November 6, 20214 yr 1 minute ago, mtaxp said: Supposed to prove that LR didn't fix performance bugs? Well, I couldn't find the link that said they planned perf fixes for XP11 (they did say so) Just found the link that said they did them AutoATC Developer
November 6, 20214 yr 5 hours ago, mtaxp said: Prove your claims about LR plans. If you think older clouds to use more gpu is some sort of a fix that needs to be done, then you are the one mis understanding the entire process. Frankly if you still think new features are on top of others then you totaly have no idea about it, read other comments in this thread carefully and you will realize why you are wrong, then again, time to stop wasting time on 2-3 individuals here that none taking their claims seriously anymore. In a whatever time, x-plane 12 will be released with better perfroamnce than this, you and the other one here will be proved wrong again but will still come here and insisit that LR fixed stuff for your badgering favor, just like the claims that LR were not working on graphics until MSFS came out although all of this mentioned before it was even announced. A way of overrating self improtance and twisting reality lol If XP 12 is released and you run your payware planes for the first time and realize they only achieve 27 fps, I really hope you will remember this comment. Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉
November 6, 20214 yr 9 minutes ago, rka said: If XP 12 is released and you run your payware planes for the first time and realize they only achieve 27 fps, I really hope you will remember this comment. Dont change the bar mate, stand behind your claims. Im still waiting for "LR and friends" proof. None was mentioned about payware plane, but if a 3rd party does not optimize his addon well how come it is LR's fault? Yeah... Edited November 6, 20214 yr by mtaxp
November 6, 20214 yr Author 29 minutes ago, mtaxp said: "Once we finish rendering features, we can pivot back to performance and push hard on multicore. The next multicore goal is to be able to render multiple views in parallel using multiple cores" What am I looking at? Bug fixes for 11.50 beta? Supposed to prove that LR didn't fix performance bugs? Huh? That's what you are looking at. Thanks for posting the quote by the way, I couldn't find it Lol. That's exactly what I'm talking about. XP was stopped mid stream without any proper FPS improvements. It didn't happen. Ask the devs yourself. Why is performance such a low priority. http://youtube.com/c/Greazer
November 6, 20214 yr 24 minutes ago, mtaxp said: Dont change the bar mate, stand behind your claims. Im still waiting for "LR and friends" proof. None was mentioned about payware plane, but if a 3rd party does not optimize his addon well how come it is LR's fault? Yeah... What "proof" exactly are you looking for? You have an account on the org forums and have been around a little, haven't you? Edited November 6, 20214 yr by rka Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉
November 6, 20214 yr 1 minute ago, Greazer said: XP was stopped mid stream without any proper FPS improvements. It didn't happen. Ask the devs yourself. Why is performance such a low priority. And with broken lighting. @Janov and friends were insisting these things didnt matter and put a lot of effort into promoting killing off XP11 development while it still had glaring issues. The other reason more didnt happen however, is because once they got to testing what they had planned they discovered they were mostly ms windows and AMD bugs they could do nothing about. And more importantly 250 frames per second physics (0.0044 seconds per frame) 333 frames per second graphics (0.003 seconds per frame) really really doesnt need any more effort put into optimising performance. AutoATC Developer
November 6, 20214 yr 15 minutes ago, rka said: What "proof" exactly are you looking for? You have an account on the org forums and have been around a little, haven't you? I was under the impression that if you claim something (reminder: "LR and their friends here said x-plane 12 will have worse fps") you should prove it, so to answer: 1) Who are those LR "friends" and where did they say that in here? 2) Where did LR say that? 26 minutes ago, Greazer said: XP was stopped mid stream without any proper FPS improvements. It didn't happen. Ask the devs yourself. Why is performance such a low priority. So you are pretty much complaining that x-plane 11 ended too soon? Ok, that I might understand, but not agree with. But for x-plane 12 the plans are clear, graphic features and hardware efficiency. If you don't think LR are up to the task, that is another story, and the only thing we can do is to see the stable release. Right now it seems they are not even done with early alpha. Edited November 6, 20214 yr by mtaxp
November 6, 20214 yr 13 minutes ago, mtaxp said: was under the impression that if you claim something (reminder: "LR and their friends here said x-plane 12 will have worse fps") you should prove it, so to answer: You can't even quote me correctly mate. I said that they will not offer improved performance. If you're up to date on the org, dev posts and stuff you know I'm right without me having to point at people here which will not help the discussion. What I found interesting in your last reply btw was that you are already moving back to saying that only stock planes will have good performance. Would you say that it is to be expected for the Q4XP to dial back graphics to get the plane usable? Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉
November 6, 20214 yr 2 hours ago, rka said: Did they state the 60fps you mentioned somewhere? Yes definitely somewhere.... 60 fps is the minimum for commercial use (depending on the CAA can actually be closer to 100fps/10ms) It was around https://developer.x-plane.com/wp-content/uploads/2018/08/vegas_2018.pdf IIRC (But I dont see it - the slide was along the lines of "towards 60fps minimums") Edited November 6, 20214 yr by mSparks AutoATC Developer
November 6, 20214 yr 1 hour ago, rka said: What I found interesting in your last reply btw was that you are already moving back to saying that only stock planes will have good performance. Would you say that it is to be expected for the Q4XP to dial back graphics to get the plane usable? No I meant excatly what I wrote without you twisting it, that it depends on a 3rd party developer to optimize his own product.
