September 16, 20223 yr 2 hours ago, tweekz said: Just watch the rotation. Another thing I noticed back in XP11 days. When initiating the descend it went rapidly down to -4000ft/min, before slowly revovering to about 2000ft/min. Not an Airbus pilot, but that doesn't seem like what I feel as a passenger. The Flight Factor is much better. It uses an external flight model. If that's the case, then it's certainly wrong! Like I said, I never used that model myself so I can't comment. I'm sure that fella is as good a pilot as any of them, problem is, that some of those streamers approach it for its entertainment value and will let anything pass. Then you see comments from those who don't know any better along the lines of " but pilot such and such said this model is the best thing he's ever seen"
September 16, 20223 yr 4 hours ago, jcomm said: Indeed @scotchegg, my preferred flight simulator in terms of feel of flight, even superior as a combat flight sim, less the helicopters and modern jet fighters, to DCS World. My only problem with playing IL2 is "mental" - it is hard for me to play with something that represents such a dark side of Human Kind... War ..., athough I have special admiration / interest in WW2 aircraft of all types, from gliders to bombers ... From time to time, when I get frustrated with the limitations of the FMs in the other sims, I load IL2 for a few circuits, under different weather conditions, and it feels really Special / Unique! I’m pretty much the same and that’s why I haven’t fired it up in yonks. I still have the same schoolboy excitement about the machines (same with DCS), but no interest in spotting and shooting others. It’s still difficult for me to articulate what feels so right about IL2, but it just feels like how a machine moving through air should feel. So it’s pretty exciting to hear one of their fm devs is now with Asobo. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
September 16, 20223 yr 8 hours ago, jcomm said: The fact that the lead FM developer / programmer from 1C / 777 - Petrovich - just joined ASOBO is really fresh air for a team where real understanding of flight dynamics and overall aircraft systems is not up to the level of the graphics / scenery... This is probably the biggest step in making MFS more stable / plausible in terms of flight dynamics that MS / ASOBO has made. Let's hope for Petrovich to feel inspired... I believe he'll have to review much of what and how it's being used which will surely take it's time, but will probably converge into something really interesting. I still consider the flight dynamics in IL-2 an example. I am not surprised. This is actually funny to me because I have been saying for a while that Jorg absolutely hates it when people trash the MSFS FM. It's part of the reason I haven't engaged in arguments about it lately. When they said they wanted to make the sim the best it could be, I just chose to believe them and viewed all of the shortcomings as work in progress. The more people criticize, the more Jorg is going to open his wallet and I'm all for it lol. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
October 26, 20223 yr Listen to what V1 (real world Airbus Captain and streamer) has to say about the MSFS flight model. Video is on the correct marker and the statement is only about a minute long. He mentions something that I have often pointed at and is an urban legend among XP users. He was streaming a lot of XP11 (mainly ToLiss) before, so he knows what he is talking about. Edited October 26, 20223 yr by tweekz Happy with MSFS 🙂 home simming evolved
October 26, 20223 yr 37 minutes ago, tweekz said: Listen to what V1 (real world Airbus Captain and streamer) has to say about the MSFS flight model. Video is on the correct marker and the statement is only about a minute long. He mentions something that I have often pointed at and is an urban legend among XP users. He was streaming a lot of XP11 (mainly ToLiss) before, so he knows what he is talking about. Its nearly 3 hours long....what part?
October 26, 20223 yr 42 minutes ago, Pathfinder633 said: Its nearly 3 hours long....what part? He linked it at the very second he's referring to, but maybe it got edited in after you posted? It's at 2:46:34 - just try it again 😉 My simming system: AMD Ryzen 5800X3D, 32GB RAM, RTX 4070 Ti Super 16GB, LG 38" 3840x1600
October 26, 20223 yr 45 minutes ago, Pathfinder633 said: Its nearly 3 hours long....what part? It’s worth to listen from 2h45 min … when he does the landing replay Anthony WIN 11 - MSFS 2020, 24 - X-plane 12 9800x3d - ZOTAC OC - RTX 4080 - 4K
October 26, 20223 yr 1 hour ago, Pathfinder633 said: Its nearly 3 hours long....what part? Never mind... that guy V1 is paid by a darkweb organization meant to bash XP and owned by Austin Meyer's alter-ego ... I have been an Airbus pilot since 1992, starting with the THALION SOFTWARE A320 and I know better than he does !!! 😜 ( OFC both of my 2 statements above are well worth bull$hit.... ) I really have to watch that stream by V1 - now I'm curious ... Heck ! Just now I was so good with XP12 😕 You guys feed my uninstaller appetite.... P.S.: But then again, why can't either ( XP / MFS ) do gliders decently 😞 Edited October 26, 20223 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 26, 20223 yr What are you wittering on about jcomm? 35 minutes ago, pstrub said: He linked it at the very second he's referring to, but maybe it got edited in after you posted? It's at 2:46:34 - just try it again 😉 Aah, thanks. Yea I agree with his appraisal in that matter though can only apply it to light aircraft Edited October 26, 20223 yr by Pathfinder633
October 26, 20223 yr 2 hours ago, tweekz said: Listen to what V1 (real world Airbus Captain and streamer) has to say about the MSFS flight model. Video is on the correct marker and the statement is only about a minute long. He mentions something that I have often pointed at and is an urban legend among XP users. He was streaming a lot of XP11 (mainly ToLiss) before, so he knows what he is talking about. Oh nice, V1 actually likes the gusts in MSFS. I assume this was the new gusts in SU 10. Now if the MSFS team can fix the ground handling, I think the flight model will be pretty darn good in MSFS (especially with the new 20 KM CFD surrounding the plane, which comes in SU 11). i5-12400, RTX 3060 Ti, 32 GB RAM
