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Offscreen terrain pre-caching - new setting

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6 hours ago, pmb said:

Not a native English speaker either, but I find this description rather confusing, too. Reminds me of "Welcome, please set your experience".

But I'm sure, our pioneers will soon chase it through all sorts of tests to reveal its nature.

Kind regards, Michael

As a native english speaker I find "Welcome, set your experience" to be equally confusing.  I had some really good dunkles bier in Jena.  Up the street from the Westbahnhof, there was a little bar in the basement/lower level of this building.  Would have been in 2005.

I'm hoping this setting will allow those of us with a lot vram to have no fps drop, and no pop -- when head turning.  It's possible that it's not solely vram but rather bandwidth or something similar that might cause an fps drop though.  I  guess I will find out soon enough.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

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9 minutes ago, Mace said:

As a native english speaker I find "Welcome, set your experience" to be equally confusing.  I had some really good dunkles bier in Jena.  Up the street from the Westbahnhof, there was a little bar in the basement/lower level of this building.  Would have been in 2005.

This has been long gone. There was an exotic retaurant (crocodile, ostrich, and friends) later, which is history now, too.

Feel free to drop me a notice in case you'll pay a visit sometime.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

53 minutes ago, SlowFlyer said:

Me.

And why should anyone worry about what I decide I want: better visuals over some loss in FPS or vice versa?

Weird. I always thought options where good. That one size does not fit all. 

Why do you think anyone would be sad to be able to decide what they want out of a video game? It won't affect you if I use medium, high, or ultra, or even low, but it did affected me and others when we didn't have this slider option.

 Luckily, now we have more options. More options does not take anything  away from anyone, but less options do. Sometimes we have to look outside the box.

 

Nothing wrong with options at all. 

I just think many over-reacted over this issue and the visual "downgrades" with this popping business is so minimal compared to FPS gains and many will gladly take the performance increase over the occasional pop-in in my opinion. I will. That's all.

5 hours ago, Nyxx said:

No

Unless you set FPS Locked at 30 and you see 37.5 and feel thats not confusing?

Or how about people at 120hz and FPS Lock at 30 and see 60FPS!! that not confusing?

Or simple using brain power or a calculator to 1/2 or 1/3 (your screen Hz to see what FPS your locking at. So for a setting to tell you, your locking at 30FPS when unless your at 60hz its totaly untrue.

Thanks, you learn something new every day and indeed, I see locked at 37.5 fps. 
I had missed this because I was not using VSync and used RTSS to lock the frame rate at 30, which results in a frame rate of 30.
I have now started to use VSync, locked the frame rate in the simulator at 20 and see 25.
The simulator is now very much smoother. 
Thanks for pointing me in the right direction.

Edited by Reader

11 hours ago, Tomaz Drnovsek said:

I wonder how many of those who complain so much about scenery popping right now will sacrifice all those performance gains we got now for that brief, almost unnoticeable scenery pop-in when turning the head very quickly. This whole thing sounded much worse in theory than it is in practice. I use TrackIR and don't notice this issue at all anymore! I'm for sure staying with the "Medium" setting.

I’m with you 100% and also use TrackIR without any issue (with presets on “Ultra”).

So if we set it to high or ultra, it should reduce the stuttering on the ground and during turns?

I'm getting smooth as butter flights, but very poor performance when turning/panning at airports in built up areas, and I have a feeling I'm not alone. 

1 hour ago, Reader said:

Thanks, you learn something new every day and indeed, I see locked at 37.5 fps. 
I had missed this because I was not using VSync and used RTSS to lock the frame rate at 30, which results in a frame rate of 30.
I have now started to use VSync, locked the frame rate in the simulator at 20 and see 25.
The simulator is now very much smoother. 
Thanks for pointing me in the right direction.

Your welcome, it’s very misleading.

I use 120hz and lock at 1/3 (20 FPS🙄) so it’s lock at 40 FPS but I still use RTSS to lock at 42 so menus and opening scene don’t go mental with FPS thrashing my GPU. But let’s MSFS V-Sync and locked to its thing.

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

35 minutes ago, Langeveldt said:

So if we set it to high or ultra, it should reduce the stuttering on the ground and during turns?

