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Problem with resizing images from FSLTL for FPS saving

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15 minutes ago, toby23 said:

I give up. Another evening spent trying to fix something.. 🙂 I have been experimenting with different conversions all night and I can't 'fix' the 'broken' textures. The majority of the textures can be resized to 2048 and display correctly but some of them, those with an Alpha channel, break on conversion.

Hopefully the devs will bring out a lower res option. Personally the 1024 are ok for me and give me some headroom. I try and stay locked to 50fps and with standard textures I was easily losing 10fps which with the resized textures my fps are not affected at all.

 

Richard

i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |

mmBbmS1.png

 

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  • MammyJammy
    MammyJammy

    A few years ago I wrote an app to handle texture conversion of all sorts of files for Prepar3D AI traffic.  The other day I came across this thread and have updated the app I wrote to support MSFS AI

  • If I can figure out a way to optimise these textures easily with a batch command with free software, I'll share it here for everyone to follow..

  • Hi All, I've just published a new version (1.3) of my Texture Optimizer tool.  This version addresses several issues in 1.2 and adds a bunch of new optional parameters that allow you to fine-tune

There's an application I used to use for P3D texture resizing which should work well in this situation - called Ordenador.

It will automatically resize all .dds textures in a folder/sub-folders and you can specify any conversions, mip-mapping, compression and resizing as well.

Edit: Just tried it and it works fine. Will take a while but well worth it if it's a significant performance increase. 2048x is enough for AI planes.

Edited by DModjo

4 minutes ago, DModjo said:

There's an application I used to use for P3D texture resizing which should work well in this situation - called Ordenador.

It will automatically resize all .dds textures in a folder/sub-folders and you can specify any conversions, mip-mapping, compression and resizing as well.

Edit: Just tried it and it works fine. Will take a while but well worth it if it's a significant performance increase. 2048x is enough for AI planes.

How is your Swizz Air a320 looking with this app? 

18 minutes ago, Corsten said:

How is your Swizz Air a320 looking with this app? 

Looks fine to medyh45Ya.jpg

Edited by DModjo

15 minutes ago, DModjo said:

Looks fine to medyh45Ya.jpg

So this is way to try. I can try later.

1 hour ago, DModjo said:

There's an application I used to use for P3D texture resizing which should work well in this situation - called Ordenador.

It will automatically resize all .dds textures in a folder/sub-folders and you can specify any conversions, mip-mapping, compression and resizing as well.

Edit: Just tried it and it works fine. Will take a while but well worth it if it's a significant performance increase. 2048x is enough for AI planes.

Are you sure it compressed all the files? When I tried to used it only did about half and the rest were still 4k because of an unknown file format (BC7). That's why I revised a previous post that made. I thought it had worked.  After hours of dealing with black textures and different programs I decided to try Xnview despite the issues of the OP. To my surprise it seems to have worked. Swiss ok, Easy Jet ok and Iberia ok. The resulting installation was about 4.5 gig (2k). I then used Ordenador to generate mip - maps  and the installation increase to 5.5 gigs.

I will keep checking but so far I can't find any abnormal liveries. The only think I can suggest is make sure you try the latest Xnview and  "same as original" in the batch conversion settings.

47 minutes ago, Ado198 said:

Are you sure it compressed all the files? When I tried to used it only did about half and the rest were still 4k because of an unknown file format (BC7). That's why I revised a previous post that made. I thought it had worked.  After hours of dealing with black textures and different programs I decided to try Xnview despite the issues of the OP. To my surprise it seems to have worked. Swiss ok, Easy Jet ok and Iberia ok. The resulting installation was about 4.5 gig (2k). I then used Ordenador to generate mip - maps  and the installation increase to 5.5 gigs.

I will keep checking but so far I can't find any abnormal liveries. The only think I can suggest is make sure you try the latest Xnview and  "same as original" in the batch conversion settings.

Hi,

Do you notice any increase in performance using the converted textures?

Thanks. 

 

Alvega

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6 minutes ago, Alvega said:

Hi,

Do you notice any increase in performance using the converted textures?

Thanks. 