October 26, 20223 yr 1 hour ago, abrams_tank said: Now if the MSFS team can fix the ground handling, I think the flight model will be pretty darn good in MSFS (especially with the new 20 KM CFD surrounding the plane, which comes in SU 11). Well to be fair MS/Asobo have taken a good step forward in fixing the ground handling with new flight model tuning features in SU10 (see details below), and aircraft like the Fenix A320 are already implementing them which goes a long way in fixing the slipperiness on the ground, especially in winds/gusts. Some other 3rd party birds also updated their FMs with these new parameters and hopefully the rest of the popular ones will too (I've tried tweaking some other aircraft's flight_model.cfg with these and it definitely improves things)... assuming by SU11 release time the new aircraft coming in the default fleet will already be taking advantage of these. Ya with the advancements coming in SU11 with the much more deepened airflow simulation and drafts/turbulence/etc based on CFD, and helicopter physics, etc no question MSFS's aerodynamics engine + weather engine (paired with properly implemented aircraft FMs) will deliver a very compelling experience.More details from the SDK documentation (https://docs.flightsimulator.com/html/Content_Configuration/SimObjects/Aircraft_SimO/flight_model_cfg.htm?rhhlterm=ground_high_speed_steeringwheel_static_friction_scalar):ground_high_speed_steeringwheel_static_friction_scalar: At high speeds, tires are rolling and - depending on their shape and width and how much they are inflated - they will more or less resist rotation or sideways motion. This parameter allows you to define how much a moveable wheel resists static friction which goes sideways or resists rotation around the vertical axis. Essentially, it allows you to control how much the aircraft will move into the crosswind when rolling at higher speeds, and reducing the scalar will reduce the friction, so the aircraft is more likely to slide. Note that only the lateral forces are impacted by this value, so rolling friction and braking when your aircraft is rolling straight will not be influenced. Default value is 1.ground_high_speed_otherwheel_static_friction_scalar: At high speeds, tires are rolling and - depending on their shape and width and how much they are inflated - they will more or less resist rotation or sideways motion. This parameter allows you to define how much a non-moveable wheel resists static friction which goes sideways or resists rotation around the vertical axis. Essentially, it allows you to control how much the aircraft will move into the crosswind when rolling at higher speeds, and reducing the scalar will reduce the friction, so the aircraft is more likely to slide. Note that only the lateral forces are impacted by this value, so rolling friction and braking when your aircraft is rolling straight will not be influenced. Default value is 1.ground_crosswind_effect_zero_speed: This parameter represents the world speed (in ft per second) at which 0% of the crosswind effect is applied to the aircraft. This parameter will work in two different ways: With the ground rudder assistance enabled, at the given speed and below, the lateral (x) component of the wind is set to zero. With the ground rudder assistance disabled, crosswind is completely cancelled out below ground_crosswind_effect_zero_speed ft per seconds of IAS, and it is gradually blended in up to 100% at ground_crosswind_effect_max_speed ft per seconds of IAS. Note that this value can be set to -1000 to have a 100% realistic simulation where the crosswind is never cancelled out. Default value is 5.ground_crosswind_effect_max_speed: This parameter represents the world speed (in ft per second) at which 100% of the crosswind effect is applied to the aircraft. Note that this value can be set to -1000 to have a 100% realistic simulation where the crosswind is never cancelled out. Default value is 80. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
October 26, 20223 yr 3 hours ago, jcomm said: P.S.: But then again, why can't either ( XP / MFS ) do gliders decently 😞 They'll come soon, right? I'd not expect them to nail it a 100%. But with all they said about thermals and how shape and color of terrain will affect it, together with eye candy, like the guy running beside you at the start... it'll be a treat nevertheless. Happy with MSFS 🙂 home simming evolved
October 26, 20223 yr 2 hours ago, abrams_tank said: Oh nice, V1 actually likes the gusts in MSFS. I assume this was the new gusts in SU 10. Yeah, the video is a recording of a stream yesterday. Happy with MSFS 🙂 home simming evolved
October 26, 20223 yr 1 hour ago, tweekz said: They'll come soon, right? I'd not expect them to nail it a 100%. But with all they said about thermals and how shape and color of terrain will affect it, together with eye candy, like the guy running beside you at the start... it'll be a treat nevertheless. Yup looking very promising and some great discussion going on in the official forums around gliders, thermals, etc. Also note that tomorrow (Oct 27th) MS/Asobo are putting out the next feature discovery series episode, on gliders! https://www.flightsimulator.com/october-20th-2022-development-update/ , followed by one on helicopters the week after... hopefully we'll get lots of good detail on them both and also the aerodynamics and weather engine enhancements like the CFD driven atmospheric airflow simulation. Edited October 26, 20223 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
October 26, 20223 yr 1 hour ago, lwt1971 said: Yup looking very promising and some great discussion going on in the official forums around gliders, thermals, etc. Also note that tomorrow (Oct 27th) MS/Asobo are putting out the next feature discovery series episode, on gliders! https://www.flightsimulator.com/october-20th-2022-development-update/ You're BAD!!!!! Teasing a poor XP12-only user with the new Glider developments from ASOBO !!! Edited October 26, 20223 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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