I'm getting smooth as butter flights, but very poor performance when turning/panning at airports in built up areas, and I have a feeling I'm not alone. 

You’re not, and yes this should fix it…at a cost OFC.

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

Tuesday i will try Ultra and see what happens. That is all i really got out of this. 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

23 hours ago, Ianrivaldosmith said:
  • Low - This setting will improve performance but a lot of terrain data is streamed at a lower quality behind the user, while FPS drops may increase when turning your head.
  • Medium - This is what you currently have right now in the current build. The terrain behind the user is streamed at a lower quality and reduces the impact on memory and FPS, but when turning your head will need to stream the terrain.
  • High - High will be an intermediate state between Medium and Ultra
  • Ultra - This is will have no offscreen caching at all, and everything will be maxed out based on your graphics setting. The quality in front of the user is the same as from behind the user, so nothing needs to be loaded. This could come with some FPS drops when turning the head, but would result in higher FPS and lower memory usage when looking forward and not turning your head quickly.

This does not make any sense, is a complete contradiction, and I don't think these developers get it. 

What it needs to do on Ultra is load the maximum amount of scenery and fill up the VRAM completely. Ultra VRAM usage. How much it loads will not be fixed GB but depend on the graphics hardware. If someone has 12GB it will fill up to 12GB. Likewise for 16GB, 24GB or whatever. As a result when the user turns their heads there will be no FPS drops because of the offscreen caching!

I think pretty clearly it depends how you fly.  The extremes are going to be -

  • study level procedures people (who to be honest are best flying with the camera focused on the MFDs with a tiny bit of the scenery visible at top of the screen) should set it to low, they should expect issues if they do randomly decide to look around at scenery
  • crazy bush pilot types with trackIR that like trying to land from 50 feet altitude on a sand bar directly behind them and 100 feet away should set it to ultra, they should expect to need to wait a little after spawning before doing anything, as the preloading will likely cause stutters for 10 or 20 seconds especially in "busy" areas scenically, we will have to wait and see on whether this is actually a thing

Edited by Glenn Fitzpatrick

7 hours ago, Greazer said:

This does not make any sense, is a complete contradiction, and I don't think these developers get it. 

The developers definitely get their own code. This breakdown of the new option was written by a forum community manager, who might not fully understand/has not relayed correctly the information they have gathered. I wouldn't worry about the wording here, or the underlying principles, just how it functions for you when the update arrives.

Edited by March Hare

50 minutes ago, March Hare said:

This breakdown of the new option was written by a forum community manager

The English language can be a mystery even to an English native language writer who is English.
It is a notoriously difficult language to learn, I am told, it is a very easy language to misunderstand
and even easiler to misuse.
Having said that, there is a skill in adeptly describing a concept and not everyone has that skill.
The combination of these factors is probably why the message is not universally comprehended.

To reduce it to its most basic, it appears that there will be settings that will allow various levels of
loading of the MSFS scenery, whereas at present there is a fixed level.

 

 

2 minutes ago, Reader said:

 
It is a notoriously difficult language to learn, I am told, it is a very easy language to misunderstand
and even easiler to misuse.
Having said that, there is a skill in adeptly describing a concept and not everyone has that skill.
The combination of these factors is probably why the message is not universally comprehended.

 .

Again, the official forum post makes perfectly sense to me if you try to understand what she means.

About English, it has become the world lingua franca,I'd rather have French like two centuries ago but it is English right now thanks to American culture.  I have spoken and negociated in English, with Indians, Chinese, Arabs, Israelis, Russians, various Europeans nationals including Brits and even Americans 😄 .   Misuse (dreaded faux amis and use of tenses like with a verb like wish)  and awkwardness certainly, easy to misunderstand nope if you put aside the necessary ambiguity sometimes needed in any interaction.

About describing a concept, a French 17th century writer Nicolas Boileau wrote in the beautiful French of these times Ce que l'on conçoit bien s'énonce clairement, et les mots pour le dire arrivent aisément. Whatever is well conceived is clearly said and the words to say it come with ease. True for any language I suppose. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

12 minutes ago, Dominique_K said:

Again, the official forum post makes perfectly sense to me if you try to understand what she means.

So it does to me but we were trying to help those to whom it did not.
Arguably, it could have been better written and therefore better understood, as your quote points out.

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