September 13, 20214 yr Well those photos tell a story. It shows the changes clearly. As for the morphing of mountains and coastlines, even at high settings, I can still get that right next to me. I think it is just a game engine thing carried over from FSX / P3D, so it could be difficult to rectify. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
September 13, 20214 yr Thanks for sharing. I can confirm for my machine (Ryzen 5600, RX6900) that a setting of 400 will drop my frames from 80-90 to the 30 area. What I am curious about: there's always a mention of synchronous setitngs (say 200/200, 400/400 etc.) But a setting of 400/ 200 (Terrain/ Objects) would also work, right? CPU: Ryzen 5800X3D not OC, MB: MSI Tomahawk B450, RAM: 32GB DDR 4 3600, GPU: Geforce 5070 Ti not OC, 2TB SDD, Res: 4K
September 13, 20214 yr 7 hours ago, captain420 said: I've settled on 450 for both. Thanks for your detailed research and sharing it with the rest of us. I may back it down to 400. That's interesting as I wasn't sure if smaller increments would work, using VR 200 is just about alright, 400 and I lose 5fps, 300 just slightly too high so I may try 250 later. Probably won't see much of a difference but every little helps. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 13, 20214 yr 7 hours ago, captain420 said: Edited September 13, 20214 yr by MarcG Double post Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 13, 20214 yr Author 1 hour ago, chatman said: Thanks for sharing. I can confirm for my machine (Ryzen 5600, RX6900) that a setting of 400 will drop my frames from 80-90 to the 30 area. What I am curious about: there's always a mention of synchronous setitngs (say 200/200, 400/400 etc.) But a setting of 400/ 200 (Terrain/ Objects) would also work, right? Yes, they are totally independent. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
September 13, 20214 yr Author 5 hours ago, captain420 said: Very interesting findings. Even at Terrain LOD 400 I can still see changes up close. I thought it was suppose to effect only the terrain mesh/textures out in the distance only while the closest to you should already have their mesh/textures fully loaded in and sharp already. I am also curious to know if having higher LOD settings means that it will use more of your internet data/bandwidth? Especially for those who have a capped bandwidth limit every month. Like LOD 400 vs 200 will it double the amount of data needed to be streamed? It can make a difference theoretically, because with higher LOD you download more textures and stuff at both sides of the "corridor" represented by the route. But I don't think it will double with LOD, I can check and report (this must be checked with an emptied and disabled rolling cache of course). However considering how massive are the updates alone, MSFS isn't really viable for capped data users... 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
September 13, 20214 yr Commercial Member So I tested with a LOD of 4.0000 and I get some stutters and it's not as smooth as 2.0000. I'm a bit surprised that my system can't handle a LOD of 4.0000. Discord | YouTube | iFly Schedules 34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case
September 13, 20214 yr 6 hours ago, bobcat999 said: As for the morphing of mountains and coastlines, even at high settings, I can still get that right next to me. I think it is just a game engine thing carried over from FSX / P3D, so it could be difficult to rectify. Exactly. I am afraid this eludes any simple solution like a parameter change etc. as it's deeply hidden in the terrain engine. Thus I don't see a quick solution but hope Asobo will keep it on the agenda and deal with it in the longer run. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
September 13, 20214 yr Since the morphing of terrain mesh/textures is still evident inside MSFS, I really hope they will rectify the issue. It's one of those other immersion breakers. So far, they've accomplished a lot with the sim over 1 year. If they can fix that issue along with improving the coastlines, especially mountainous ones, that would be great. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
September 13, 20214 yr Good info. Thanks for putting that together, Fuzzy. I like the overall feel of the sim at 200/200 (just seems less under load) but I have tried 400 and 350 and think the difference isn't really worth the extra load. I also assume new aircraft in the pipeline will further tax my system, so ultimately 200/200 might be needed when those arrive. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
September 13, 20214 yr Thanks for the testing and info! All of this was tested while the tree distance bug is active right? So when it's fixed (hopefully not months from now like last time), the terrain LOD should not have to be as high? Right now I'm on Terrain LOD 4.0 and Object LOD 3.5, and the trees still are capped way too close. AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
September 13, 20214 yr Author 16 minutes ago, Republic3D said: Thanks for the testing and info! All of this was tested while the tree distance bug is active right? Yes, hopefully they fix it again soon 🙂 Thank you all for the feedback! 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
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