticeable in certain conditions with VR, even turning my head slowly can see some pop in, so I'll welcome a slight decrease in performance with a higher setting personally. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 4, 20214 yr Just now, MarcG said: It's much more noticeable in certain conditions with VR, even turning my head slowly can see some pop in, so I'll welcome a slight decrease in performance with a higher setting personally. Ok, I wasn't thinking about VR. I agree, VR is going to benefit greatly from this setting. Tomaz Drnovsek My FSX Videos My AVSIM Gallery
September 4, 20214 yr Author 9 minutes ago, Tomaz Drnovsek said: I use TrackIR and don't notice this issue at all anymore! I'm for sure staying with the "Medium" setting. I use TrackIR and I do notice it. Also, I’ve got 64Gb or ram mainly unused and 16GB of VRAM unused. So, hopefully this setting makes some use of that whilst eliminating the popping scenery.
September 4, 20214 yr 1 hour ago, DaWu said: Ultra will give me higher fps? Confusing Currently I can get up to 100 fps at 1440p / Ultra but when I turn the head 90°, while loading assets that pop-in in front of me, the framerate drops to 5-10 fps. Never saw such framerate drops in SU4. Obviously loading stuff from the rolling cache on the SSD or even worse downloading it, has a huge impact on framerate. Since I limit framerate to 48 fps (144 Hz monitor), I expect that the new build will provide stable 48 fps, head turning or not. In fact I believe that this sentence in the OP would apply to the other settings and the current situation, not to the new Ultra setting in WU6: This could come with some FPS drops when turning the head, but would result in higher FPS and lower memory usage when looking forward and not turning your head quickly. Edited September 4, 20214 yr by MrFuzzy 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
September 4, 20214 yr Of course the burning question is; What was the setting equivalent pre-SU5? If Medium is what the current setting is, then SU4 and earlier must be at least High. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 4, 20214 yr 2 hours ago, MarcG said: Of course the burning question is; What was the setting equivalent pre-SU5? If Medium is what the current setting is, then SU4 and earlier must be at least High. As far as I know there wasn't any off screen terrain pre-caching before... so, it's probably Ultra. Tomaz Drnovsek My FSX Videos My AVSIM Gallery
September 4, 20214 yr 12 hours ago, captain420 said: I'm assuming the ULTRA setting would and should take up the most amount of system RAM and GPU RAM. Which I'm hoping it does. Since I have extra leg room, I want it to take advantage of every ounce of memory that I have. Absolutely. The most I've seen so far for the 3080Ti's 12Gb is 9.1Gb at a payware airport which is a bear to process. Here is my zendesk submission post SU5: August 09, 2021 10:04 I notice while System RAM increases substantially there is still quite a bit of headroom in my 8Gb VRAM RTX 2070 Super. This is a problem because now, when panning in-cockpit, it's very choppy, whereas prior to SU5 w/ hotfix, I did not see this problem at all. I had sliders dialed to insure my 8Gb is not overtaxed. Now, though total performance is improved the glaring problem is in-cockpit panning. Please view the screenshot, upper left where you can see SysRAM is in the 14Gb range, and VRAM only 6.3Gb. This needs go up ESPECIALLY to accommote PC users who have purchased high end GPU to allow MSFS to fly and look the best. It's clear Asobo has tuned MSFS nicely now for Xbox and lower end PC--it's time to give back control to high end users to let the sim fully shine. Thanks Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
September 4, 20214 yr Well not long to wait till we can test it. 🙂 I dont need 360, so High might be a sweet spot, but Ultra could work best with filling up 32Gb RAM. Who knows? Asobo not writing clearly? V-Sync =On/OFF FPS Locked at 30 FPS FPS Locked at 20 FPS Yer Right!!! I meen you could not make it up really! How hard would it have been to put V-Sync ON/OFF FPS Locked at 1/2 Refresh rate FPS Locked at 1/3 Refresh rate Well it took me less than a min to write that, now Asobo.........sort your boo out! Does it really take months to write something in game setting right? Edited September 4, 20214 yr by Nyxx David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
September 4, 20214 yr Wouldn't that be even more confusing? At 75 Hz for example. Edited September 4, 20214 yr by Reader
September 4, 20214 yr Yes, I suppose the question is if Medium is the current "terrain cache" setting, what was the setting prior to SU5? If everything in view was cached prior, we could presume it would have been equivalent to the new ultra setting coming on Tuesday. I guess we'll wait to see if we'll still have some performance improvements via the supposed CPU optimizations or we'll just be back to where we were pre SU5. I appreciate the extra frames looking straight forward, but I've set all my num keys to quick views around the vc. I'm also jumping out to drone view and external rotate view all the time for photo ops. Even panning from looking down at the center console to the out the front window always invites a solid stutter/fps drop, which is quite immersion breaking and frustrating. Hopefully we'll all find a happy medium
September 4, 20214 yr 5 hours ago, Tomaz Drnovsek said: I wonder how many of those who complain so much about scenery popping right now will sacrifice all those performance gains we got now for that brief, almost unnoticeable scenery pop-in when turning the head very quickly. This whole thing sounded much worse in theory than it is in practice. I use TrackIR and don't notice this issue at all anymore! I'm for sure staying with the "Medium" setting. Me. And why should anyone worry about what I decide I want: better visuals over some loss in FPS or vice versa? Weird. I always thought options where good. That one size does not fit all. Why do you think anyone would be sad to be able to decide what they want out of a video game? It won't affect you if I use medium, high, or ultra, or even low, but it did affected me and others when we didn't have this slider option. Luckily, now we have more options. More options does not take anything away from anyone, but less options do. Sometimes we have to look outside the box. Edited September 4, 20214 yr by SlowFlyer 10850K, MSI Unify Z490, 32gb G.Skill Ripjaw 3600 CL16, MSI 5700 XT 8gb, Nochua NH-U12a, WD 500gb Black SSD (OS- Windows 10 Pro), Samsung 2tb Evo plus SSD (games), Superflower 850 watts power supply
September 4, 20214 yr 22 minutes ago, Reader said: Wouldn't that be even more confusing? At 75 Hz for example. No Unless you set FPS Locked at 30 and you see 37.5 and feel thats not confusing? Or how about people at 120hz and FPS Lock at 30 and see 60FPS!! that not confusing? Or simple using brain power or a calculator to 1/2 or 1/3 (your screen Hz to see what FPS your locking at. So for a setting to tell you, your locking at 30FPS when unless your at 60hz its totaly untrue. Edited September 4, 20214 yr by Nyxx David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
September 4, 20214 yr 6 minutes ago, jer2929 said: Even panning from looking down at the center console to the out the front window always invites a solid stutter/fps drop, which is quite immersion breaking and frustrating. Hopefully we'll all find a happy medium Yep, my sense is the cockpit interior should be 100% cached in VRAM as a first priority. Don't know if that's the most efficient approach coding wise but something like this seems like a good idea. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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