 

For me it is 15% increase with resized textures with FSLTL and AIG. I did resize both.

Somewhere around 10% for me. I too have converted both AIG and FSLTS.

  • Author

Good news folks, I ran another batch through XnView (rather than XnResize)  and then did a pass through Ordenador with default settings and so far, I seem to be able to see all planes!

Ordenador was a bit of a pain as I had to register on a website to download it, im not even sure if that is the 'holy grail' in this endeavour, but im sitting at EGKK with a load of good looking aircraft and my SimObject folder is 2.39GB compared to the original 21GB

 

1 hour ago, chickster25 said:

Good news folks, I ran another batch through XnView (rather than XnResize)  and then did a pass through Ordenador with default settings and so far, I seem to be able to see all planes!

Ordenador was a bit of a pain as I had to register on a website to download it, im not even sure if that is the 'holy grail' in this endeavour, but im sitting at EGKK with a load of good looking aircraft and my SimObject folder is 2.39GB compared to the original 21GB

 

Can you please post instructions on how you did this,

Thank you

 

Richard

i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |

mmBbmS1.png

 

Well, I have now tried twice, first reducing to 1024 and then starting again and trying 2048 and cannot get it to work without having black or miscoloured textures on some aircraft. As mentioned above, mainly easyjet, Swiss and Iberia.

I made sure I had the lastest version of Xnview MP and also added mipmaps using Ordenador.

Im not sure what I am doing differently so Ive given up for now!

  • Author

1. Download and install XnView MP - backup your original FSLTL base folder

2. Load XnViewMP and go to Tools > Batch Convert

3. Point to your FSLTL base/airplanes folder. Remove any images that are equal or smaller than the size you are resizing to. Remove images that do not have square dimensions i.e.are not 4096x4096 or 2048x2048 by sorting the Properties column. If information does not exist, compare the file sizes

4. On the Actions tab, Add Action > Resize 

5. On the Actions tab, Presets - custom, Mode = Fit, Width & Height = 1024 (or 2048), Keep Ratio = tick. Unlick the others.

6. Output, Folder = blank, Filename = blank, If output file already exists = Replace, untick everything else, Format = Save as original.

7. Hit Convert

8 Wait! 🙂

9. I then used Ordenador (you may need to register on website to download) across the same folder, without changing any settings. I am not sure if this step is necessary or if the settings are correct, so someone else will need to advise.

10. Load MSFS ensuring that your folder with your new images is called SimObjects and not SimObjects - copy or something else!

**Please do not share your FSLTL base folder with other users, as these instructions are only for your own use and it would breach copyright of the original product.

Edited by chickster25

26 minutes ago, chickster25 said:

1. Download and install XnView MP - backup your original FSLTL base folder

2. Load XnViewMP and go to Tools > Batch Convert

3. Point to your FSLTL base/airplanes folder. Remove any images that are equal or smaller than the size you are resizing to. Remove images that do not have square dimensions i.e.are not 4096x4096 or 2048x2048 by sorting the Properties column. If information does not exist, compare the file sizes

4. On the Actions tab, Add Action > Resize 

5. On the Actions tab, Presets - custom, Mode = Fit, Width & Height = 1024 (or 2048), Keep Ratio = tick. Unlick the others.

6. Output, Folder = blank, Filename = blank, If output file already exists = Replace, untick everything else, Format = Save as original.

7. Hit Convert

8 Wait! 🙂

9. I then used Ordenador (you may need to register on website to download) across the same folder, without changing any settings. I am not sure if this step is necessary or if the settings are correct, so someone else will need to advise.

10. Load MSFS ensuring that your folder with your new images is called SimObjects and not SimObjects - copy or something else!

**Please do not share your FSLTL base folder with other users, as these instructions are only for your own use and it would breach copyright of the original product.

Check your inbox and join us!

51 minutes ago, chickster25 said:

1. Download and install XnView MP - backup your original FSLTL base folder

@chickster25 Could you please post a screenshot from XNViewMp of your edited textures? I followed your guide but the conversion process destroyed most of the textures unfortunately

Edited by toby23

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
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