November 6, 20214 yr 20 minutes ago, mSparks said: IIRC (But I dont see it - the slide was along the lines of "towards 60fps minimums") Here's an old quote from Ben: ( https://developer.x-plane.com/2017/10/x-plane-11-10-beta-5-ding-dong-the-fps-nag-is-gone-mostly/ ) Quote Our goal is to make X-Plane run at 60 fps, and we consider 20 fps (the minimum) to already be really quite awful. So we really want to focus on making X-Plane faster, not on making it work better at a frame-rate where the user experience is very sub-standard. So if they considered 60fps a goal and 20fps "very sub-standard" way back then, it's certainly even more true today, in an age where VR is popular and where 60fps on a monitor is not seen (even by simmers) as "wasted performance" anymore, but rather a possible FPS goal. (I remember until not too long ago, people in the P3D/FSX forums stating that "15 FPS is absolutely fine for a flight sim. Anything more is wasted." 🤣 ). So, given their statements and the current trends in flight simming, I'm pretty sure that they are aiming for performance figures that simmers would consider adequate today. "Society has become so fake that the truth actually bothers people".
November 6, 20214 yr 8 hours ago, Rob_Ainscough said: I can't afford a Lotus Evija ... so Lotus shouldn't build an EV with 2000 HP because not everyone can afford one? Just looked that thing up. Why can't they just offer an electric Esprit or Elise instead of going for a generic brand X generic sportscar? 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
November 6, 20214 yr On 11/5/2021 at 6:45 PM, peroni said: Very nice! Some sharp eyed user could read the framerate and apparently it is in the upper 20s which is not that great since Michael confirmed the resolution was set to 1080p Does anybody have a link to this source? Who read the framerate and saw the upper 20s for 1080p? Was it a video of XP12 released on the internet or was it a private demonstration of XP12 where this "sharp eyed user" saw the FPS for XP12? Edited November 6, 20214 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
November 6, 20214 yr On 11/5/2021 at 11:45 AM, peroni said: Very nice! Some sharp eyed user could read the framerate and apparently it is in the upper 20s which is not that great since Michael confirmed the resolution was set to 1080p and pc is based on an Intel 1070k and RTX 3070ti (linky) A lot of development and optimization to be done of course. Based on this and the blog posts I don't expect XP12 to be officially released before H2 2022 or even early 2023. Am I being too pessimistic with this timeline, what do you guys think? That does not mean diddly squat. There could be all kinds of dev debug tools running or extra logging going on in the background and it's still in alpha state as far as I know or has it been released as an initial beta to devs? As far as release timelines go, assumption is the mother of ...
November 6, 20214 yr 24 minutes ago, abrams_tank said: Does anybody have a link to this source? Who read the framerate and saw the upper 20s for 1080p? Was it a video of XP12 released on the internet or was it a private demonstration of XP12 where this "sharp eyed user" saw the FPS for XP12? The video is on their Youtube channel (and the first page of this topic). The remark for the 25fps is made in the comment section of the said video.
Archived
This topic is now archived and is closed to further replies.