October 18, 20214 yr Regarding P3d v5.2, I am convinced of doing one thing for sure. When performance starts to "de-grade", delete the Shaders Folder (as many on this forum have already stated). P3d v5.2 works very well for me and I'm very pleased with its performance 99.9% of the time. So, when I change my graphics driver to a new one, I usually always make sure my Shader folder is deleted and I even delete my P3d config ONLY when I change the graphics driver. However, during my daily flights there usually is a point after many days and many flights, that I start to see a degradation of performance manifested by intermittent stutters or intermittent pauses. It is at THIS time that I go back to that now cluttered Shader folder and ZAP IT! After that my smooth flights seem to resume with no performance issues. I don't know if others can attest to this action, but it sure seems to work for me. Stan
October 18, 20214 yr Are you talking about the Windows dx 12 shaders or shaders in P3D? Or both? Sherm
October 18, 20214 yr Author 1 hour ago, shermank said: Are you talking about the Windows dx 12 shaders or shaders in P3D? Or both? Sherm The ones in P3D.
October 18, 20214 yr Commercial Member LM should add an option for the sim to automatically delete shader cache before every flight. Shader reload lat maybe 20 seconds here, so I'm fine with that. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
October 19, 20214 yr I start the Windows Disc Cleaner including DX12 Shaders before every flight. Since then I haven't had any problems with Device_Hung. Thomas Thomas Using MSFS - ORBX Products - PMDG 737- VRinsight MCP Combo II Saitek Yoke and 2 Saitek Throttles and T.A320 Joystick - 4 Monitors
October 19, 20214 yr ...agree ! Richard. Richard Portier MAXIMUS VI FORMULA|Intel® Core i7-4770K [email protected] x8|NVIDIA GeForce GTX 1080ti|M16GB DDR3|Windows10 Pro 64|P3Dv5|AFS2|TrackIr5|Saitek ProFlight Yoke + Quadrant + Rudder Pedal|Thrustmaster Warthog A10|
October 19, 20214 yr 11 hours ago, Pe11e said: LM should add an option for the sim to automatically delete shader cache before every flight. Shader reload lat maybe 20 seconds here, so I'm fine with that. Since 5.2 or even earlier, it is possible to delete shader cache during the flight. Best way to do it is to define a key combination. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
October 21, 20214 yr On 10/18/2021 at 6:06 PM, spilok said: Regarding P3d v5.2, I am convinced of doing one thing for sure. When performance starts to "de-grade", delete the Shaders Folder (as many on this forum have already stated). P3d v5.2 works very well for me and I'm very pleased with its performance 99.9% of the time. So, when I change my graphics driver to a new one, I usually always make sure my Shader folder is deleted Does this refer to the folder named ShadersHLSL in the P3D V5 root folder ?
October 21, 20214 yr Author 33 minutes ago, jfri said: Does this refer to the folder named ShadersHLSL in the P3D V5 root folder ? I am referring to the Users/name/appdata/local/lockheedmartin/P3d5/shaders folder. That's the one I delete.
October 22, 20214 yr For those of us that remember command line DOS, a script to delete shaders should be a cinch. Jeff Callender
October 22, 20214 yr Author 2 hours ago, G-RFRY said: Lorbi Addon Organiser has a delete shaders function in the tools. Now...that's great information. I will definitely try that function.
October 22, 20214 yr I use the s key to reload shaders while sim is running. That way I can use ENVSHADE to make adjustments during flight if I so desire. Vic green
October 22, 20214 yr 21 hours ago, spilok said: I am referring to the Users/name/appdata/local/lockheedmartin/P3d5/shaders folder. That's the one I delete. What is the difference between the above shaders and the ShadersHLSL in the P3D V5 root folder? Which should be deleted and when? Cheers Steve Hall
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