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TAA v DLSS Quality DX12

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Have tried both of the above settings in DX11 and DX12 (with the new Nvidia studio driver) and have hardly noticed any difference in FPS or smoothness.  TAA looks better for picture quality though.

What have your experiences been?

Early days of SU10 testing for me but have not encountered any problems so far other than performance seems little (if any) better than before so far.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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None between the two. But with DLAA I notice shimmering effect.

Win10Pro 22H2-19045.7184 IntelCorei7-3770K GigabyteGA-Z68XP-UD3 32GBGSkillCL7-8-8-24 AsusRTX2070OC8GB 1TBCrucialMX500SSD 2 TB PNY CS900 (x3)1TBRAWMushkinSSDs LGBlueRayBurner RosewillChallengerTowerBlack CorsairRM750wPSU X56HOTAS TtesportsCommanderKeyboardMousecombo TrackIR5Pro 34inUltraWideScreenLG2560x1080p TM2xMFDCougar OculusQuest2 InateckKU5211PCIe3.2 LTERIVERPCIeG2S4 TMobileHomeInternet5G

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TAA is a lot sharper, with DLSS the GPU is working less and running a lot cooler but with faster frame rates, but the picture is slightly blurred.

I did try the studio driver but for some reason it was not using any of the GPU ram, so I went back to the gaming driver, I will carry  on using TAA for now.

Edited by Scimiter

Asus Maximus Hero X11, Intel i9 10850k, 32gb Corsair Dominator ram, 2tb Corsair mp510 ssd  m2, Gigybyte turbo RTX 3090

I repost the comment I added to the main SU10 thread:

I'm still experimenting but, although overall being more than happy with SU10 through my Reverb G2 (they've sorted the tool bar pop ups!!!!!! 🙂 ) , I was nevertheless getting no benefits in FPS or smoothness initially with either DLSS or DX12.

That is, until I followed the words of the wise sages round here and:

- Updated the nVidia driver to Studio Driver 517.40

- Then turned on DX12

- Then tried DLSS (Balanced)

Results?

Without DLSS (ie, TAA) :  FPS around 42 in VR;  Cockpit text and buttons sharp;  External view good but micro judders when looking directly down at scenery from 11000ft

With DLSS (Balanced)   :  FPS around 58 in VR; Cockpit text and buttons not bad, but less sharp than when using TAA; External view crisp, smooth, no micro judders when looking directly down at scenery from 11000ft

 

So better FPS & smoother externals with the new Studio Driver + DX12  + DLSS.  Once I find the magic method to also keep the in-cockpit sharpness, I will be a very happy bunny indeed !

 

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

I’m definitely not in the 3090ti club. I have an ancient i7 3930k o.c’d to 4Ghz and an rtx2070.

Last night I downloaded the studio driver and had a play around.

 I’m running a 1080p screen. I was running in DX11 locked at 30fps.

Now I’m running DX12 with dlss locked at 60fps and I’ve upped my settings 😲.

Time to think about a new monitor 😀

Text degradation is too significant to justify a small perfomance increase in exterior views.

DLSS:

KSChWi8.png

 

TAA:

zSkDBfO.png

 

Currently DX12 + TAA is working well for me.

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BTW, is there any idea about when the Game Ready driver will be released ?

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

4 minutes ago, GCBraun said:

Currently DX12 + TAA is working well for me.

Yes - me too, to be honest.  I will carry on experimenting with some of the sharpness stuff and the other settings of DLSS (only used 'balanced' so far) but, like you, most of my time is spent looking at the instruments with an occasional look outside.  As such, the micro judder I am definitely seeing with DX12 + TAA, that I am not seeing with DX12 + DLSS, is not an issue as the smoothness inside the cockpit is the same (judderless) in both cases. 

So, unless I can sharpen up the cockpit details, then yes, I will also be using DX12 + TAA most of the time.

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

58 minutes ago, jcomm said:

BTW, is there any idea about when the Game Ready driver will be released ?

 

Next week:

 

if you have the GPU horsepower, DLSS Quality + 2x Secondary Scaling in UserCFG looks better than TAA. 

Edited by DModjo

  • Author
2 hours ago, DModjo said:

if you have the GPU horsepower, DLSS Quality + 2x Secondary Scaling in UserCFG looks better than TAA. 

That's interesting.  As I'm still CPU bound, I will give that a try.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

yes interesting i give it a whirl , iam trying all combinations now lol

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What does secondary scaling do then?  I always wondered that when I saw it in the user config file.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

2 hours ago, DModjo said:

if you have the GPU horsepower, DLSS Quality + 2x Secondary Scaling in UserCFG looks better than TAA. 

you mean change this to 2.000000     (SecondaryScaling 1.000000) ?

Asus Maximus Hero X11, Intel i9 10850k, 32gb Corsair Dominator ram, 2tb Corsair mp510 ssd  m2, Gigybyte turbo RTX 3090

2 hours ago, DModjo said:

if you have the GPU horsepower, DLSS Quality + 2x Secondary Scaling in UserCFG looks better than TAA. 

What is Secondary Scaling?

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