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More MSFS users on XBox than PC? What????

Featured Replies

1 minute ago, Scimiter said:

An X Box costs around £500

Only if you can find one... 🙂

 

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4 minutes ago, RXP said:

These are professional rendering engines meant to be used as image generators for simulators, like Prepar3D or X-Plane. There are many other similar products on the market today as well.

In that case, like the song said - "the future's so bright I gotta wear shades". I'll take products built like that whether they're console or PC.

Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used

27 minutes ago, Scimiter said:

An X Box costs around £500, a top of the range gaming pc £3000 to £4000.0, an RTX 3090 is currently selling at over £2000+ in the UK, the future of MSFS my well be with the X Box.

I don`t think two grand will be enough for this nearer 3000.

MSI GeForce RTX 3090 Ti SUPRIM X Graphics Card Launches January 27th 2022 (guru3d.com)

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

MFS on PC provides a really good flight sim experience - & allows tweaking with high performance addons - & utilises the hardware resources available on PC platform,

also the MFS PC version allows greater flexibility in choice of addon storefront to purchase from…

but, also having the Xbox Series X adds to the MFS experience - great for casual flying on modern HDR 4K TV…

only limited by what’s available on the official Xbox Marketplace - but assume that this will become a smoother process…

both PC & Xbox versions showcase MFS rather well…

Edited by craigeaglefire

3 minutes ago, Rob_Ainscough said:

But I tend to agree with you it would be out of character for MS to provide PS5 support, but I'm sure Asobo wouldn't mind and have the technical resources to make it a reality.

MFS is most likely to be an Xbox console exclusive…

  • Author
56 minutes ago, Rob_Ainscough said:

Tried to locate the article (it was article interview not a video interview), it was done after MSFS announcement but before actual release date ... can't seem to find it now.  But I tend to agree with you it would be out of character for MS to provide PS5 support, but I'm sure Asobo wouldn't mind and have the technical resources to make it a reality.  I think the road block would be MS and Sony coming to an agreement and not the portability aspect since both PS5 and XBOX X use AMD CPUs and AMD GPUs.

Cheers, Rob.

It probably won’t happen. MSFS going to PlayStation 5 would be the first time in 30 years of video gaming history since Nintendo vs Sega, where a major title made by a console developer went to its competitor console.  The only time that happened, that I recall, was when Sega gave up making consoles (ie. Sega gave up the entire console market), and only then did Sega release it’s games for other consoles. If it did happen in the last 30 years, it probably would have been when a game was really old and there was no harm to port it to another competitor console, but certainly not for the first 5 years of a game.

If Jorg said that, he probably just made a mistake.  The higher ups at Microsoft would never let Asobo port MSFS to PS5.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

6 hours ago, regis9 said:

Personally I couldn’t imagine trying to fly a complex aircraft like what PMDG makes with an Xbox controller.  But if other people are willing to do that and it makes my hobby more financially viable I’m glad those people exist.

LOL its really quite simple if you know how to program a FMS and shoot a RNP or ILS approach done it plenty times PMDG in FSX with a 30$ logitech joystick. It can be used by a controller too if someone is not serious enough to fly the airframe the proper way. Big money controllers these days are a waste too much money spent on high dollar Yokes and Joysticks/rudders and they are not used 99% of the time in high flying IFR simming LMAO.

As far as the topic sure there is more users on XBOX for MSFS than P.C. it don't mean much compared to games like GTA or Forsa 5 horizon etc.

 

Edited by jbdbow1970

6 hours ago, Brandon01110 said:

is the space on purpose?  dude, its laptops. 

Hi Brandon, thats the difficulty of writing in a foreign language. In Dutch a lot of words are compound word. So traffic light = verkeerslicht or stoplicht.

So when I'm typing something I "try" to follow the rules of the language I'm typing in and that leads to mistakes as the one you mentioned.

Laptop in dutch is ofcourse laptop.

(sorry moderator I know this isnt a linguistic forum and will refrain from comments like this as much as possible)

I9-14900K,  Gigabyte B760 Aorus Elite AX, RTX 4080, 32 ram.1 tb nvme  M.2 SSD, MSFS 2020 on 2 tb nvme m.2 SSD

6 hours ago, RXP said:

Only if you can find one... 🙂

I have a question about REX Weather Force for FS2020.  I know the FS2020 SDK isn't giving you all you need for your add-on. Have you heard anything from Asobo as to when they'll release something so you can render weather much the same as the default option does?  I'm talking simulating weather where you can see weather in the distance and fly to it versus weather popping up as you fly and not a fluid experience like the default weather engine does.  Granted Asobo broke the weather engine in SU7, the beta is showing they've fixed most of the issues. 

I ask this so in the event something like this happens again with the default weather engine we have an alternative in REX to download real world weather into the sim.

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

8 hours ago, RXP said:

 

Like these I believe:

 

WOW! impressive programs, one can hardly imagine what will be available in just 5 -10 years, the future of simulators looks undeniably very bright.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

9 hours ago, regis9 said:

Personally I couldn’t imagine trying to fly a complex aircraft like what PMDG makes with an Xbox controller.  But if other people are willing to do that and it makes my hobby more financially viable I’m glad those people exist.

really? you forget its easy to plugin a kb and mouse. and better peripherals are in the making.

some people seem to have a very limited pc only view.

5 hours ago, Rob_Ainscough said:

But I tend to agree with you it would be out of character for MS to provide PS5 support, but I'm sure Asobo wouldn't mind and have the technical resources to make it a reality.  I think the road block would be MS and Sony coming to an agreement and not the portability aspect since both PS5 and XBOX X use AMD CPUs and AMD GPUs.

Technically sure is possible but Microsoft owns the title. Even an agreement between Microsoft and Sony will never ever happen, there is reason why each console has "exclusives" 😊

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

  • Author
1 hour ago, Ixoye said:

the future of simulators looks undeniably very bright.

Only if there is enough competition in the home consumer flight simulator industry.

We saw what happens when there was only 2 competitors in the last 10 years.  Flight simulation stagnated, and the 2 competitors largely got complacent in those 10 years.  It took the arrival of a 3rd competitor - MSFS - to kick the 2 complacent competitors into shape.

i5-12400, RTX 3060 Ti, 32 GB RAM

11 hours ago, andy1252 said:

Wow!

and then some.

Is anything (product/game) using this technology right now? I don't follow the gaming world at all but if anything out there has this sort of visual impact currently I'll have to take a look.

Stunning stuff.

Yes, there are games (and presumably commercial projects) that use this engine currently, e.g. Acro FS on Steam, an early access free aerobatic flight simulator (although it's by a team known for a RC airplane simulator, and apparently the flight modelling in this still feels like RC).

But -- and this is a big but -- the graphics don't look like those posted videos. That's an issue with these kind of promotional demos: they give a false impression; they aren't running all the usual game/simulator code you'd have in a real-time game/simulator, so graphical fidelity can be much higher.

Edited by March Hare

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